Attractor by LegacyCrono

[raw]
made by LegacyCrono for LD32 (COMPO)
A puzzle-based Metroidvania.
Note: the game is incomplete. It's fully playable but there's no ending.

Ratings

Coolness 48% 1347
Overall 3.64 175
Fun 3.57 187
Graphics 4.18 58
Innovation 3.68 191
Mood 3.17 352
Theme 3.43 482

Feedback

retrophantom
20. Apr 2015 · 12:38 UTC
love it, requires really precise controlling at the start. hope to see it completed
MamuteTeam
21. Apr 2015 · 02:32 UTC
Great graphics, nice use of the theme and pretty challenging puzzles, congratulations!
Dagatts
21. Apr 2015 · 02:38 UTC
Really well done, and a fun way to solve puzzles. Looking forward for the completed version!
Jpm Mantovani
21. Apr 2015 · 02:45 UTC
I Really liked the art. The cutscenes are amazings (The thing I most liked), I love it. The tutorial is simple but efficient and the puzzle ideia with that weapon looks really good. In general, nice game, I want to see that game completed!
Mateus Culpo
21. Apr 2015 · 04:34 UTC
I did not know very well English was difficult play to have several descriptive options, the game idea is very interesting, congratulations
Zeriver
21. Apr 2015 · 09:56 UTC
Decent game with interesting mechanic. Art and animations are definitely the strongest parts of this game. Would love to see full game :D
Mouch
21. Apr 2015 · 09:58 UTC
The game is a rather standard platformer, but with a great graphic style. The greatest throwback is the structure of the level, which makes you fall back to an earlier position on the stage if you miss a jump.
GhostBomb
21. Apr 2015 · 10:03 UTC
Really exceptional work for a compo game! I'd like to see it finished!
NMcCoy
22. Apr 2015 · 20:46 UTC
Game crashes and restarts for me as soon as it finishes scrolling at the beginning.
crazyninjamofo
22. Apr 2015 · 20:50 UTC
Nice graphics and animation. I got stuck because my magnet wouldn't move the vertical facing block... Great idea and implementation of the magnet boomerang weapon.
benbateman
22. Apr 2015 · 21:00 UTC
This was great fun to play and was a nice difficulty that it was challenging but not frustrating. Would love to see more.
Dreyan
22. Apr 2015 · 23:21 UTC
Love the art style, reminded me a lot of Fez but higher res :)
DeadFragment
24. Apr 2015 · 22:58 UTC
Gorgeous art style and awesome concept. The controls felt a bit fiddly though and the movement didn't feel quite right, maybe the character needed to feel more 'floaty' in a way and not feel so heavy. But a really great entry with some well thought out level design!

-Neith
juxipolo
25. Apr 2015 · 16:17 UTC
Graphics are nice and the puzzle elements to figuring out how to get the shiny things was very fun and satisfying.
It's was a little hard to tell what walls are collidable, and it took me a while to realize repel worked on all surfaces (I thought it was just the metal ones). The jumping could be a little frustrating at times because movement was so twitchy. Those are nitpicks though.
BoxedMeatRevolution
25. Apr 2015 · 23:50 UTC
Well, after collecting every one of those star things and being very confused, I read that this game doesn't have an ending.

The level was great. It was small, but the backtracking through an earlier parts with new powers was well designed. It didn't really fit the theme though (the attractor wasn't really a "weapon").
phi6
26. Apr 2015 · 21:56 UTC
I love the magnet/attraction mechanic, something I haven't seen before! I also made a platformer/Metroidvania thing so I'm glad I stumbled onto your entry, interesting seeing other people's different takes on the genre. The platforming and puzzles were well thought out and difficult, graphics nice and clean, overall very nice entry :)
spin-down
27. Apr 2015 · 15:17 UTC
This was a neat puzzle platformer. The graphics were top notch and the Attractor device was a nice concept.
wademcgillis
10. May 2015 · 18:13 UTC
platforming is a bit difficult in certain areas