Hedge by Martins

[raw]
made by Martins for LD32 (COMPO)
You are in charge of excavating an ancient maze which may on may not be an anti-alien super-weapon. Advance step by step and try not to break it!

A) Select hedge part - "??"
B) Click "Explore"
C) Wait for needle to Spin
D) Stop the needle by clicking on button or with [Space]

Ratings

Coolness 52% 3
Overall 3.14 583
Audio 2.76 517
Fun 2.69 847
Graphics 2.85 681
Humor 3.29 264
Innovation 3.93 80
Mood 2.94 543
Theme 3.20 668

Feedback

iceburg7
19. Apr 2015 · 16:57 UTC
This game is so much fun! I love the idea of skill-based labyrinth trimming, especially when it defines the shape of the labyrinth itself. Good sense of humor too. I want to get better at this game so that I can trim more.
iceburg7
20. Apr 2015 · 03:23 UTC
Excellent work, this is just such a crazy new idea of how a maze can work and you can interact with it. The humor is on point, and pulls the theme into it in a way that I like very much. Music is actually a bit annoying rather than beneficial, but it's forgivable. Great work.
Fanttum
20. Apr 2015 · 03:45 UTC
Cool idea for sure, but maybe I'm just bad at it, haha.
ALLCAPSON
20. Apr 2015 · 03:49 UTC
I'm awful at timing things well, so I wasn't able to see as much as this game as I would have wanted. The rest of the game had a good style that I liked.
Cryotube
20. Apr 2015 · 03:51 UTC
Had a bit of trouble understanding what was going on initially, but overall a really nice concept!
I didn't get to find out what was at the end though..
ManicMiner
20. Apr 2015 · 15:09 UTC
I wish it wasnt so hard, because its a cool idea for a game but to really get into the meat of the game you need some early successes - slow the spinner down!
Ilseroth
20. Apr 2015 · 15:09 UTC
Interesting idea, though I find that little spinning thing awkward to time, it seems like if you don't hit it on the first spin it is really just chance.

Music started out charming enough but after a few loops it did get a bit grating.
Borkleby
20. Apr 2015 · 15:13 UTC
Even after I figured out how to play the game it didn't make much sense to me, but I still found it to be very fun!
Mimus
20. Apr 2015 · 15:15 UTC
I'm sorry but this game is not my type, it is too difficult from the beginning, is not made for a beginner ...
(Google Translate, I'm French)
Aik
20. Apr 2015 · 15:19 UTC
Feel a bit bad about rating it because I didn't get very far at all, but not for lack of trying.
maunovaha
21. Apr 2015 · 14:58 UTC
hmm.. interesting game, but it's pretty hard. Nice simple graphics. :) !
volkoivan
21. Apr 2015 · 15:01 UTC
Cool idea and realization, but it's really hard to play even at the early stage. But anyway, really cool and innovative, 5/5
goblin
22. Apr 2015 · 20:50 UTC
Great idea, fun game, but hard at timing the needle
Check ours too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
Archonthewizard
25. Apr 2015 · 01:22 UTC
It took me a while to figure out how to play the game - it could use some kind of tutorial - I'm actually still not sure I fully understand. I think I like the idea though, it was fun learning how to time the spinner.
monkeedude1212
25. Apr 2015 · 01:29 UTC
The game is good on paper it just needs some refinement around the spinner. Difficult 0 should be a bit easier, and you can ramp things up by making the windows tinier, rather than making the spinner spin as fast as it does and "run out" after only so many rotations. I'd rather it be a test of getting the arrow in between the markers instead of trying to twitch get it in yellow as soon as it starts moving. But audio, theme, graphics, and general idea are all pretty good.
Ithildin
25. Apr 2015 · 11:40 UTC
I really like the concept and presentation, but the arrow spins a bit too fast and stops too soon to be able to accurately predict and make it stop, so rather than skill it ends up becoming a matter of randomly hitting space and hope to be lucky.
Null DIES
04. May 2015 · 18:26 UTC
An interesting game concept.
My only problem with the game is that the spinner thing is difficult from the very beginning. You need to make the spinner's difficulty gradually increases.
Other than that, Good job.