Shrimpworld by garat
You are Seaman Pete, who is on the hunt for melted butter to enjoy dinner with, hunting down tasty shrimp with his trusty cocktail fork! However, there are a number of angry shrimp trying to put a stop to your genocidal rampage through the crustacean community.
Controls are pretty simple:
- Arrow keys to move
- Space to jump
- F to fire
The game was made by Mike Robbins (Sorian) and Marc Scattergood (Garat). Both are industry professionals. Mike currently works at Uber Entertainment as an engineer, and Marc is the Business Director for Fat Loot Games.
If you want to try the direct link to the WebGL version, go here:
https://drive.googledrive.com/host/0Bz8iuN4t7QiefmlxclFuYzlkbllYaXFRem5oZlMxVkJ3Z3k2ZVpsMWRJbkhMNjhmRW1fNGs/index.html
Controls are pretty simple:
- Arrow keys to move
- Space to jump
- F to fire
The game was made by Mike Robbins (Sorian) and Marc Scattergood (Garat). Both are industry professionals. Mike currently works at Uber Entertainment as an engineer, and Marc is the Business Director for Fat Loot Games.
If you want to try the direct link to the WebGL version, go here:
https://drive.googledrive.com/host/0Bz8iuN4t7QiefmlxclFuYzlkbllYaXFRem5oZlMxVkJ3Z3k2ZVpsMWRJbkhMNjhmRW1fNGs/index.html
Ratings
| Coolness | 32% | 1952 |
| Overall(Jam) | 2.70 | 919 |
| Audio(Jam) | 1.94 | 654 |
| Fun(Jam) | 2.45 | 907 |
| Graphics(Jam) | 3.40 | 461 |
| Humor(Jam) | 2.39 | 748 |
| Innovation(Jam) | 2.25 | 938 |
| Mood(Jam) | 2.33 | 920 |
| Theme(Jam) | 2.65 | 897 |
- Thanks for the props on the graphics. I did all those, and am particularly proud because I'm an awful artist. ;) MagicaVoxel was the tool I used (Too cheap to buy Cubicle)
- There is audio: shooting and picking up butter dishes should have had sound. I'll investigate if we broke it!
- Delay on restart may be too long for sure.
I just linked a WebGL version, in case folks want to try it. I may even try and get a MacBuild later, just need to fire up the old MacBook.
In general I like 2D platformers rendered in 3D, so thanks! Also thanks for taking the time to build a WebGL version, it let me play on Linux.
I spent about three hours trying to get some "tweened" animations in using the in-engine aniamtion of unity. They looked great, but they were breaking all movement, so ultimately, after a few hours of fruitless debugging, I pulled them, rather than spending even more time on something that may or may not work. At some point, I'll go back and see if I can determine why the animation was breaking things. I'm sure it was due to somehow deforming the hitbox and collision information, but I was unable to determine where or how.
Normally I'd have a mac and linux build, but I don't like doing builds if I can't test them, and my linux machine is out right now, and I simply ran out of time to prep the mac build. I'll have those pipelines up and running ahead of time next LD!
I'd love to come back to this at some point - at least the basics, if not the specific world - as it was a ton of fun for Sorian and I to work on.