Wheel Warrior by Shatter Point Studios
It is the year 35XX B.C., and the greatest device ever has recently been invented… THE WHEEL. Unfortunately, nefarious forces such as rocks and birds threaten to destroy man’s greatest achievement. Can you help keep the wheel forever rolling to stop the apocalypse? Can you become… THE WHEEL WARRIOR?!
Features:
Simple, yet incredibly deep, two-button gameplay!
A riveting story unlike anything seen before in a video game!
State of the art graphics and sound!
Exactly one level!
Features:
Simple, yet incredibly deep, two-button gameplay!
A riveting story unlike anything seen before in a video game!
State of the art graphics and sound!
Exactly one level!
| Windows | https://www.dropbox.com/sh/ipstgg5t09lbb27/AACVfxyZIjXTBrzSIoJYEhBCa?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=85070 |
I did have to strain my eyes to avoid using the light, though, however, I guess I could have used the sounds to time my jumps instead?
Overall, a fun game, with a neat trick.
Although the game in itself is no wonderland, you have got sweet a pretty nice and smart concept that I would have rated 5/5 if it was not for that update on this LD.
I do not remember having such a try to hit a score (80 so far, I suck)
Took me some time to understand i actually had to hit the buttons with mouse and not to use the keyboard lol.
Thumbs up for the kid's misery grumble sound.
I think it would have been better if you *had* to use the light, even if it was only occasionally, because I could play it just fine without the light.
And, like someone else said, I was pressing A and B on the keyboard to begin with.
On the other hand the graphics are undoubtedly awesome, and I did definitely appreciate the child's voice sound effect.
Adding some keyboard controls mapped to the handheld buttons might make it a bit more accessible, took me a little while to realize I had to use the mouse to play the game.
I never had an actual gameboy so I couldn't relate to the experience like many others here have, I only had to judge what I had in front of me.
the need to press escape to load the batteries, the need to have the batteries replaced only after it depleted, and the need to press the buttons using the mouse join together to make it hard to play.
The actual graphics and designs are nice, it looks good, and expressed the experience it tries to convey well.
On a technical level it works well and the controls are nice and tight. so good work on that.
Sorry if my comment sounds so negative, I'm only trying to give good feedback.
I wish you could swap out the batteries in advance while the game was running. Then there'd be some timing challenge in keeping a run going.
https://www.youtube.com/watch?v=uH9eqHQxRsw