Coloring World by SowiHowl

[raw]
made by SowiHowl for LD32 (JAM)
Coloring World is a platform game.
You control a character in a strange planet with a special helmet.
His helmet is a special weapon that can activate color platforms and transform the world.

The objective is to explore this world to find an exit. But nothing is always as we can think...

Beware of the gaps and pikes...

Control keys :

A - Red platforms (Q on Qwerty keyboards)
Z - Yellow platforms (W on Qwerty keyboards)
E - Blue platforms
Arrow keys to move and up arrow or spacebar to jump

Sorry for the problem on Qwerty keyboards... It makes the game a little bit harder to play...

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Post-Jam edit : We added according to the comments new keyboard controls :
A or Q - Red platforms
Z or W - Yellow platforms
E - Blue platforms
Up or Spacebar - jump

Ratings

Coolness 75% 2
Overall(Jam) 3.15 574
Audio(Jam) 2.62 554
Fun(Jam) 2.93 602
Graphics(Jam) 3.31 514
Humor(Jam) 2.59 646
Innovation(Jam) 3.20 446
Mood(Jam) 2.78 714
Theme(Jam) 2.49 950

Feedback

funisfun8
21. Apr 2015 · 17:31 UTC
Well done! This game is innovative and fun. The graphics are also brilliant! The death messages mocking you were actually quite funny instead of annoying or frustrating. The controls were odd at times(maybe the color controls should have been Q,W,R instead of Z,A,E.) they felt kind of odd on a QWERTY keyboard. The level design was also very good. Overall wonderful job!
NoNiMad
21. Apr 2015 · 18:06 UTC
Nice concept but a bit hard to play ! Also, during all my playing session i was like "Why the jump isn't on space bar ?" ^^
Dustician
22. Apr 2015 · 01:40 UTC
The Qwerty commands didn't work for me and Azerty controls are kind of awkward
rectangular Tim
22. Apr 2015 · 01:47 UTC
Interesting concept. The main character's pose somehow reminds me of Megaman Zero.
wg_phancock
22. Apr 2015 · 01:47 UTC
Impressive graphics and interesting mechanic.

The controls are extremely awkward, though.
Infernobomb
22. Apr 2015 · 03:26 UTC
I liked those graphics and the idea was cool but I did find it was a challenge to play. But I like challenges good job!
andrewjoy
22. Apr 2015 · 03:27 UTC
The controls were a bit frustrating but cool idea all the same. Good job.
Mixer
22. Apr 2015 · 09:40 UTC
This has a very, very, very striking game play closeness to my game I made two LD's ago, the one before super jeff. It is identical mechanic.

Anyway, your game was great, I immidiently knew how to play. The visible cooldown bars were great too. The background and graphics were nice too. The background didn't have the same style as the foreground, which was off putting at first but didn't bother me too much. Enjoyed alot, thanks!
simon.parzer
22. Apr 2015 · 09:40 UTC
Music and Sound volume at zero by default? Some people are going to miss that.
I like the game, it should have more levels. The spikes in the last level have a frustrating collision mask, makes you think you die before even touching them.
gormed
22. Apr 2015 · 09:41 UTC
Hard to play with Keyboard, hard to keep the keys the first time, maybe reduce color count at the beginning. The concept reminds me a bit of my own :)
filthyincubation666
22. Apr 2015 · 12:50 UTC
nicee
TheMeorch
22. Apr 2015 · 16:48 UTC
I really like the art, especially the main character (and how their visor changes color). The controls were a bit awkward, but once I got used to them, I was able to enjoy the entire game. Nice work!
Smiley
23. Apr 2015 · 14:45 UTC
RGB had been easier to remember :) apart from that a great game.
Victor RENE
23. Apr 2015 · 14:50 UTC
Okay, nice execution. But a platformer that you want to be challenging needs "tight" controls. Why not put the speedup on R or F? You could even use spacebar for speedup and let us use up arrow to jump. Also don't ask to be rated on audio if there are none. Nice work =)
Trasevol_Dog
23. Apr 2015 · 15:50 UTC
Cool concept and cool game ! The controls are actually pretty fun I think :3
LoneStranger
25. Apr 2015 · 03:46 UTC
Interesting concept. You have to think on two different levels. Not sure I could train my brain to think properly, but maybe it's related to the controls? I'm used to moving with my left, and doing actions with my right, and this is opposite of that. Regardless, it's a neat idea and I could see it being a good action-puzzler.
Marcus316
25. Apr 2015 · 23:23 UTC
Lots of fun! I like the mechanic. Sometimes, though, it felt like too many buttons, which made it harder than it felt like it should have been.

Overall great game, though.