Bad Service Cafe by Jv the Wanderer

[raw]
made by Jv the Wanderer for LD32 (JAM)
----Controls----
WASD - Move Around
E - Pickup Item
Esc, P - Pause to Main Menu

Zombies Have invaded the cafe and it's your job it get rid of them. The only thing you can't do and use weapons, So use Food and your Service skill (and Run for some reason) in a Turn Base RPG Sytle battle to Scare of the zombies!

Ratings

Coolness 56% 3
Overall(Jam) 2.72 905
Fun(Jam) 2.19 1009
Humor(Jam) 2.83 530
Innovation(Jam) 2.65 765
Mood(Jam) 2.25 947
Theme(Jam) 3.15 661

Feedback

SinclairStrange
21. Apr 2015 · 02:27 UTC
It's sadly lacking audio which is a shame because I feel like the art style and humor is good. I also like the art style too, I'd love to see what would of developed given more time. :)
speakupgames
21. Apr 2015 · 02:29 UTC
I liked the restaurant idea. The combat had some trouble it seemed though, I wasn't getting any feedback from the attacks.
MiniBobbo
21. Apr 2015 · 02:31 UTC
I wasn't sure what exactly was going on during the battles. It would have been nice to get some feedback that my input was actually doing something. I used a taco on a zombie. I'm not sure what it did.
Kihira
21. Apr 2015 · 04:03 UTC
Combat system was very unresponsive and unintuitive. Couldn't tell if clicking on things was actually doing anything.
terryg
21. Apr 2015 · 04:59 UTC
The U4 install was taking forever. Had to bail.
UltraRat
21. Apr 2015 · 06:05 UTC
I like how in an unreal game, Unity-Chan is the one with the friendly move set.
bpleonvong
21. Apr 2015 · 06:46 UTC
There wasn't much feedback, art style is good though. Wish it had a bit more.
RobotHoboDanceParty
21. Apr 2015 · 06:58 UTC
You have a good base for a game! The sprite work looks pretty cool. I couldn't tell what was happening in the battles and I ended up just going up to zombies and running away. But the idea of using bad surface as an "unconventional weapon" is very clever!

I have faith in this game if you decide to continue working on it, its a really cool idea! Good job with what you have though.
ViliX64
21. Apr 2015 · 08:21 UTC
The game could be a bit more polished, but it was still fun! :)
j_peeba
21. Apr 2015 · 08:26 UTC
Well, the game had its share of bugs and the feedback on what was going on was rather weak. I'd suggest trying a more simple game idea next time. :)
PIXEL^3
21. Apr 2015 · 08:46 UTC
The lack of audio and player feedback is kinda disappointing so it's hard to tell what's going, especially with the service skill naming. There's not enough here to really give you any good feedback. If you make a post jam version I'd check it out.
PIXEL^3
21. Apr 2015 · 20:56 UTC
Made a Twitch highlight of my playthrough of it. http://www.twitch.tv/alucardx60/c/6578532
Crowbeak
23. Apr 2015 · 13:46 UTC
I feel like the combat lacks enough indicators. I couldn't tell what effect anything was having. I did like the graphical style, overall, though.
KhaoTom
24. Apr 2015 · 21:18 UTC
I randomly threw tacos and burritos at the zombies until finally I was alone with the cute blonde girl. Sadly she just stared at me blankly until I exited the program.
Dietrich Epp
25. Apr 2015 · 20:56 UTC
Doesn't seem like there's any feedback for what I'm doing in combat.
Langouste
29. Apr 2015 · 16:43 UTC
Super Game! I love it ;) Thanks