Tock About Time by redbeard
First Ludum Dare, so here goes:
This is a game about stealing time from your fellow clocks. Don't let it run out. It's a pretty basic game, but I think reasonably solid and self contained. I didn't make the music myself (credits in game).
http://duadikos.com/31/ludum-dare-32
Note: I have been informed that the Linux build is missing some assets. I don't want to change the submission, so I'll make sure to figure out how to do all the platforms before the next jam.
This is a game about stealing time from your fellow clocks. Don't let it run out. It's a pretty basic game, but I think reasonably solid and self contained. I didn't make the music myself (credits in game).
http://duadikos.com/31/ludum-dare-32
Note: I have been informed that the Linux build is missing some assets. I don't want to change the submission, so I'll make sure to figure out how to do all the platforms before the next jam.
It's pretty hard, though. :3
I was able to last around three minutes after a few tries, but I still can't tell which clocks have more time and which have less.
Considering that one second spent around the wrong clock can cut your time in half... yeah, that's very punishing.
Another frustrating thing is not knowing where the other clocks are and wandering around aimlessly, wasting precious seconds. I suggest letting the player view the whole area.
The visuals and music set a wonderful calming mood that made me want to relax and mess around. Too bad it clashes with the frantic gameplay.
I don't think the game fit the theme; time isn't used as a weapon here, it's just a stolen resource. But it was still very clever, and I thought using a giant clock as the arena was especially so.