{"author_link":"\/author\/crawler-studios\/","author_name":"Crawler Studios","author_uid":"31869","comments":[{"author_name":"Birke","author_uid":"2550","time":"Apr 20, 2015 @ 2:29am","epoch":1429496640,"text":"The sense of speed was good but turning felt like tank controls which you don't expect from a motor bike. The enemies did not shoot me so I take it that feature did not make it in?"},{"author_name":"gaugepunk","author_uid":"52373","time":"Apr 20, 2015 @ 9:57pm","epoch":1429566720,"text":"looks like the turrets did damage, just there was no visual\/audio response what so ever. can't really recommend this one all that much sadly"},{"author_name":"internetpaulicy","author_uid":"25260","time":"Apr 21, 2015 @ 12:41am","epoch":1429576560,"text":"The motion blur effect works well in this concept. The turning is indeed odd but its actually quite tricky to make a bike control feel right imo. I think it could be fun the sense of speed and hit and run tactics is there."},{"author_name":"mattmirrorfish","author_uid":"39886","time":"Apr 21, 2015 @ 12:58am","epoch":1429577580,"text":"I couldn't find any robots, ran out of ammo and then managed to drive out of the level. Music was awesome 10\/10."},{"author_name":"fixedgerald","author_uid":"49972","time":"Apr 21, 2015 @ 1:35am","epoch":1429579800,"text":"Could not find anything to shoot."},{"author_name":"Orange","author_uid":"34538","time":"Apr 21, 2015 @ 1:35am","epoch":1429579800,"text":"Not sure what I was trying to do..."},{"author_name":"Interface","author_uid":"42145","time":"Apr 21, 2015 @ 3:13am","epoch":1429585680,"text":"Ran out of ammo real quickly, drove around for a long time, avoiding the turrets (they did eventually kill me but it was relatively easy to avoid getting shot). But I couldn't find any ammo pickups?\r<br\/>Turning was a bit awkward but it worked."},{"author_name":"rianoto","author_uid":"12370","time":"Apr 21, 2015 @ 7:29pm","epoch":1429644240,"text":"Once I understood that I can reload and that i need to protect myself with the building I've killed a lot of robots. It's strange how the vespa turn but it was still fun !"},{"author_name":"Buko-Studios","author_uid":"45152","time":"Apr 24, 2015 @ 1:07pm","epoch":1429880520,"text":"this is cool but maybe a change of soundtrack will help make it more cooler."},{"author_name":"GAFBlizzard","author_uid":"12278","time":"Apr 26, 2015 @ 7:21pm","epoch":1430075760,"text":"The old town style is actually kind of neat, but I have a few suggestions if you work on this further:\r<br\/>\r<br\/>1.  A different control scheme (especially mouse steering) would be really nice.  FPS fights against enemies work for stuff like this because you can strafe.\r<br\/>\r<br\/>2.  Some sort of crosshairs.  Since enemies are so hard to see, there's no way to strafe, and the clip only has 3 rockets, turning to fire off quick shots at enemies is super difficult.\r<br\/>\r<br\/>3.  Some sort of feedback for enemies and\/or a map.  Knowing you hit them, knowing how many are left to win, etc.  Enemies are really hard to see because it's dark, and do a lot of damage."}],"images":["ld32\/31869-e579f41b4c7e0736b39b92631ce88bf3.jpg","ld32\/31869-5645193e08c7268175e6c32b3dd7143f.jpg","ld32\/31869-9955436f4c0263b505b1c61e37488141.jpg","ld32\/31869-e9758f1d9a11d3f42cc284a805ac2b55.jpg"],"links":[{"url":"http:\/\/crawler-games.itch.io\/bazooka-vespa-tri-miniguns","text":"Unity Web Player"},{"url":"http:\/\/crawler-games.itch.io\/bazooka-vespa-tri-miniguns","text":"Windows"},{"url":"http:\/\/crawler-games.itch.io\/bazooka-vespa-tri-miniguns","text":"Mac"},{"url":"http:\/\/crawler-games.itch.io\/bazooka-vespa-tri-miniguns","text":"DL The Project"},{"url":"https:\/\/twitter.com\/ImCrawler","text":"My Twitter ;)"}],"metadata":{"g_key":"12318","g_author":"31869","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"12348","g_title":"Bazooka Vespa: The Tri-Miniguns","g_status":"UCHK1","g_place":"1023","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/31869-shot0-1429494192.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/31869-shot1-1429494192.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/31869-shot2-1429494192.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/31869-shot3-1429494192.jpg-eq-900-500.jpg"],"text":"Ever seen a guy riding down the street in a scooter? Pretty lame, right? Well imagine if that scooter had A BAZOOKA ATTACHED TO IT?!?!?\r\n\r\nBazooka Vespa: The Tri-Miniguns is a little game that uses an old unconventional weapon, the Vespa 150 TAP, and its -very real- bazooka attachment to destroy evil robots made up of 3 miniguns. The robots have a 1950s town under their control, and it is up to you to save it... or get the heck out of there alive.\r\n\r\nControls:\r\nW - Move forward.\r\nA - Turn left.\r\nD - Turn right.\r\nR - Reload Weapon.\r\nSpace - Fire rocket.\r\n\r\nObjective(s):\r\n - Destroy the miniguns\/robots.\r\n - Get to the other side of the town.\r\n\r\nMade for LD32 Compo, made by Crawler.\r\n*PC and Mac builds coming soon*\r\nwww.twitter.com\/ImCrawler\r\n\r\nPlease keep in mind this is more of a concept than a real full-length game. I just started researching, found a Scooter with a rocket launcher and made my game purely off of that. While the objective might be a little unclear, remember: you are driving a scooter with a bazooka attached to it. ","title":"Bazooka Vespa: The Tri-Miniguns"}