Killer Joke by tronix + capnramses
"This man, Bernard Moran, was a writer of jokes.
In a few moments he will have written the FUNNIEST JOKE IN THE WORLD, and as a
consequence, he would die laughing.
During the funeral WORLD WAR broke out!
It did not take long for both sides in the war to
WEAPONISE the world's deadliest joke."
You are in charge of CENTRAL COMMAND FOR JOKE WARFARE:
* deploy COMEDIANS to plant the killer joke in enemy social networks
* deploy HECKLERS in friendly cities to spread JOKE IMMUNITY in our social networks
* hover over a city to see the joke and immunity spread in its SOCIAL NETWORK GRAPH
This is a WebGL game and should run in most browsers.
The viewport is quite wide, so may not suit mobile devices.
By Fintan McGee and Anton Gerdelan (@capnramses)
Sound effects generated in SFXR and some from freesound.org
In a few moments he will have written the FUNNIEST JOKE IN THE WORLD, and as a
consequence, he would die laughing.
During the funeral WORLD WAR broke out!
It did not take long for both sides in the war to
WEAPONISE the world's deadliest joke."
You are in charge of CENTRAL COMMAND FOR JOKE WARFARE:
* deploy COMEDIANS to plant the killer joke in enemy social networks
* deploy HECKLERS in friendly cities to spread JOKE IMMUNITY in our social networks
* hover over a city to see the joke and immunity spread in its SOCIAL NETWORK GRAPH
This is a WebGL game and should run in most browsers.
The viewport is quite wide, so may not suit mobile devices.
By Fintan McGee and Anton Gerdelan (@capnramses)
Sound effects generated in SFXR and some from freesound.org
| Web | http://antongerdelan.net/ludum_dare_32/ |
| Source | https://github.com/capnramses/ludum_dare_32 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52964 |
Ratings
| Coolness | 26% | 2090 |
| Overall(Jam) | 2.41 | 1032 |
| Audio(Jam) | 2.15 | 632 |
| Fun(Jam) | 2.08 | 1028 |
| Graphics(Jam) | 2.04 | 936 |
| Humor(Jam) | 3.00 | 448 |
| Innovation(Jam) | 2.88 | 647 |
| Mood(Jam) | 2.32 | 928 |
| Theme(Jam) | 3.58 | 358 |
...with these tough words though, I think there's potential though. The audio was OK and important for a humour game I'd say.
I'm not sure the "wait till you have 100 bucks" was necessary. Why not just make it turn based? And instead of two unit types, there could be different types of units, research and so on. This would mean you would need to decide where to put effort.
I'm not sure how to balance the game.. since you could put any number of units to cities. Maybe it would be more interesting if there was only 1 to 3 places to choose.
I would also consider adding something hidden information... perhaps "boost cards" :D Okay I think I said enough now.
Bottom line: audio is the best part. Strategy/gameplay needs some more work. Fine start!
I liked the killer joke idea.
One more suggestion, differntiate the heckler and comedian pieces more. Aside from the blue vs red bases for player vs CPU, it was hard to tell comedians from hecklers.
Either way, nice entry! Thanks for the laughs!
Good work! :)
If there were any nuances of behavior with the networks and such, I wasn't able to recognize them. This seems like it might be the kind of gameplay that would work better as a turn-based style rather than real-time. Give me time to consider my move; give me tooltips and info panels describing the immediate effects of any particular choice. I wouldn't be surprised if this would bring out or enable some really deep interesting mechanics, but I just couldn't find any depth the way it was setup.