{"author_link":"\/author\/foxthestampede\/","author_name":"gamedevBear","author_uid":"25885","comments":[{"author_name":"doitle","author_uid":"3578","time":"Apr 20, 2015 @ 3:06am","epoch":1429498860,"text":"Wow, that is about the most unique control scheme I've ever seen for a game like this. Really challenging to line up, and the fact that you need to hit the flying enemies so they land on the ground enemies adds to the challenge. Solid entry and with some work could probably make for a pretty good full fledged game."},{"author_name":"Multiplexor","author_uid":"50012","time":"Apr 20, 2015 @ 3:25am","epoch":1429500000,"text":"I like a lot the controls, it feels very nice! the idea of the ships falling on the ground enemies is also good. I think the game is quite enjoyable! \r<br\/>\r<br\/>Keep up the good work! :D"},{"author_name":"ALLCAPSON","author_uid":"52345","time":"Apr 20, 2015 @ 3:28am","epoch":1429500180,"text":"While it's not the most polished game, the core mechanics are fun. I like how you can fire towards the ground to slow enemies down further. I feel like it would be more fun if there was more variation."},{"author_name":"ChrisGaudino","author_uid":"21246","time":"Apr 20, 2015 @ 3:31am","epoch":1429500360,"text":"Wow, control scheme was really unique and much more fun than I anticipated.  Nice job!"},{"author_name":"Fanttum","author_uid":"42108","time":"Apr 20, 2015 @ 3:34am","epoch":1429500540,"text":"Cool idea. It's a little slow, and took some time to figure out how to aim properly, but a cool idea and I had fun."},{"author_name":"Havacore","author_uid":"19064","time":"Apr 20, 2015 @ 5:17am","epoch":1429506720,"text":"Really interesting mechanic, really unique."},{"author_name":"ManicMiner","author_uid":"50892","time":"Apr 20, 2015 @ 12:53pm","epoch":1429534080,"text":"Very neat controls and gameplay - really enjoyed solving the &quot;puzzle&quot; that the ground enemies present - the way you can control their positioning to set up big combos is so satisfying. This is an excellent game and with a bit of visual spit and polish would be a great project to take forward post-LD"},{"author_name":"vvolis","author_uid":"27570","time":"Apr 21, 2015 @ 5:59am","epoch":1429595640,"text":"Quite an interesting mechanic, but a bit slow. With little more content and graphical polish could make a nice little game! Have to admit I played ir for longer than intended :D"},{"author_name":"goadrich","author_uid":"50710","time":"Apr 22, 2015 @ 3:24am","epoch":1429672740,"text":"You have the elements of a good game here. The tension is real when the orange rectangles get closer and closer. It looks weird to see the purple arc under ground while the charge is very low. It would help to have the controls on a help screen within the game, and to have a pause before immediately resetting the game for another round, I never got a chance to read my score before it was reset to 0. The graphics could use some work, and the GUI font could be upgraded beyond the basic Ariel included in Unity."},{"author_name":"graebor","author_uid":"11713","time":"Apr 22, 2015 @ 5:34am","epoch":1429680540,"text":"I dig this control scheme, and dropping flying enemies for combos is a cool mechanic. With some art and a bit of polish this could turn into something really neat :)"},{"author_name":"handkor","author_uid":"39462","time":"Apr 24, 2015 @ 12:35am","epoch":1429835400,"text":"Nice gameplay, really fun mechanic. Good job"},{"author_name":"d3garcia","author_uid":"47116","time":"Apr 24, 2015 @ 12:39am","epoch":1429835640,"text":"Nice idea, but takes too long to fire for my taste"},{"author_name":"Kate Kligman","author_uid":"27059","time":"Apr 25, 2015 @ 7:40pm","epoch":1429990500,"text":"Getting the wave control aimed is challenging and I like the game's premise. When the screen starts to crowd full of enemies it feels like patience and targeting is the game's most important mechanic."},{"author_name":"LD_LAN_Party","author_uid":"26312","time":"Apr 28, 2015 @ 3:56am","epoch":1430193060,"text":"Reminds me of missile command.  Simple yet difficult.  Nice game."},{"author_name":"SimianLogic","author_uid":"15570","time":"Apr 30, 2015 @ 7:57pm","epoch":1430423520,"text":"Really interesting controls! I wished it filled up faster more like a quick-shot power meter just so it wasn't quite so frustrating. \r<br\/>\r<br\/>After awhile I realized the flying guys can't hurt you and just focused on the ground guys -- feel like I could play forever difficulty-wise. Does it get harder?"}],"images":["ld32\/25885-e00cd6e3da344609b019d9c87acfed95.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/9655813\/LD32\/gamedevbear%20LD32%20web\/WebPlayer.html","text":"Web"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/9655813\/LD32\/gamedevbear%20LD32%20win.zip","text":"Windows"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/9655813\/LD32\/gamedevbear%20LD32%20mac.app.zip","text":"OS\/X"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/9655813\/LD32\/gamedevbear%20LD32%20linux.zip","text":"Linux"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/9655813\/LD32\/src.zip","text":"Source"}],"metadata":{"g_key":"12351","g_author":"25885","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"12381","g_title":"Liquid Cryogenics","g_status":"UCHK1","g_place":"629","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/25885-shot0-1429489944.png-eq-900-500.jpg"],"text":"Hordes of hideous experiments have escaped from the lab.  Trapped with access to nothing but a high-powered hose connected to a vat of liquid cryogenic fluid, keep the monsters at bay!\r\n\r\nControls:\r\nThe entire game is played with the left mouse button: click and hold to charge, then release.\r\n\r\nYour projectiles will freeze enemies on contact, but will eventually break out of their icy prison.  You'll need to drop a frozen flying monster onto another monster to permanently take care of them.\r\n\r\nPro tip: Don't freeze a flying enemy directly above you!\r\nPro tip 2: You can chain longer combos by shooting really high\r\n\r\nNote that the OS\/X and Linux ports are untested.","title":"Liquid Cryogenics"}