{"author_link":"\/author\/1samuel4111\/","author_name":"Samuel Arminana","author_uid":"37164","comments":[{"author_name":"Davikin92","author_uid":"50202","time":"Apr 21, 2015 @ 1:48am","epoch":1429580580,"text":"I don't see how this fits the theme. I died very unexpectedly. However, nice graphics. Shooting those cute red blobs made me laugh"},{"author_name":"CamRFWhite","author_uid":"44502","time":"Apr 21, 2015 @ 1:49am","epoch":1429580640,"text":"Holy mouse acceleration Batman! I was accidentally doing some 360 no scopes there which was kinda fun. Liked the graphics, I do wish the enemies died faster (like one shot for the red things and 3 for the skeletons) it would just make the player feel really good for killing a lot of things, and allow them to get farther before dying. OH MAN AND IF THEY EXPLODED! BOOOOM! More player feedback (and more exact mouse movement) and this could be a fun little FPS dungeon crawler. :)"},{"author_name":"RARoadkill","author_uid":"13308","time":"Apr 21, 2015 @ 1:50am","epoch":1429580700,"text":"You know I think more games should just start adding in a shotgun. Well done, had lots of fun shotgunning things"},{"author_name":"Supernovadx","author_uid":"49333","time":"Apr 21, 2015 @ 1:55am","epoch":1429581000,"text":"Cool game. I don't quite get how it fits the theme. Still cool to play, and the art assets are nice."},{"author_name":"huga","author_uid":"9156","time":"Apr 21, 2015 @ 2:10am","epoch":1429581900,"text":"Cool, I like what you did with the theme."},{"author_name":"YaaZ","author_uid":"53041","time":"Apr 21, 2015 @ 10:21am","epoch":1429611360,"text":"Nice game. Controls were a bit akward, but still fine."},{"author_name":"Terrabalt","author_uid":"38512","time":"Apr 21, 2015 @ 10:25am","epoch":1429611600,"text":"Note; playing the game using a mouse might be a bit... unconventional."},{"author_name":"PohyCZ","author_uid":"6511","time":"Apr 21, 2015 @ 10:32am","epoch":1429612020,"text":"I liked the grapghics, but killing the monsters became a tedious task very quickly. As was already mentioned, more player feedback, monsters should die faster and faster shooting. I would recommend watching &quot;The art of screenshake&quot; by Jan Nijman from Vlambeer."},{"author_name":"rgehan","author_uid":"51530","time":"Apr 21, 2015 @ 10:36am","epoch":1429612260,"text":"Great graphics. The controls are a bit to sensitive. Especially the mouse, but it's still managable.\r<br\/>\r<br\/>Good Job."},{"author_name":"pi_pi3","author_uid":"38955","time":"Apr 22, 2015 @ 4:59pm","epoch":1429721640,"text":"Nothing innovative here - it's not fun walking around a dungeon shooting at blobs and skeletons while doing nothing else (by that I mean that this game has only one feature), theme interpretation isn't very great, because shooting enemies is just shooting enemies. Graphics weren't horrible, but if speed-modelling isn't your thing, you could've replaced the enemies with 2d sprites (like in Wolfenstein). Audio was the best feature of this game, since you had music and a sound for shooting and one for getting hit. Not a lot of humor, but that's not the most important thing. Mood would've probably bee better with some pixely textures (even one 16x16\/8x8 texture repeating on the wall would greatly improve the mood). Now, I'm not trying to be rude or anything. I don't mean to be an asshole. I'm just trying to point out everything you should improve in an honest way, as I think you should work further on this game and make it a full feature 3d dungeon crawler."},{"author_name":"Tanser","author_uid":"27381","time":"Apr 24, 2015 @ 2:39pm","epoch":1429886040,"text":"Nice, the mouse movement though... Unity always seems to have that problem."},{"author_name":"KhaoTom","author_uid":"7425","time":"Apr 27, 2015 @ 5:13pm","epoch":1430154480,"text":"The way the red blobs keel over and die is pretty funny. And that's the weirdest shotgun noise I've ever heard :) Also likes the little bit of rag dolling the skeletons do."}],"images":["ld32\/37164-afcdb7bc0bb4e335e604edd55a5e6f2a.jpg","ld32\/37164-8a1c3881a59afe0ad55678f32a132415.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/116736780\/LD32\/V2\/WebGL\/index.html","text":"Web"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/116736780\/LD32\/V2\/Windows.rar","text":"Windows"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/116736780\/LD32\/V2\/Mac.rar","text":"OS\/X"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/116736780\/LD32\/V2\/Linux.rar","text":"Linux"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/116736780\/LD32\/Source\/LD32.rar","text":"Source"}],"metadata":{"g_key":"12259","g_author":"37164","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"12289","g_title":"Modern Cave Warefare","g_status":"UCHK1","g_place":"973","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/37164-shot0-1429578018.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/37164-shot1-1429578018.jpg-eq-900-500.jpg"],"text":"Modern Cave Warefare is a low-poly 3d FPS created in 72 hours by Samuel Arminana. \r\n\r\nTheme\r\n-----------------\r\nNormally a shotgun is not an unconventional weapon, in fact it's overused to death. It's unconventional in my game because the environment is a dungeon crawler type of game, not a battlefield. You should have a sword but instead you have a gun. A sexy gun modeled by yours truly.\r\n\r\nKeys\r\n---------\r\nWASD - Walk\r\nLeft Shift - Sprint\r\nSpace - Jump\r\nLeft Click - Shoot\r\nRight Click - Aim\r\nR - Reload\r\n\r\nI really did not manage my time wisely this Ludum Dare and ended up in a hurry... :( I hope you enjoy\r\n\r\n\r\nMusic was created by Dominic Shea","title":"Modern Cave Warefare"}