Transposition by Robotic-Brain

[raw]
made by Robotic-Brain for LD32 (COMPO)
I wanted to try out Löve as a quick prototyping engine.
However it turned out to be a bad idea to use a foreign engine within a short amount of time :P
So I wasted lots of time reading the manual instead of actual coding.

Anyways enjoy the one level game xD

=== EDIT ===
Enabled rating on "Fun" since people seem to like it more than I thought...
(I consider this more of a tech-demo than a game since it has just one real level)

Ratings

Coolness 62% 3
Overall 2.65 967
Audio 2.31 705
Fun 2.57 914
Graphics 2.43 908
Humor 2.09 855
Innovation 2.85 725
Mood 2.32 952
Theme 2.88 873

Feedback

Lord bobyness
20. Apr 2015 · 03:34 UTC
Well it was buggy, confusing and (as you mentioned) short. But ignore that because you LEARNED HOW TO USE A NEW GAME ENGINE IN LESS THAN 48 HOURS! Congrats man.
NIGIC
20. Apr 2015 · 03:51 UTC
Experimental LD is best LD.

Had a weird glitch on Level 2 where I had to pull the crate off the switch to activate it. Had me confused for a while.

Short game, but it works fine (mostly). Art is pleasing to the eye, and everything feels fluid. (Except the lava. "Thud" doesn't exactly suggest fluidity. But I digress.) Good job!
gene-z
21. Apr 2015 · 00:26 UTC
Keep Working,, your concept is nice
xbcw
21. Apr 2015 · 00:33 UTC
Took a while to figure out level 2. I would have liked to see some more levels.
Junber
21. Apr 2015 · 17:42 UTC
Really short but cool main mechanic anyway. Would have liked to use pull at least once. Why did you opt out of fun? Why is this even possible?
SelfTitled
21. Apr 2015 · 17:52 UTC
Kudos for using SDL, pretty ambitious for 48 hour game.
Gameplay holds a lot of promise but only two levels :(
Getting the portal vibe.
🎤 Robotic-Brain
21. Apr 2015 · 18:01 UTC
I opted out of fun because I don't really consider this a "Game"
For that there would have to be some more levels...

However I enabled it now...
nassi
21. Apr 2015 · 18:58 UTC
Good job trying out something different, even though it is indeed quite like a tech demo. The puzzle had me thinking for a while though, so I too got some fun out of it.

Once again, thanks for going the extra lenght to play my game :). Who knows, maybe it taught you more about Löve too. And if you took a look at the source it probably taught you what to not do too :D.
cbear_wallis
21. Apr 2015 · 20:46 UTC
Pretty sweet! Wanted more levels cx
DaveCarlile
21. Apr 2015 · 21:58 UTC
Like the concept, thought it was fun.
plams
21. Apr 2015 · 22:08 UTC
It was rewarding to figure out the puzzle on the second screen, but then I wanted more :(
asobi tech
22. Apr 2015 · 09:16 UTC
Enjoyed the gameplay and level design.
Well done on using a new engine.
ccglp
23. Apr 2015 · 07:15 UTC
It's good, maybe more time could make a difference here. But is pretty impresive that you use a foreign engine like this
bace1000
23. Apr 2015 · 15:41 UTC
If there was more content, this could have been brilliant puzzle game. But, LD is all about experimentation, so well done!
xplicitone
26. Apr 2015 · 00:20 UTC
Very fun! I got so close a couple of times until I really figured it out. Love puzzle games so I can see this being really awesome!!
CodeNMore
28. Apr 2015 · 14:06 UTC
It was a cool concept, however it could have been polished more...congrats on finishing a game and learning though!
MonoS
29. Apr 2015 · 15:50 UTC
Well done as your first try with this engine, i share your pain cause my first LD game was made not only using C but also using pdcurses that i had never used before.

Cool concept but obviously it need more polish and levels.
Pat Kemp
29. Apr 2015 · 15:58 UTC
Nice job trying out something new! I dig the teleportation mechanic. Worth exploring further. Good work!
JonathanG
04. May 2015 · 17:59 UTC
This may be a one level game, but that one level actually made me have an "aha!" moment, so well done on that. There is certainly potential for something fleshed out with this.