Alien Escape by Tiago Ling Alexandre

[raw]
made by Tiago Ling Alexandre for LD32 (COMPO)
You're stranded in a strange dimension with hostile creatures. Also you are unarmed, so your only chance is to grab enemies and use them as your weapons!

Alien Escape is my first attempt at creating a turn-based game. A lot more work than i thought, so the game is very crude and needs a lot of adjustments and refinement, but it should be playable until the end (there are 4 levels).

CONTROLS
========
Left Mouse Button - Activates the action buttons at the top-left part of the screen.

That's it, hope you have some fun playing it!

Ratings

Coolness 57% 3
Overall 2.87 826
Audio 2.03 783
Fun 2.51 941
Graphics 2.84 684
Humor 2.18 822
Innovation 2.84 731
Mood 2.19 992
Theme 2.92 856

Feedback

Brael
20. Apr 2015 · 02:38 UTC
Ran into a problem in the second level where the game stopped responding.
peejaygee
20. Apr 2015 · 02:54 UTC
The only thing I didn't like about it was the 'end' 'attack' etc may have worked a little better bottom left? so there wasn't as much mouse movement. Overall though, enjoyable.
igorfelga
20. Apr 2015 · 13:16 UTC
Nice game. I missed a BG music
With some adjust can be a great game.
Tijn
20. Apr 2015 · 18:54 UTC
I like turn-based games like these. With a little polish, this could really be good!
Dungeonation
20. Apr 2015 · 18:59 UTC
So wait....the enemies were the unconventional weapon? That's....kinda weird. The game is passable, the movement is kinda choppy, but hey, not bad. Good job!
thaaks
20. Apr 2015 · 19:04 UTC
I liked the isometric 2.5D look and also the graphics style a lot.
The control mechanism only using the mouse felt awkward.
Pressing the "End" button could have been removed IMHO. And cursor key movement would have been nice. I think that's what I would improve. Also sound, some nice music would have been good (I'm saying - my entry also lacks music...).
In the second level the amount of monsters increased dramatically when I didn't make it to the door...
A nice game!
drludos
20. Apr 2015 · 23:06 UTC
Nice entry, doing a turn-based game isn't an easy choice is 48h. I like the 2.5D look with a "ZX Spectrum" feeling, and the gameplay is interesting (grabbing enemies to to throw them onto others foe).

Two complaints:
- When there is no more action point, the player turn should end automatically, to avoid a useless "end" button clicking
-I encountered a bug in level 2: I was given the choice to "grab" while all the enemies where more than one black way from me, and I was stuck there.

Congrats on creating all this in 48h!
Moraleidahgo
21. Apr 2015 · 01:45 UTC
The isometric view makes it hard to see where you're going. Also had some problems with the pathfinding, the character couldn't move to an unoccupied tile right in front of them.
borgi
22. Apr 2015 · 13:12 UTC
Atmospheric graphics, nice implementation! Good job!
sbarrio
22. Apr 2015 · 19:40 UTC
Really interesting.and well executed.

I have been wanting to do a turn based strategy game for some time now, and seeing this made with HaxeFlixel made me want to try it now!

Nice job!
William Florencio
23. Apr 2015 · 22:56 UTC
Normally I do not like based-turn games. But the rhythm of his game is very fluid. I loved it.
deadbodyoutline
26. Apr 2015 · 20:09 UTC
Hey, I'm Rodrigo Oliveira, from IGDA Curitiba ;)

I like your art style, awesome!

Sometimes was a little difficult to select the right cell to move (when it's lower than others). Also, maybe a door indicator could be useful to show where is the exit when the map is bigger that the screen.

See ya!
GAFBlizzard
27. Apr 2015 · 18:23 UTC
This reminds me a bit of Final Fantasy Tactics. :)

It was a bit difficult to select the square you really want with the mouse. If you work on this game some more, you might try adding keyboard shortcuts so there's not as much mouse movement. The buttons were a little small so it was a little difficult to click.

I ran into a bug on the 4th level where I tried to grab an empty square and the game apparently froze.
diegomachado
28. Apr 2015 · 16:01 UTC
Game is a little buggy, got stucked on the second level.

But I can't imagine how hard is to make a turn-based isometric game in 48hrs, so you have respect!
Druid
08. May 2015 · 15:05 UTC
Wow! Making turn based strategy in three days?! Pretty impressive for me! And i like this one so much because this game reminds me x-com :D Really cool!
🎤 Tiago Ling Alexandre
08. May 2015 · 15:09 UTC
@Druid: Thanks! Yeah, it was two very rushed days! I also wrote a postmortem of the game today:
http://ludumdare.com/compo/2015/05/08/alien-escape-postmortem/
FrederickK
08. May 2015 · 21:17 UTC
The idea is super ambitious for a jam game and I like when people try things like that!
I think is just lacking content, music, more enemies, more options, etc, the base you already have.
I highly recommend to you keep working on your game, I think there is a lot of potential!
Xanjos
11. May 2015 · 17:13 UTC
I like the concept and I like the idea of being able to grab your enemies and throw them at each other but the angle that the map is shown at needs to be a bit higher as there are some maps where the tiles are blocked from the view (but can still be traversed).