DROP IT! by Null DIES
Bass is a hero with a vision to enhance the world with the power and love of the bass sound, and what better way to do so other than using his trusty DUBSTEP GUN.... an unconventional weapon? Maybe... But his arch-nemesis Treble is highly affected by it, especially her creepy minions.
Controls:
Spacebar - Hover upwards (jump)
QWER - Shoot dubstep waves (watch for the cool-down on the bottom-right)
Enter - DROP THE BASE! (check the base meter on the top-right)
Small Hint: Use R with E for maximum effect ;-)
Follow up on the latest news about "Drop It!" here: http://NullDIES.com/projects/drop-it/
Follow up on our crazy stuff and our other games on our website http://NullDIES.com/ :)
Controls:
Spacebar - Hover upwards (jump)
QWER - Shoot dubstep waves (watch for the cool-down on the bottom-right)
Enter - DROP THE BASE! (check the base meter on the top-right)
Small Hint: Use R with E for maximum effect ;-)
Follow up on the latest news about "Drop It!" here: http://NullDIES.com/projects/drop-it/
Follow up on our crazy stuff and our other games on our website http://NullDIES.com/ :)
| Web (WebPlayer) | http://nulldies.com/Projects/DropIt/LD32.html |
| Windows | http://nulldies.com/Projects/DropIt/Windows-21Apr.zip |
| Linux | http://nulldies.com/Projects/DropIt/Linux-21Apr.zip |
| Null DIES Website | http://nulldies.com/ |
| DROP IT Page | http://nulldies.com/projects/drop-it/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52933 |
Ratings
| Coolness | 70% | 3 |
| Overall(Jam) | 3.28 | 468 |
| Fun(Jam) | 3.23 | 385 |
| Graphics(Jam) | 3.27 | 531 |
| Humor(Jam) | 2.25 | 801 |
| Innovation(Jam) | 2.98 | 595 |
| Mood(Jam) | 2.82 | 686 |
| Theme(Jam) | 3.47 | 429 |
I'll put the controls on the entry page here.
@TeamCalcium: The words "original concept" really made my day ... actually it made my month, thanks :)
I asked people on IRC and they were unsure whether the "derivative work" section in the rules apply to the jam too or just the compo :S
An Excellent Integration of Music and Gameplay and a very nice take on the theme. I like the ever increasing basic soundtrack that changes its pitch with the height at wich the player hovers. I liked how constantly begged to use the "Drop It!"-Ability and how the change in music made it feel 眉ber-awesome (allthough it's just a kill everything on screen). The degredation back to the normal tune could be a bit more gracefull. In fact this game would be even more awesome if the tunes changed over time, getting fuller and faster, and the game with them, rising in difficulty.
I think the game mechanic is alright. It's just a matter of polish from there.
But you could remap the keys in the windows version using Unity's launcher :)
And we opted out from audio because we used free Dubstep samples that we do not own.
It's an overall pretty fun game! If I were to be a little nit-picky, some things you could add would be a little more feedback. For example, some sort of animation or flash when the enemies die instead of just disappearing. And when you try to fire a weapon that isn't ready yet, you could have a sound effect that communicates that it's not read.
That electric attack looks pretty epic too!