Anima's Keeper by fafastudio
RESUME:
You're a little boy who seen his mother kidnapped by the superior race.
You want to find her by face the "god race".
The only way to beat them, is to go to the laboratory, which contains all the data of the city. Let's solve these puzzles, and take your revenge !
_______________________________________________________________
COMMAND:
z,q,s,d : movement
u : use/interact
i : fire
_______________________________________________________________
TEAM:
Jean Claisse : LevelDesign, MusicComposer, GameDesign
Eliot Rabaud : GameDesign, programmation
Hugo Bombail : GameDesign, Programmation, Animation
Maxime Zobenbueler : Graphism, Animation, GameDesign
You're a little boy who seen his mother kidnapped by the superior race.
You want to find her by face the "god race".
The only way to beat them, is to go to the laboratory, which contains all the data of the city. Let's solve these puzzles, and take your revenge !
_______________________________________________________________
COMMAND:
z,q,s,d : movement
u : use/interact
i : fire
_______________________________________________________________
TEAM:
Jean Claisse : LevelDesign, MusicComposer, GameDesign
Eliot Rabaud : GameDesign, programmation
Hugo Bombail : GameDesign, Programmation, Animation
Maxime Zobenbueler : Graphism, Animation, GameDesign
| Windows | http://fafastudio.itch.io/animas-keeper-ludum-dare-32- |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=51600 |
Ratings
| Coolness | 56% | 3 |
| Overall(Jam) | 2.66 | 935 |
| Audio(Jam) | 2.96 | 426 |
| Fun(Jam) | 2.29 | 978 |
| Graphics(Jam) | 2.89 | 715 |
| Humor(Jam) | 2.27 | 795 |
| Innovation(Jam) | 2.19 | 954 |
| Mood(Jam) | 2.50 | 860 |
| Theme(Jam) | 2.48 | 953 |
I've never seen a performance like that !
Especially the musics which are probably composed by mozart or god himself
You want to find her by face the "god race".
The only way to beat them, is to go to the laboratory, which contains all the data of the city. Let's solve these puzzles, and take your revenge!"
With a story like that and graphics like these, there's a lot to love about this little game! I love the music, too!
Now, we will end developping the game.
When this will be done, we'll notice it to you here !
Not that I knew what was happening in the first room inside the castle anyway. Not sure what the create was, why I couldn't shoot it, when or why it decided to occasionally move forward, or why it walked through the entrance in the middle. Nor could I determine why the entrance was no longer usable and would disappear if I shot either of the orbs next to it.
The camera was really obnoxious in the desert, the way it lagged behind the character. If anything, I want a camera to move out ahead of the character, so I can see where I'm going and what enemies or other relevant objects are areas I might run into.
We had fix the control, collision and the invisible walls that appear sometimes when moving or shooting !
Camera is faster than the prototype too and vision is better.
The invisible wall inside the lab, "the first puzzle" was not finished in the ludum dare version, so yes, we think it's frustrating too but this wall is the end of our prototype, we didn't have enough time to fix that or make a clean end...
We'll finish debugging the prototype and upload it.
We are currently working on another consequent project so you will not see a new version soon..