Sheep by Cstudios
IMPORTANT: this game is not finished. Its full of bugs and glitches. We did not had the time and the energy. At this moment you can play 4 levels. It can be played trough, however some parts are not intuitive as they should be. You need to play around.
HOW TO PLAY: you need to add a set of instructions (you can add more than 6) to shoot the targets and explode at the target area. The explosions area:
lvl0 - in the building
lvl1 - on the top of the tower
lvl2 - the red container in the end of the hangar
lvl3 - anywhere. the level is not finished
THE STORY in short: You are a robot programer, given the task to stop the occupant brainwashing the people. However later you realize, that your activities are financed by the enemy and the occupants are the rightful inhabitants of your country. In the last attack by you, was target against yourself. So in the end while fighting the "sheep" thinking people, you realize that you were the one brains washed. But its to late.
The story is not totally present in the game... due to lack of time.
The list of known bugs:
-the cut-scene pictures are misplaced
-sometimes the cut-scene skips itself
-the jumping and shooting animation don't work on the robot
-the seconds level lighting changes after the restart
-the restart screen buttons are not skinned
-in the 4th level the soldiers are not shooting
-on the second level, you can not move from the elevator, just explode on the top
---------------------------------------------------------------------
-------------------------HINT!---------------------------------------
---------------------------------------------------------------------
add this to your instructions and you pass the first level!
lvl0 - move; move; move; move; jump; shoot; move; shoot; 9 x move; explode;
HOW TO PLAY: you need to add a set of instructions (you can add more than 6) to shoot the targets and explode at the target area. The explosions area:
lvl0 - in the building
lvl1 - on the top of the tower
lvl2 - the red container in the end of the hangar
lvl3 - anywhere. the level is not finished
THE STORY in short: You are a robot programer, given the task to stop the occupant brainwashing the people. However later you realize, that your activities are financed by the enemy and the occupants are the rightful inhabitants of your country. In the last attack by you, was target against yourself. So in the end while fighting the "sheep" thinking people, you realize that you were the one brains washed. But its to late.
The story is not totally present in the game... due to lack of time.
The list of known bugs:
-the cut-scene pictures are misplaced
-sometimes the cut-scene skips itself
-the jumping and shooting animation don't work on the robot
-the seconds level lighting changes after the restart
-the restart screen buttons are not skinned
-in the 4th level the soldiers are not shooting
-on the second level, you can not move from the elevator, just explode on the top
---------------------------------------------------------------------
-------------------------HINT!---------------------------------------
---------------------------------------------------------------------
add this to your instructions and you pass the first level!
lvl0 - move; move; move; move; jump; shoot; move; shoot; 9 x move; explode;
Ratings
| Coolness | 84% | 2 |
| Overall(Jam) | 2.61 | 968 |
| Audio(Jam) | 2.98 | 417 |
| Fun(Jam) | 2.05 | 1033 |
| Graphics(Jam) | 2.91 | 700 |
| Humor(Jam) | 1.77 | 917 |
| Innovation(Jam) | 3.00 | 573 |
| Mood(Jam) | 2.50 | 860 |
| Theme(Jam) | 2.60 | 914 |
I also liked the music and sound
With the fail and retry concept it should be nice to not clear our board each time, when we have to make 20 enter each time it's long... And we dont know if the elevator will be 12 or 14 waiting time. ;)
Anyway, the atmosphere was also pretty cool, good job!
otherwise nice concept, just needed a little better implementation i.e. view distance, I know it's kind of a trail and error game but that's not really fun that's just punishing the player and wasting their time if they have to watch this little bit play out then re put in a bunch of clicks just to get one click further.
cool aesthetic and I liked how the little tanky dude bobbed up and down.
This game would really benefit from giving the player a way to move their view around the level, or making the length of movements a bit more obvious. That way the player can plan things out more. Alternatively, try to design levels that fit in one screen.
Other than than I found both the graphics and audio to be really impressive. With a bit of polish on the mechanics this could become something special. :)