Soul Breaker by DeadFragment
You have been banished to the lower levels.
Use your heart to solve puzzles and defeat shadow creatures in order to get back to where you belong.
Created by
Programming/se: Hando Space Biscuits [@handobiscuits]
Art/Graphics/bgm: Neith [@Harken_W]
All assets were created in the 72 hour limit for the Ludum Jam.
Feedback welcome, enjoy!
Use your heart to solve puzzles and defeat shadow creatures in order to get back to where you belong.
Created by
Programming/se: Hando Space Biscuits [@handobiscuits]
Art/Graphics/bgm: Neith [@Harken_W]
All assets were created in the 72 hour limit for the Ludum Jam.
Feedback welcome, enjoy!
| Windows/Mac/Linux (jar) | http://hando.space/games/ludum/32/ld32-soulbreaker.jar |
| Timelapse (Hando Space Biscuits view) | https://youtu.be/ckzR3Lu0RTs |
| Playthrough | https://youtu.be/PQEivAy0XYw |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52749 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.92 | 65 |
| Audio(Jam) | 3.67 | 127 |
| Fun(Jam) | 3.73 | 107 |
| Graphics(Jam) | 4.31 | 80 |
| Humor(Jam) | 2.82 | 538 |
| Innovation(Jam) | 3.93 | 65 |
| Mood(Jam) | 4.08 | 35 |
| Theme(Jam) | 3.98 | 100 |
I'm in happy mood =)
Pretty cool concept, graphics are great (esp. lighting effects), sound is good and adds to the atmosphere a lot.
My only complaint would be that the movement feels floaty and slow at the same time, and needs some time getting used to.
Overall a solid entry, good luck!
Good job!
But it looks fantastic, is really atmospheric and enjoyable!
I got a little lost near the beginning, but in general the level design was well thought out to show what you can do.
One thing that might have been interesting would be for the 'follow heart' button to only follow the heart once it starts going off screen. Then you could just mainly use this button.
Anyway, good job. That's a lot of work!
-Neith
Well done anyway! =)
-Neith
I couldn't beat it though, because some puzzles are really impossible (or maybe i'm just bad at geometry)
Took some screenshots while playing: http://imgur.com/a/hRuAw. Used some epic paint magic to combine some of the images to better show the place where it happened.
The first one highlights a spot where the ball lost all it's speed on the horizontal axis, bounced like crazy and crashed the game.
Second one... Yeah, the game had a really lovely sense of adventure and discovery! A minimap would've been nice (with the locations of pushed buttons marked) :P. Went back and forth quite a bit.
Seems like it wasn't a bug after all (checked from the playthrough after finishing). Took a while to figure out that you were supposed to give the heart a boost since it inherited your velocity... I guess I already noticed that when throwing the hearth while "boost jumping", but still. That was a hard part. But I prefer that to handholding so good job!
I also did the button after that a little differently from the playthrough. I actually managed to shoot the heart into it from below, as illustrated in the fourth picture. I love it when there is more than a single solution to a problem :).
So yeah, crazy polished and a lot of fun, even if some of the shots are quite tricky. Definitely my favourite minigolf platformer ;). The mood was also just perfect. The dialogue was funny but not over the top. I have a hard time believing this was made in just 72 hours. This is among the best games I've played in any Ludum Dare I've been a part of (starting from LD27 without missing any of them). I'm speechless (you wouldn't guess from the length of this comment though...). First time I've given out full marks in all categories.
Thank you for making this!
Might even recommend this to my non-LD friends.
Only complaint is the following effect while the heart is returning is quite jarring. Not too bad, though.
Also, if the heart bounces too many times quickly, the game hangs. The game hung when I tried to do the part with the narrow shaft.
I've just fixed the bug causing the game to hang/crash when the ball bounces too often in a small space.
Enjoy :)
-Hando
Very atmospheric game. Made it feel like a different kind of mini golf heh.
Loved the SFX and gameplay mechanics. The BG music is cool too.
You both did a great job.
Also GLaD to see a java game, as i really like java and fell that java games are underrated.