{"author_link":"\/author\/larzan\/","author_name":"Larzan","author_uid":"10395","comments":[{"author_name":"Move127","author_uid":"30603","time":"Aug 29, 2016 @ 2:13am","epoch":1472436480,"text":"I like the mechanic of using the stopper to set the angle. Of course the game needs more content. I was surprised that the rock stopped when it hit a vase. I thought it would go through, that way you can hit multiple vases in one throw."},{"author_name":"brookzerker","author_uid":"44405","time":"Aug 29, 2016 @ 3:05am","epoch":1472439600,"text":"I liked the art style, and the aiming system. It felt very intuitive. The one thing that I miss is an indication of how long I've held the spacebar button down for. That would help me judge the distance of the shots that I'm trying to make."},{"author_name":"Rico The Jammer","author_uid":"112074","time":"Aug 29, 2016 @ 3:23am","epoch":1472440680,"text":"6 hits, 4 misses in 85 seconds!\r<br\/>\r<br\/>I'll disagree with @brookzerker here and say that, in a way, not having a visual feedback for the strength is interesting, as it becomes something a bit musical: you have to remember\/feel the rhythm of the last push-and-release action. Maybe using a sound with a pitch that goes from low to high could reinforce that?"},{"author_name":"brookzerker","author_uid":"44405","time":"Aug 29, 2016 @ 3:37am","epoch":1472441520,"text":"I have no idea how to @ your name Rico :( but I think an audio feedback system would be a great way to gauge things."},{"author_name":"SamuelSousa","author_uid":"112281","time":"Aug 29, 2016 @ 10:49am","epoch":1472467440,"text":"Very retrogade game which is good ... if it became worms it would have been a disservice to the theme. \r<br\/>\r<br\/>Enjoyed playing this: missed 27 in 160 seconds. \r<br\/>\r<br\/>Nice art reminds me of roman pottery"},{"author_name":"c4m","author_uid":"100892","time":"Aug 29, 2016 @ 6:17pm","epoch":1472494320,"text":"Like some have already said, the firing mechanic is quite nice. Like it! I feel that the ground destruction is kinda extra, though, seeing that you are not applying any physics to the vases."},{"author_name":"jakatpemadi","author_uid":"111929","time":"Aug 29, 2016 @ 9:25pm","epoch":1472505600,"text":"I like about the artwork. The game mechanic is also simple. The ground destruction is close to &quot;worm&quot;, I like it."},{"author_name":"WERT Studio","author_uid":"55091","time":"Aug 30, 2016 @ 3:39pm","epoch":1472571240,"text":"the art looks good. the game is just not really responssiv so i dont know what to do"},{"author_name":"publicidadeba","author_uid":"63879","time":"Aug 31, 2016 @ 4:18am","epoch":1472616780,"text":"good theme wise, but you should look for your own creativity, I know it's there."},{"author_name":"LittleDoomDevs","author_uid":"112907","time":"Sep 1, 2016 @ 1:26pm","epoch":1472736060,"text":"Fun game :)! Interesting idea though i have to agree with @brookzerker, some indications regarding the angle and how long you've pressed the spacebar would have helped. \r<br\/>\r<br\/>^^Alina^^"}],"images":["ld36\/10395-0aca6f6d9881be0051208ebbbab8cbbb.jpg","ld36\/10395-af33cdec8bc9930a5a9d30cf3d955b96.jpg","ld36\/10395-bdf7ec27cc0b9b8631cca43ad6cf9b07.jpg"],"links":[{"url":"http:\/\/ninetysixideas.net\/projects\/LD36\/","text":"HTML5"},{"url":"http:\/\/ninetysixideas.net\/projects\/LD36\/ld36-larzan-onager.7z","text":"Source"}],"metadata":{"g_key":"1224","g_author":"10395","g_event":"LD36","g_eventkey":"35","g_subevent":"COMPO","g_urlkey":"1191","g_title":"Onager","g_status":"UCHK1","g_place":"99999","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/10395-shot0-1472428315.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/10395-shot1-1472428315.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/10395-shot2-1472428315.PNG-eq-900-500.jpg"],"text":"A simple \"Tanks\" clone (not enough time to make a \"Worms\" clone of it ;) )\r\n\r\n\"The ONAGER was a Roman siege engine that is a type\r\nof catapult that uses a torsional force,... (wikipedia)\r\n\r\nUse your LEFT and RIGHT cursor to move the \"stopper\" which will determine the angle at which the stone leaves the \"arm\" of the onager.\r\n\r\nPress SPACE and hold to build up power, release SPACE to shoot the stone.\r\n\r\nNo time for sound + better gfx + more gameplay, have fun :)\r\n\r\nMade by Larzan the unmotivated for LD#36, the lost one.","title":"Onager"}