Soul Breaker by DeadFragment

[raw]
made by DeadFragment for LD32 (JAM)
You have been banished to the lower levels.
Use your heart to solve puzzles and defeat shadow creatures in order to get back to where you belong.



Created by
Programming/se: Hando Space Biscuits [@handobiscuits]
Art/Graphics/bgm: Neith [@Harken_W]
All assets were created in the 72 hour limit for the Ludum Jam.

Feedback welcome, enjoy!

Ratings

Coolness 100% 1
Overall(Jam) 3.92 65
Audio(Jam) 3.67 127
Fun(Jam) 3.73 107
Graphics(Jam) 4.31 80
Humor(Jam) 2.82 538
Innovation(Jam) 3.93 65
Mood(Jam) 4.08 35
Theme(Jam) 3.98 100

Feedback

lordxam
21. Apr 2015 · 12:23 UTC
interesting atmosphere, amazing art style !
I'm in happy mood =)
esayitch
21. Apr 2015 · 12:29 UTC
Literal usage of the heart :) (and not correctly)
Pretty cool concept, graphics are great (esp. lighting effects), sound is good and adds to the atmosphere a lot.

My only complaint would be that the movement feels floaty and slow at the same time, and needs some time getting used to.

Overall a solid entry, good luck!
maunovaha
21. Apr 2015 · 15:25 UTC
Amazing work, especially as LDJAM game. You are good in gamedev! :)
Jajo
21. Apr 2015 · 17:10 UTC
They said go where your heart leads you. My heart led me to here. Your game is amazing! Maybe make it easier for people like me?
daltostronic
21. Apr 2015 · 17:21 UTC
AWESOME! Not only unconventional weapon but also it's mechanics, I love mood of the game :) It could only be a little bit more dynamic! Congrats!
crockid5
21. Apr 2015 · 18:23 UTC
WOW the lighting engine was incredible and the mood was awesome, had to quit very early however, the first level was too hard! Also excellent theme matching.
crockid5
21. Apr 2015 · 18:25 UTC
Can you include the source as well please... ?
HotBoxGames
21. Apr 2015 · 18:27 UTC
Looks awesome, plays great, solid.
Good job!
sydan
21. Apr 2015 · 18:32 UTC
Gorgeous game. I love the mechanic, the art style, there's a lot of content here too. My only gripe would be that there wasn't enough confirmation that I'd completed a puzzle sometimes so I'd just keep trying but otherwise awesome!
parity_b1t
21. Apr 2015 · 18:33 UTC
awesome occlusion effect!
duck
21. Apr 2015 · 21:50 UTC
This is great! I think it'd be good if there was a way to restore your health as some of the monsters really pop up out of nowhere and if you lose all your lives its a long way to go through all the tricky buttons again, a couple of them it felt like I hit them through sheer luck.

But it looks fantastic, is really atmospheric and enjoyable!
rogberth
22. Apr 2015 · 08:37 UTC
I was having a great time, then I got stuck in the part with a very long narrow corridor where the hear couldn't reach the red button. So after a few tries the heart started to bounce like crazy in the corner and the game crashed =(. The game is brilliant in all aspects! good job
Crowbeak
22. Apr 2015 · 10:54 UTC
I like how your unconventionality was not just in the object used as a weapon, but how it worked. The light/scouting/button pushing all in one mechanic is neat.
Spit Tex
22. Apr 2015 · 20:35 UTC
Loved the atmosphere and the art style, the idea is great and would love to see this develop.
RoryD
22. Apr 2015 · 21:41 UTC
Good art, nice audio, nice idea. There was quite a bit of trial and error on my part to get the heart to bounce to the exact location of some of the switches. Not sure, but this might get a bit tiresome after some time.

I got a little lost near the beginning, but in general the level design was well thought out to show what you can do.

One thing that might have been interesting would be for the 'follow heart' button to only follow the heart once it starts going off screen. Then you could just mainly use this button.

Anyway, good job. That's a lot of work!
Smiley
22. Apr 2015 · 22:18 UTC
yay another libGDX entry.. great use of box2d and lights :)
reiknight
22. Apr 2015 · 22:25 UTC
The art is amazing, and the concept is nice.
Dreyan
22. Apr 2015 · 22:41 UTC
Gorgeous game, nice mechanic - would be cool if using left click vs. right click could be used to influence puzzle design, as at present right click seems to be universally the better option. Please develop further, I really enjoyed it!
ConflictiveLabs
22. Apr 2015 · 22:47 UTC
One of my favorites so far. Love the atmosphere and the game mechanic. Would have loved some kind of checkpoint
dyfer
23. Apr 2015 · 09:27 UTC
very cleaver game, easy to play, interesting way to use the weapon, good pixel art, the music , the atmosphere, its a great job you've done , and if i had something to say is just that the charactere is a bit slow
ajopart
23. Apr 2015 · 09:34 UTC
Super nice. Please do more !
🎤 DeadFragment
23. Apr 2015 · 10:52 UTC
Thanks everyone for your comments! Glad everyone seems to be enjoying our game, makes it all worth staying up for and getting almost no sleep each day haha. We appreciate all the feedback we get on the game as it'll help us either develop this further if it gets enough interest and will help us improve the quality of any games we make in the future.

-Neith
louis.denizet
23. Apr 2015 · 12:20 UTC
Amazing content for ludum game!! I think the mood is really great and art too! Maybe sound could be a bit better ;)

Well done anyway! =)
Victor RENE
23. Apr 2015 · 12:54 UTC
Very good, but I don't get why all you guys make the first interaction with the game mechanics so unintuitive. Hiding the first button is just bad. If people don't get past this, they just quit.
🎤 DeadFragment
23. Apr 2015 · 15:58 UTC
[@Victor RENE] This is actually one of the things we were debating whilst making this game, we decided that if we put that first button where it currently is it would teach the player a few things about the game instantly. 1) The heart is the main tool to the player and that it is the main light source. 2) buttons won't necessarily be in plain sight. 3) The most important one, the heart bounces. We felt this would be the best way to introduce those concepts instantly, as these are key features to the game. The learning curve and progression of difficulty is something we really want to get right in our games, so comments about how hard or how easy it was to realise what you had to do are very useful to us.

-Neith
kipelovets
23. Apr 2015 · 20:28 UTC
Pixel-art graphics and lighting are just amazing, it's incredible you could make such a great game in 72 hours
I couldn't beat it though, because some puzzles are really impossible (or maybe i'm just bad at geometry)
Wevel
24. Apr 2015 · 21:19 UTC
Lovely, well made game especially for Ludum dare
Druid
24. Apr 2015 · 22:36 UTC
I think this is most unconventional weapon of all times. For java game excellent controls, nice collisions (i played few java games this ld and... they was horrible :D) I thing i give 5 overall this one!
nassi
25. Apr 2015 · 00:33 UTC
Damn, the playthrough is just under 17 minutes yet it took me over an hour to beat this, probably closer to two. Really good value for my money ;)!

Took some screenshots while playing: http://imgur.com/a/hRuAw. Used some epic paint magic to combine some of the images to better show the place where it happened.

The first one highlights a spot where the ball lost all it's speed on the horizontal axis, bounced like crazy and crashed the game.

Second one... Yeah, the game had a really lovely sense of adventure and discovery! A minimap would've been nice (with the locations of pushed buttons marked) :P. Went back and forth quite a bit.

Seems like it wasn't a bug after all (checked from the playthrough after finishing). Took a while to figure out that you were supposed to give the heart a boost since it inherited your velocity... I guess I already noticed that when throwing the hearth while "boost jumping", but still. That was a hard part. But I prefer that to handholding so good job!

I also did the button after that a little differently from the playthrough. I actually managed to shoot the heart into it from below, as illustrated in the fourth picture. I love it when there is more than a single solution to a problem :).

So yeah, crazy polished and a lot of fun, even if some of the shots are quite tricky. Definitely my favourite minigolf platformer ;). The mood was also just perfect. The dialogue was funny but not over the top. I have a hard time believing this was made in just 72 hours. This is among the best games I've played in any Ludum Dare I've been a part of (starting from LD27 without missing any of them). I'm speechless (you wouldn't guess from the length of this comment though...). First time I've given out full marks in all categories.

Thank you for making this!
herniewise
25. Apr 2015 · 00:35 UTC
Pretty solid game :D
Shugor
25. Apr 2015 · 00:50 UTC
Good fun! It took me a while to figure out that you could follow the heart with Right click, but after that It was really enjoyable.
Might even recommend this to my non-LD friends.

Only complaint is the following effect while the heart is returning is quite jarring. Not too bad, though.
ForeignGuyMike
25. Apr 2015 · 00:59 UTC
Cool aesthetics. Graphics and music are great. I also like the gameplay. What I don't really like the jumping mechanic though. It's more difficult to change direction while in the air.
Also, if the heart bounces too many times quickly, the game hangs. The game hung when I tried to do the part with the narrow shaft.
jhrrsn
25. Apr 2015 · 07:57 UTC
The environments and lighting are great, and the breakout/platformer hybrid works really well. The jump sound was a little grating, and the character movement was a little floaty (but it's not really about precise control of the character anyway!). I liked the little bits of text too. Good job!
RealityCheck
25. Apr 2015 · 16:36 UTC
Truly enjoyable experience. Great artwork, good fun gameplay (especially trying to figure out a bouncy path for those buttons). Character moves a bit slow for my tastes though, and that could be improved. Overall - a great entry for the jam!
🎤 DeadFragment
25. Apr 2015 · 23:09 UTC
Thanks for the awesome feedback!
I've just fixed the bug causing the game to hang/crash when the ball bounces too often in a small space.
Enjoy :)

-Hando
Snicklodocus
26. Apr 2015 · 04:17 UTC
Great game! I think my favorite thing was the writing! Art was beautiful and I though you used lighting very well, not only to create mood but also puzzles. One criticism is your character was so floaty it was hard to control at times. Really enjoyed this one!
Franklin's Ghost
29. Apr 2015 · 14:08 UTC
That heart mechanic is implemented really well. Was interesting to just throw it and follow its path with the camera. Great graphics and the puzzle aspects are nicely done.
jprogman
30. Apr 2015 · 01:55 UTC
I was stuck at one part with the three buttons with three elbow passages, but then I realize the jumping gives the throw some inertia. I was able to progress afterwards.
Very atmospheric game. Made it feel like a different kind of mini golf heh.
JenniNexus
02. May 2015 · 09:54 UTC
Wonderfully heartwarming & engaging game... loved the clever maze styles & pixel art! I would play this more in the future as well. <3
Yoon
05. May 2015 · 10:57 UTC
I could say it was _heartbreaking_ to have to kill these cute black furballs. *ba-dum-tshh*
Loved the SFX and gameplay mechanics. The BG music is cool too.
You both did a great job.
GoldPlatedXplodingFist
09. May 2015 · 13:39 UTC
The puzzels involving shooting out your heat were really fun and well implemented, the lighting gives it a really nice atmosphere.
Also GLaD to see a java game, as i really like java and fell that java games are underrated.
Smirnov48
10. May 2015 · 01:13 UTC
It's amazing! It's very good by all parameters! Awesome graphics! Good music. Wonderful game play. I think it's one of the best entity in this LD.