Hallway Hero by Croze
Hallway Hero is a game about a student who is really good at making paper airplanes and runs around wreaking havoc to the other students by defeating them with his harsh papercuts! Dodge and weave spitballs as you try getting as many kills as you can, and make sure you avoid teachers or risk getting expelled!
Controls: WASD, Left mouse button
I have many post-mortem plans, so stay tuned for post-mortem links and other info!
FAQ:
Q: Where are all the enemies?
A: They take around 30ish seconds to spawn when you start the game, give it some time
Q: Why do teachers keep giving me demerits?
A: Teachers will chase you and give you demerits if they can see you and your bar is about half full
Q: Why do some of my airplane go faster than others?
A: After your bar turns green, it continues to expand horizontally for a more powerful shot, dealing more damage.
Q: Why are some of the class rooms not lighting up?
A: There are many unimplemented rooms such as the Cafeteria and Gymnasium, all of which will likely be implemented post-mortem
Q: How did you come up with the map?
A: The school in my game is actually based on my school called Hononegah, it's around a 1:1 ratio but not perfect of course.
Q: Who came up with the name and idea?
A: My buddy Tylor came up with the name, and my dad and I came up with the idea.
Have a question not answered here? Post it in the comments!
Controls: WASD, Left mouse button
I have many post-mortem plans, so stay tuned for post-mortem links and other info!
FAQ:
Q: Where are all the enemies?
A: They take around 30ish seconds to spawn when you start the game, give it some time
Q: Why do teachers keep giving me demerits?
A: Teachers will chase you and give you demerits if they can see you and your bar is about half full
Q: Why do some of my airplane go faster than others?
A: After your bar turns green, it continues to expand horizontally for a more powerful shot, dealing more damage.
Q: Why are some of the class rooms not lighting up?
A: There are many unimplemented rooms such as the Cafeteria and Gymnasium, all of which will likely be implemented post-mortem
Q: How did you come up with the map?
A: The school in my game is actually based on my school called Hononegah, it's around a 1:1 ratio but not perfect of course.
Q: Who came up with the name and idea?
A: My buddy Tylor came up with the name, and my dad and I came up with the idea.
Have a question not answered here? Post it in the comments!
Ratings
| Coolness | 49% | 1305 |
| Overall | 2.93 | 770 |
| Audio | 2.83 | 480 |
| Fun | 3.08 | 531 |
| Graphics | 2.46 | 888 |
| Humor | 3.28 | 270 |
| Innovation | 2.93 | 661 |
| Mood | 2.70 | 746 |
| Theme | 3.73 | 243 |
Nice concept that's pretty well executed. Good job on the AI, too.
I liked the idea but you should set the game to fullscreen by default, when the mouse exits the window it breaks aiming, took a couple minutes to figure it out ^^'.
Anywas the charging/aiming system was a good idea and it was cool to have AIs playing the same game so you have my vote for that ! ;)
I found that quite often that when leaving a classroom a new student would spawn right next to you and instantly shoot you, which was frustrating because there was no way to avoid it at all.
Glad you have added a shop so I can upgrade; especially since those kids are a pain and my weapon at the start is too slow to shoot. I like the voice work.