Charged With a Mission by incobalt
In this game, you have a task to complete. The task isn't very hard, nor is it very obtuse, but only you can do it. Controls for this game are mentioned at the start of the game. Currently only using UnityPlayer (WebGL wasn't working for me), and the game was not designed for standalone. So, Firefox is the best browser for this game. This is my first time making a game for the web.
Ratings
| Coolness |
37% |
1769 |
| Overall |
2.86 |
837 |
| Fun |
2.38 |
989 |
| Graphics |
2.67 |
776 |
| Innovation |
2.90 |
691 |
| Mood |
3.05 |
450 |
| Theme |
2.75 |
933 |
Feedback
I couldn't even find the blue box, the walk speed and controls felt too slow and frustration made me quit before I could continue.
Either that or I read too much Schopenhauer. But I digress. Now, about the gameplay itself: The graphics are nice (probably due to Unity's photometric shaders), but apart from that blocky and lacking in appeal. Movement feels quite awkward, like the first Doom there's no strafing like I would have expected, the big avatar nailed to the right side of the screen can be a little obstructing at times. As I see it, the game is completely missing the theme's target, but a nice practice for a first quest implementation in Unity.
I think the guy could've used a sprint button or something though.