{"author_link":"\/author\/nander\/","author_name":"nander","author_uid":"31876","comments":[{"author_name":"McMutton","author_uid":"67664","time":"Aug 28, 2016 @ 9:50pm","epoch":1472420700,"text":"Tried putty first, didn't work for me, neither did a random online client.\r<br\/>According to almighty google Putty seems only to send \\r when pressing enter. Could that be the issue?\r<br\/>\r<br\/>Anyways... I'm suprised to see a telnet game, and even without playing I'm already thinking: THAT'S AWESOME. :)"},{"author_name":"ReboundGames","author_uid":"111521","time":"Aug 28, 2016 @ 9:54pm","epoch":1472420940,"text":"Very cool idea to use telnet. Didn't play a whole lot because it takes so long to get anywhere, but it seems to work pretty well. I appreciate the little pickups that add to the story."},{"author_name":"nander","author_uid":"31876","time":"Aug 28, 2016 @ 9:57pm","epoch":1472421120,"text":"McMutton, I think you kept it in SSH mode, not in Telnet mode.\r<br\/>Only sending \\r could be an issue, I'll look into it."},{"author_name":"nander","author_uid":"31876","time":"Aug 28, 2016 @ 9:58pm","epoch":1472421180,"text":"Only \\r is not an issue to my code, since it replaces \\r and \\n by emptystring, and checks if the length of the string decreases. Ugly, but fast."},{"author_name":"McMutton","author_uid":"67664","time":"Aug 28, 2016 @ 10:02pm","epoch":1472421420,"text":"Nope... connection mode is telnet. The game pops up and after that the game doesn't react.\r<br\/>The joke game works a tiny bit better by replying with &quot;&lt;1&gt; was not understood&quot;"},{"author_name":"nander","author_uid":"31876","time":"Aug 28, 2016 @ 10:17pm","epoch":1472422320,"text":"Sorry, there was a hidden, breaking bug that when you entered invalid input on the start screen, the game fully crashed.\r<br\/>I am terribly sorry about that."},{"author_name":"nander","author_uid":"31876","time":"Aug 28, 2016 @ 10:25pm","epoch":1472422800,"text":"Sorry if I just killed your session, I was moving the server from a bare SSH session to a session in a screen."},{"author_name":"McMutton","author_uid":"67664","time":"Aug 28, 2016 @ 10:34pm","epoch":1472423340,"text":"Well I was 75% through the maze at that point :D\r<br\/>\r<br\/>But don't worry, I had the patience to restart the game. ^^\r<br\/>I like the twist at the end. The maze is crafted nicely (evil) as well.\r<br\/>At my first try i took all the wrong directions in the beginning first. :D"},{"author_name":"nander","author_uid":"31876","time":"Aug 28, 2016 @ 10:38pm","epoch":1472423580,"text":"I'm incredibly sorry. I was adding a controls lookup thing during the game, and forgot to check for online players."},{"author_name":"Xoko14","author_uid":"88947","time":"Aug 29, 2016 @ 7:44am","epoch":1472456340,"text":"When I try to connect with putty in telnet mode it says: Connection refused"},{"author_name":"nander","author_uid":"31876","time":"Aug 29, 2016 @ 10:35am","epoch":1472466600,"text":"Remember, you have to use the correct port. The default telnet port has no game on it, because too many chinese hackers are trying to log in to it."},{"author_name":"yoel1234","author_uid":"80283","time":"Aug 29, 2016 @ 11:26am","epoch":1472469660,"text":"ascii style i like it, forgot how much fun it is to make these kind of games,like nethack.\r<br\/>\r<br\/>would be nice if the controls were more fluent instead of bashing enter all the time."},{"author_name":"Geckoo1337","author_uid":"35835","time":"Sep 4, 2016 @ 9:27pm","epoch":1473024120,"text":"Interesting idea - it reminds me some old hack sessions. Unusual gameplay. Well done ++"},{"author_name":"g12345","author_uid":"63136","time":"Sep 7, 2016 @ 9:17am","epoch":1473239520,"text":"I think I just crashed the joke game on 8944. The normal one is still working though.\r<br\/>\r<br\/>Oh, and it's a nice looking labyrinth. The story was actually pretty good.\r<br\/>\r<br\/>I've also managed to escape without talking to M. But the game still thinks we escaped together, somehow."}],"images":["ld36\/31876-55cd7b21df8359be70020d2bbea13b21.jpg","ld36\/31876-5bf07c5363817f73f6ec7b208405c6fc.jpg"],"links":[{"url":"telnet:\/\/37.139.0.65:1337","text":"TELNET"},{"url":"https:\/\/github.com\/nanderv\/LD36-Chosen-One","text":"Source"},{"url":"http:\/\/www.chiark.greenend.org.uk\/~sgtatham\/putty\/download.html","text":"Windows (Putty)"}],"metadata":{"g_key":"1229","g_author":"31876","g_event":"LD36","g_eventkey":"35","g_subevent":"COMPO","g_urlkey":"1196","g_title":"The Chosen One","g_status":"UCHK1","g_place":"99999","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/31876-shot0-1472419223.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/31876-shot1-1472419223.png-eq-900-500.jpg"],"text":"Unfortunately, during this Ludum Dare, I had limited time, because I had to study for an Algebra test.\r\n\r\nFor this reason I decided to interpret ancient technology as ancient game technology.\r\nI decided to make a game which would run entirely over a telnet connection, like the MUD games of yesteryear.\r\n\r\nThis game is a simple labyrinth-game with a bit of exploration and a monster.\r\nIt is tested on Windows with putty, and Linux (telnet), but other clients should work fine.\r\n\r\nControls:\r\nIn menus, type the character of the thing you want, and then a carriage return (ENTER) to confirm.\r\nWhile moving, type either WASD OR NESW (option during startup), followed by an enter for each character. Sorry about that, limitations of telnet....\r\n\r\ntelnet 37.139.0.65 1337\r\n\r\nAdditional joke game on\r\ntelnet 37.139.0.65 8944\r\n\r\nIMPORTANT: Windows users should use a full telnet-compatible terminal. An example is Putty, but others could also be fine. Web-telnet clients often do NOT work.\r\nMORE IMPORTANT THINGS: Set Putty to TELNET, do NOT keep it in SSH mode.\r\n","title":"The Chosen One"}