The Best Policy by Empyrealhell
Winning a debate isn't easy, and sometimes you have to use underhanded tactics to gain the upper hand. Using logical fallacies as your weapons, you have to try and sway opinion in your favor against a myriad of savvy opponents.
Use the arrow keys to navigate the menus, and enter or space bar to select options.
The bar at the top is the current opinion. As your debate rages on, it will sway back and forth. The goal is to have opinion on your side at the end of the five rounds. Your credibility bar, just below the opinion bar, shows how much the audience trusts you. As this depletes, by using fallacies or by being slandered by your opponent, your actions have less impact. As you defeat opponents, you gain their abilities, so you can take on the top dogs of debate.
UPDATE: It should now work with the correct visuals and easing on chrome. The font it uses to render may not be available if you are running on a non-windows OS, so you may still see icons missing in that case.
UPDATE 2: Fixed a typo that was causing the politician debate to crash the game.
UPDATE 3: Final round of bug fixes. Corrected a + to a *, which drastically weakened certain abilities. This should make the later encounters winnable. Also corrected a display bug on large menus, and a bug that let you skip fights by holding enter.
UPDATE 4 (4/30): There were some issues with the AI that were masked by the small bugs I fixed after the compo ended. I spent about an hour tracking it down and fixing it, so the AI is now much smarter about the skills it uses. If you feel like this is going against the bug fix spirit, I've made the update optional, just select to use the old AI when prompted at the start.
Use the arrow keys to navigate the menus, and enter or space bar to select options.
The bar at the top is the current opinion. As your debate rages on, it will sway back and forth. The goal is to have opinion on your side at the end of the five rounds. Your credibility bar, just below the opinion bar, shows how much the audience trusts you. As this depletes, by using fallacies or by being slandered by your opponent, your actions have less impact. As you defeat opponents, you gain their abilities, so you can take on the top dogs of debate.
UPDATE: It should now work with the correct visuals and easing on chrome. The font it uses to render may not be available if you are running on a non-windows OS, so you may still see icons missing in that case.
UPDATE 2: Fixed a typo that was causing the politician debate to crash the game.
UPDATE 3: Final round of bug fixes. Corrected a + to a *, which drastically weakened certain abilities. This should make the later encounters winnable. Also corrected a display bug on large menus, and a bug that let you skip fights by holding enter.
UPDATE 4 (4/30): There were some issues with the AI that were masked by the small bugs I fixed after the compo ended. I spent about an hour tracking it down and fixing it, so the AI is now much smarter about the skills it uses. If you feel like this is going against the bug fix spirit, I've made the update optional, just select to use the old AI when prompted at the start.
| Web | http://electrichorsesoftware.com/LD32/ |
| Source | http://electrichorsesoftware.com/LD32/LD32 Source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=26650 |
Ratings
| Coolness | 54% | 3 |
| Overall | 3.55 | 231 |
| Audio | 2.96 | 412 |
| Fun | 3.45 | 250 |
| Graphics | 2.47 | 881 |
| Humor | 3.48 | 183 |
| Innovation | 3.87 | 108 |
| Mood | 3.07 | 434 |
| Theme | 3.97 | 103 |
I can only see a blue screen. :(
The creditility bars are very readable, I would like a visual meter for the change of opinion as well.
Your system is very well thought out, congrats!
But I am not good at this :(
Full score for the theme!
Basically comes down to learning what each of the Pokemon moves do, and doing the most damaging ones and then doing the ones that heal you when you're down too far? Something like that?
Do different attacks have different "elementals" so that one is more/less effective than another against specific moves?
I really can't tell. It just all seems too random. Needs a pokemon-like system to really figure it out.
Great idea, just difficult to engage with.
One of my first thoughts was "I wish this was longer so these decisions had more of an impact". But I don't know that I would have actually finished it if it went on for more than 5 rounds. Probably a good decision on your part.
Nice job overall. Enjoyed it.
After a few victories, all opponents seem to use "breaking the circle" constantly, which ends up in them losing their own credibility and opinion scores.
But besides that, it was great; good work!