Tock About Time by redbeard

[raw]
made by redbeard for LD32 (JAM)
First Ludum Dare, so here goes:
This is a game about stealing time from your fellow clocks. Don't let it run out. It's a pretty basic game, but I think reasonably solid and self contained. I didn't make the music myself (credits in game).

http://duadikos.com/31/ludum-dare-32

Note: I have been informed that the Linux build is missing some assets. I don't want to change the submission, so I'll make sure to figure out how to do all the platforms before the next jam.

Feedback

Nilq
20. Apr 2015 · 11:12 UTC
This is awesome! Fits the theme perfectly.
It's pretty hard, though. :3
Liam :D
21. Apr 2015 · 16:03 UTC
Would rate highly in innovation too
Lemonade
21. Apr 2015 · 16:13 UTC
Pretty fun if a little hard.
I was able to last around three minutes after a few tries, but I still can't tell which clocks have more time and which have less.

Considering that one second spent around the wrong clock can cut your time in half... yeah, that's very punishing.

Another frustrating thing is not knowing where the other clocks are and wandering around aimlessly, wasting precious seconds. I suggest letting the player view the whole area.

The visuals and music set a wonderful calming mood that made me want to relax and mess around. Too bad it clashes with the frantic gameplay.

I don't think the game fit the theme; time isn't used as a weapon here, it's just a stolen resource. But it was still very clever, and I thought using a giant clock as the arena was especially so.
Tijn
23. Apr 2015 · 19:17 UTC
Well done on the innovative game design! Maybe a mini-map which would make it more clear where the other clocks are would be helpful though.
Bastienre4
27. Apr 2015 · 15:51 UTC
Good game, audio is fun :)? Love the idea.
sebasRez
27. Apr 2015 · 15:52 UTC
Warning, must know how to read time! haha :D
bace1000
27. Apr 2015 · 16:03 UTC
That was awesome!
orangemoose
07. May 2015 · 04:37 UTC
Very interesting concept, and with the music, it made it a rather relaxing game. I think the game could have included more feedback to the player, especially so the player knows which clocks have more time and which have less. Nice innovative entry!