Lunar Combat by Nuclear Mosquito
In Lunar Combat you control a planet that is a combatant in the intergalactic planetary arena. Your weapon of choice is your moon, which you launch from your orbit to devastating effect. Battle for your planet's survival in this strange arena.
This is a 2 player game that includes a single player mode for practicing your lunar skills.
UPDATE:
I posted a Mac and Linux port, but I can't test them. They should work however.
My response to the feedback so far:
"Hey guys. Thanks for the awesome feedback so far. You're really encouraging me to make a proper full game out of this.
Concerning the single player mode: I only made it as a mode where you can practice against targets, due to the fact that this was intended as a multiplayer game. I'm regretting the fact that I went against my gut and didn't make the target practice level more interactive.
The blue and the red planets turn red when you release the moon (But you don't see it on the red planet). One of my derp moments in the game's development. In hindsight, I should've just made it white...
The inspiration for the game actually came from Strange Attractors(http://www.pixelprospector.com/strange-attractors/), not Hammerfight, but it morphed into that as I tweaked the controls to be more fun.
I'm a programmer, so I owe you guys a huge thanks for the compliments on my art, animations and music, as it is the first time ever that I've done them. (I have worked with GIMP before though, so the creation tools weren't that alien to me)"
This is a 2 player game that includes a single player mode for practicing your lunar skills.
UPDATE:
I posted a Mac and Linux port, but I can't test them. They should work however.
My response to the feedback so far:
"Hey guys. Thanks for the awesome feedback so far. You're really encouraging me to make a proper full game out of this.
Concerning the single player mode: I only made it as a mode where you can practice against targets, due to the fact that this was intended as a multiplayer game. I'm regretting the fact that I went against my gut and didn't make the target practice level more interactive.
The blue and the red planets turn red when you release the moon (But you don't see it on the red planet). One of my derp moments in the game's development. In hindsight, I should've just made it white...
The inspiration for the game actually came from Strange Attractors(http://www.pixelprospector.com/strange-attractors/), not Hammerfight, but it morphed into that as I tweaked the controls to be more fun.
I'm a programmer, so I owe you guys a huge thanks for the compliments on my art, animations and music, as it is the first time ever that I've done them. (I have worked with GIMP before though, so the creation tools weren't that alien to me)"
Ratings
| Coolness | 62% | 3 |
| Overall | 3.27 | 462 |
| Audio | 2.94 | 424 |
| Fun | 3.28 | 371 |
| Graphics | 2.94 | 625 |
| Humor | 2.36 | 744 |
| Innovation | 3.56 | 248 |
| Mood | 2.83 | 641 |
| Theme | 3.88 | 152 |
What's the final objective?
I was trying to use the moon to knock the green planets together, but I couldn't get it done.
You might want to add to the readme some basics. It looks like if you get too close to the planets your hit points go down until you die.
Tech note: For Unity Windows, I was getting horrible near crashes, because the "Windowed" checkbox was unmarked. Once I checked that, it did what I wanted, which was to play the game in a window less than full screen.
Yes. If you collide with planets or moons your health goes down. But it shouldn't happen at a range.
What screen size were you using when the game almost crashed?
Oh just one point, why does the blue planet turns red when it releases the moon but the red planet doesn't change color?
Concerning the single player mode: I only made it as a mode where you can practice against targets, due to the fact that this was intended as a multiplayer game. I'm regretting the fact that I went against my gut and didn't make the target practice level more interactive.
The blue and the red planets turn red when you release the moon (But you don't see it on the red planet). One of my derp moments in the game's development. In hindsight, I should've just made it white...
The inspiration for the game actually came from Strange Attractors(http://www.pixelprospector.com/strange-attractors/), not Hammerfight, but it morphed into that as I tweaked the controls to be more fun.
I'm a programmer, so I owe you guys a huge thanks for the compliments on my art, animations and music, as it is the first time ever that I've done them. (I have worked with GIMP before though, so the creation tools weren't that alien to me)
I can see this game as being a lot of fun in two player mode. Good work.
As other said, arcade singleplayer would've been awesome to see. Otherwise an online multiplayer version would be nice.
Very enjoyable!
Can confirm Linux port worked for me.
A bit more variety in the arena... And maybe not so much of a hard edge to the sides of the arena could be good. Wrapping perhaps?
There's been a lot of flail-style games lately, this is a nice take on it :)