Revival of a Dead Planet by malec2b
You have landed on an alien world housing an ancient facility. If you're going to explore the facility, you're going to need to restore power in order to open the doors. But be careful what you bring back to life.
Default Controls
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Movement - WASD
Interact - E
Default Controls
-------------------
Movement - WASD
Interact - E
| Windows | https://malec2b.itch.io/revival-of-a-dead-planet |
| OS/X | https://malec2b.itch.io/revival-of-a-dead-planet |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=12895 |
"interact
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
NullReferenceException: Object reference not set to an instance of an object
at EnergyCapsule.OnInteract (.Character character) [0x00000] in <filename unknown>:0
at Character.Interact () [0x00000] in <filename unknown>:0
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String)
MovementBase:Update()
FreeMovementForceBased:Update()
(Filename: Line: -1)"
I love the concept of making the player create their own difficulties.
The controls are a little sluggish. ;)
I like the music, but the levels seems very dark to me. And I dont think it is necesary. Of corse, you should find the "keys".
The graphics and models are not bad, but I dont like the mix of polygon design and low resolution texture of the floor (the net) in the room where shots come trough. I am not sure if it suppose to go trough.