{"author_link":"\/author\/onetrueaaron\/","author_name":"OneTrueAaron","author_uid":"51147","comments":[{"author_name":"Big Cow","author_uid":"51323","time":"Apr 20, 2015 @ 3:48pm","epoch":1429544580,"text":"Fun concept! I like how you can pick up chains of bodies as weapons, and there's a cohesive feel to the mood. I do find the gameplay mechanics a little frustrating; would be good to have some sort of health bar, or at least a restart button for my frequent deaths!"},{"author_name":"Cheshyr","author_uid":"20497","time":"Apr 20, 2015 @ 3:49pm","epoch":1429544640,"text":"having a little trouble knowing what's gonna kill me, but the chain of green bodies was hilarious.  music was nice too.  well done."},{"author_name":"Ilseroth","author_uid":"50718","time":"Apr 20, 2015 @ 3:50pm","epoch":1429544700,"text":"Started the game, walked into something and died and now it is stuck on a death screen."},{"author_name":"PyroSneak","author_uid":"22612","time":"Apr 20, 2015 @ 3:53pm","epoch":1429544880,"text":"I liked the music and the art."},{"author_name":"haveric","author_uid":"8119","time":"Apr 20, 2015 @ 3:53pm","epoch":1429544880,"text":"Seems interesting, but I keep randomly dying. Is there a time limit that I'm not seeing? Or are enemy attacks not very visible? (at least twice there were no enemies nearby so I don't think it was enemies)\r<br\/>\r<br\/>Could use some work, but I could see the idea expanded upon and polished up working quite well."},{"author_name":"Linus123xbb","author_uid":"28046","time":"Apr 20, 2015 @ 3:58pm","epoch":1429545180,"text":"The game is fun FWIW, however it doesn't work very good for me. Whenever I die I have to reload the page which is annoying, and it seems to happen very randomly."},{"author_name":"Tasteslikefuture","author_uid":"44588","time":"Apr 20, 2015 @ 9:37pm","epoch":1429565520,"text":"Nifty idea. Pretty cool using physics and dead bodies to destroy your enemies is always pretty badass. Great job!"},{"author_name":"pixzleone","author_uid":"44497","time":"Apr 21, 2015 @ 1:58pm","epoch":1429624380,"text":"Nice mood!"},{"author_name":"The4thCircle","author_uid":"23240","time":"Apr 21, 2015 @ 2:16pm","epoch":1429625460,"text":"I like the idea of enemy corpses becoming your weapons but it was a a bit hard to control and the chain kept breaking. Feature or bug? Don't know. Audio is a bit lacking, I'd have preferred a few sound effects to the curiously intermittent music."},{"author_name":"lochmann-apps","author_uid":"52509","time":"Apr 21, 2015 @ 2:17pm","epoch":1429625520,"text":"Small tip: Reduce the width of the player that it fits better into the iframe here on the ludumdare website. (There are currently some scrollbars displayed around it)"},{"author_name":"dray","author_uid":"5284","time":"Apr 21, 2015 @ 2:23pm","epoch":1429625880,"text":"really liked the bodychain idea and the music. i didn't really understand how i got killed or how i effectively kill the ennemies. nice idea that really can be pushed forward."},{"author_name":"awestsecurity","author_uid":"50716","time":"Apr 21, 2015 @ 2:23pm","epoch":1429625880,"text":"I like the concept, but I think there are more bugs. The red things at the top didn't diminish when I was hit. (assuming those are health) Also, when I restarted the bodies got stuck in the corner where I respawned and didn't become a weapon."},{"author_name":"jhell","author_uid":"50845","time":"Apr 22, 2015 @ 11:18am","epoch":1429701180,"text":"Cool concept and music, although it would have been nice to have more items to push around and maybe with different effects. I kinda liked the art also."},{"author_name":"RockhopperGames","author_uid":"46057","time":"Apr 30, 2015 @ 1:22pm","epoch":1430399820,"text":"A very unconventional weapon indeed! The chain of bodies sometimes seemed to have a mind of its own, and started bugging out after a while, but what I did play was very funny! It's a shame the floor textures are a bit hard to read though..."}],"images":["ld32\/51147-0a9df7acb21e428d6b5aa2040f02bc27.jpg","ld32\/51147-58d0be7b2a0d366574d3af448d8133be.jpg"],"links":[{"url":"http:\/\/onetrueaaron.itch.io\/bodyblow","text":"Web"},{"url":"http:\/\/onetrueaaron.itch.io\/body-blow","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/sh\/qisawq7ds4nzmj7\/AAC03N1Obg47g_H_dWxaxzmSa?dl=0","text":"Source"}],"metadata":{"g_key":"12321","g_author":"51147","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"12351","g_title":"BodyBlow","g_status":"UCHK1","g_place":"1084","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/51147-shot0-1429494148.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/51147-shot1-1429551533.png-eq-900-500.jpg"],"text":"A man gets caught in a dungeon, and uses what's around him to fight back.\r\n\r\nUpdate: 1:15 EST 4\/20\/2015 -\r\nI have been made aware of a critical bug in which the player takes damage simply standing there. I have tracked it down, and discovered a single line of code, which i moved. The culprit was a line that delivered damage to the player anytime an enemy collided with another enemy; something i accounted for, but put in the wrong place in the last 10 minute crunch before uploading. That is why many features aren't implemented (like how much health you have left). I have included a picture of the change i made.\r\n\r\nI consider this a game-breaking bug, and hope you agree that fixing it does not violate the spirit of the Ludum Dare 32 Compo. Thank you.","title":"BodyBlow"}