Character Assassination by jesterswilde

[raw]
made by jesterswilde for LD32 (JAM)
Character Assassination is timing based assassination game.

Press the key the corresponds with a decision when the spinning box hits the center box or when the boxes color changes to red.

New version of chrome doesn't allow unity web player by default. If you'd like to play the web version type chrome://flags/#enable-npapi into chrome and enable to first option it takes you to on the list. Then exit out of chrome entirely to restart. After that you can re-open Chrome and the game should be good to play.

Arts: Ryan Sand @RyanVSand
Code n ~Anim: Corey Wolff @Jesterswilde

Ratings

Coolness 67% 3
Overall(Jam) 3.34 418
Audio(Jam) 3.44 204
Fun(Jam) 3.29 335
Graphics(Jam) 3.58 369
Humor(Jam) 4.05 33
Innovation(Jam) 3.47 274
Mood(Jam) 3.53 191
Theme(Jam) 3.58 358

Feedback

mutatedsoftware
21. Apr 2015 · 03:41 UTC
I love it! The presentation is perfect! Only wish there was more to play ;)
dyfer
21. Apr 2015 · 03:53 UTC
I don't really know what I just played but it was surely an unconventional art style and gameplay :) Will come back after some sleep ...
Ilseroth
21. Apr 2015 · 03:57 UTC
Interesting concept, great execution and while though it kinda got locked up after I completed all the topics it was still fun to play.
DaGamesta
21. Apr 2015 · 03:59 UTC
Not gonna lie, this was a good one. Although It could use some more instructions on how to time things and what-not.
JakeL168
21. Apr 2015 · 03:59 UTC
Can't really feel the rhythm.
CarlsonAndPeeters
21. Apr 2015 · 04:03 UTC
Can't say I really understood what was going on, but the idea of a "character assassination" is a clever use of the theme
CliffracerX
21. Apr 2015 · 04:04 UTC
Well, that was strange.

Pretty funny, especially the way sentences build, although I'm not sure about the audio and graphics.
Buzzwerd
21. Apr 2015 · 05:07 UTC
This is so freaking hilarious. Great take on the theme. Could've used some more instructions, but once I got it it was hard to stop laughing.
vvolis
21. Apr 2015 · 06:02 UTC
LOVE IT! It looks good, and the mechanic is ridiculous. Awesome job! :D
wg_phancock
21. Apr 2015 · 08:59 UTC
Pretty weird, but any game where you can make fun of a guy for LARPing is good in my book.
CornflowerBlue
21. Apr 2015 · 16:37 UTC
Really great, I wish there was more, though.
MasterOfNaN
21. Apr 2015 · 19:28 UTC
Very slick. Nice visuals and funny, if a bit harsh :)
zwartraider
21. Apr 2015 · 19:31 UTC
This is a very good entry, love the quips and the timing of them. Nailing the insult really makes you feel like you stuck it to him! Awesome game!
TailyILoveYou
21. Apr 2015 · 19:31 UTC
This is sweet, I loved it! Tearing the guy apart while also having a fun timing game, great work :D
HotBoxGames
21. Apr 2015 · 19:32 UTC
"I hear your wife" ... "never loved you" - burn!

Seriously though, interesting concept - though I think the objectives in the gameplay could have been explained better.

Great effort.
Teesquared
21. Apr 2015 · 19:35 UTC
Makes you feel like a real ass...assin :) Talk about a play on words. Good job. Really clever take on the theme. It wipes your assassin urges.
rectangular Tim
21. Apr 2015 · 20:04 UTC
This game was funny, but I didn't find the gameplay satisfying. Maybe I would have gotten used to it, if there had been more content.
Cstudios
21. Apr 2015 · 21:08 UTC
I don't like timing games. My timing is terrible. But this is an insult building simulator! Well made game! Giving high ratings!
OrangeSpikyGames
21. Apr 2015 · 21:12 UTC
Loved this, was a lot of fun and a very interesting idea.
sorlok
21. Apr 2015 · 23:12 UTC
Really funny! Cool combination game, and I like the way the dialogue flows. Great job!
Xanjos
23. Apr 2015 · 01:19 UTC
Absolutely loved the audio. The game mechanics were pretty well done plus delivering the final zinger reminds me a lot of Phoenix Wright (must be the music and sound effects).
philipp
23. Apr 2015 · 12:59 UTC
Very funny twist on the theme. Really like the build-up of insult chains and his reaction when it all came together. Maybe you could have made it a bit clearer which words are combo finishers and which words add to the chain.
Mase
26. Apr 2015 · 19:19 UTC
This is an interesting and fun way... [Damage +4] of presenting dialogue in a game. [+4] It's a shame there's only one level! [x1]
The 3D models are nice... [+2] it's too bad [+8] you didn't bother animating them! [x5]
I also notice... [+12] that there is no proper game over screen [x2].
waveformmodulations
29. Apr 2015 · 21:25 UTC
Was fun roasting this guy.