Ring Retorter by zatyka
Step into the ring to face off in a battle of wits. Do you have the intellect to become the champ?
Controls:
Mouse click to progress the text and make selections.
Mouse wheel scrolls through selections.
M to toggle audio.
Inspired by The Secret of Monkey Island.
Music generated with cgMusic.
Sound effects generated with bfxr.
Controls:
Mouse click to progress the text and make selections.
Mouse wheel scrolls through selections.
M to toggle audio.
Inspired by The Secret of Monkey Island.
Music generated with cgMusic.
Sound effects generated with bfxr.
| Web (HTML5) | http://www.zkatz.com/games/LD32/ |
| Source | http://www.zkatz.com/games/LD32/RingRetorter.capx |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=14357 |
Ratings
| Coolness | 85% | 2 |
| Overall | 3.70 | 137 |
| Audio | 3.21 | 276 |
| Fun | 3.76 | 103 |
| Graphics | 3.56 | 272 |
| Humor | 4.25 | 9 |
| Innovation | 3.15 | 518 |
| Mood | 3.49 | 170 |
| Theme | 4.19 | 41 |
The idea reminds me of the idea behind my game for LD 30, "Friendly Baubles". Had to connect friends from your different "worlds" by matching up their dialog and shooting them at each other. (Dumb game, but the idea was fun to work on, anyway.)
I loved that the insult wasn't a 1 to 1 ratio. Some of them could be used against several remarks- Nice touch!
I could play this for hours if it had more enemies :P I had great fun (And maybe you earn a few cheap points from the nostalgia rush I got from it :P )
Great job!
It is a good idea using insults as weapons and I contemplated doing it in my game. I'm glad I didn't so I could enjoy all the more your own game.
It's almost a shame there are only 3 opponents, but it was really a fun time playing for me.
I even saw what you did with the blue/yellow dress on your coach ^^
I believe, some of the comments about the retorts come from the language barrier. I knew what you meant, because we share French, but I also knew some of them weren't correctly spelled or written (You're =/ Your, etc...)
It is also, I guess, a matter of personal preference, when sometime I chose an insult, saw I was getting pounded for it, and yet thought "I liked my answer/retort though" ^^
Mechanically otherwise, I believe everything was there, it was clear whether the retort hit the mark or not and what was the situation in the fight.
I managed a 12/16 retorts in my first try which made me enjoy the game all the more.
Good job in making that entry in 48 hours, don't forget to post about it in your own topic in the forums ;)
Did you listen to the Frog Fractions soundtrack? The bit about the History of Boxing? It fits this *perfectly* :) https://www.youtube.com/watch?v=qIlTJIJS8p0
The background music stopped at one point though, perhaps it wasn't looping? I was fiddling with my phone while playing the game, so I'm not sure how long I was sitting there. (I liked that you didn't add additional pressure with time limits btw) felt appropriate given how many options were present.
I also liked the decision to keep all the potential responses in a list and just have you choose from them. Since there weren't a ridiculous amount of them, it was manageable to choose from, and I also found it interesting how certain lines were re-usable.
I also loved how smoothly the narrative transitioned when I lost my second fight. It all felt very natural moving along to the next fight (winning btw) and then getting the final results.
I honestly don't have much to gripe about with this game. It's very well executed overall and literally the only problem I noticed was the background music cutting out after sitting there for who knows how many minutes.
If you were to expand on this concept and add more content THEN you might need to consider pairing down the selection list of options to a handful for each retort, randomizing the "wrong" options.
I also just realized this was a Compo entry, jeez man great job. Very clean execution for such a tight deadline.
Fun innovative game. Also has a distinct but good style. Well done.
The insults were funny and so was the rest of the dialog. Tutorial sequence was great.
I did notice some of the retorts were too similar to the MI ones.
It was hard to tell if you got the right insult or not (the visual cue of moving slightly forward wasn't strong enough).
By the way, I also made a game inspired by this MI puzzle, and I think your dialogs are better, good work :)
In further testing, if you found that a retort could work for a few different insults, then maybe give that one partial credit, so that the player doesn't feel like they're just trying to figure out your thought process.
Thanks for sharing and congrats on finishing! :)
Point taken, and I was on the fence about it. I only put the "bitch" retort in there to be a response to an insult referencing a dog. Otherwise, I would not have included it. Thanks for playing.
Graphics, audio and gameplay all complement each other very nicely and I enjoyed this a lot.
Really fun and funny game, gotta love some insult battles, good job!
Interesting use of the theme. Great entry :))
The art and music are awesome too! :D
I have fond memories playing The Secret of Monkey Island, you managed to capture to sword-fighting mechanics perfectly.
Guy 1: "You fight like a dairy farmer."
Guy 2: "How convenient: you fight like a cow."
Guy 3: "Yikes, Guy 1 is sucking more than usual."
Maybe that way, your decisions has more weight on them.