Astro-Tow by binarycoder
Controls:
Move- left mouse
Grapple/Thruster - right mouse
Mouse wheel/number keys:
1- Default grapple
2- Short grapple
3- attracting grapple.
4- thruster.
Space- boost
Shift- delete grapple
What starts as a simple day on the job as a space station maintenance ship, quickly becomes a vicious battle. With no guns, you must use your equipment in inventive methods to defend the station!
Made in Game Maker: Studio, art editing in paint.net, and sound effects from sfxr.
It's a bit short, and lacking in the combat side, but I think the mechanics are pretty solid. Also is a bit slow. I intended for it to ramp up very quickly after the tutorial, but wasn't able to.
Changelog:
0.1- Fixed a common crash, added additional keybinds.
Move- left mouse
Grapple/Thruster - right mouse
Mouse wheel/number keys:
1- Default grapple
2- Short grapple
3- attracting grapple.
4- thruster.
Space- boost
Shift- delete grapple
What starts as a simple day on the job as a space station maintenance ship, quickly becomes a vicious battle. With no guns, you must use your equipment in inventive methods to defend the station!
Made in Game Maker: Studio, art editing in paint.net, and sound effects from sfxr.
It's a bit short, and lacking in the combat side, but I think the mechanics are pretty solid. Also is a bit slow. I intended for it to ramp up very quickly after the tutorial, but wasn't able to.
Changelog:
0.1- Fixed a common crash, added additional keybinds.
| Steam Workshop | http://steamcommunity.com/sharedfiles/filedetails/?id=428776909 |
| Windows (Compo) | https://dl.dropboxusercontent.com/u/3395728/LD32.exe |
| Post Mortem Writeup | http://ludumdare.com/compo/2015/04/20/the-post-mortem-post |
| Windows (Updated) | https://dl.dropboxusercontent.com/u/3395728/LD32_v0.1.exe |
| Source | https://dl.dropboxusercontent.com/u/3395728/LD32.gmz |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=7401 |
Ratings
| Coolness | 69% | 3 |
| Overall | 3.08 | 636 |
| Audio | 2.35 | 690 |
| Fun | 3.23 | 402 |
| Graphics | 2.91 | 644 |
| Humor | 2.10 | 850 |
| Innovation | 3.26 | 440 |
| Mood | 2.97 | 514 |
| Theme | 3.31 | 581 |
The grapple mechanic is fun, but I was a little unclear as to the rules of the length of the grapple leash. I think it's probably tied to the distance you grab it at, but not knowing made putting the little blue things into the slots pretty difficult sometimes.
I like the old-school looking ship and asteroids, and I wish the other items in the game had looked in this style too. In particular, the grey walls on the grey background were confusing at first.
I appreciated your very well thought out introduction to each of the mechanics via the level design.
All in all, good job!
Finally, it crashed several times for me:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Right Released
for object obj_Player:
Unable to find any instance for object index '102262' name '<undefined>'
at gml_Object_obj_Player_Mouse_57
############################################################################################
By the way, if you're interested in a more "arcade" approach to a similar mechanic, check out our game TUGBOAT. http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=25522
Very nice idea, really got his own style compared to some other entries.
Great work! :)