Shield of Light by rmc

[raw]
made by rmc for LD32 (JAM)
Reflect the light with your shield to kill the ghosts

Ratings

Coolness 59% 3
Overall(Jam) 3.19 535
Audio(Jam) 3.38 232
Fun(Jam) 2.93 602
Graphics(Jam) 3.06 627
Humor(Jam) 2.38 754
Innovation(Jam) 3.72 138
Mood(Jam) 3.31 343
Theme(Jam) 3.94 120

Feedback

Moraleidahgo
21. Apr 2015 · 01:38 UTC
Really cool idea, but I felt like the difficulty scaled too fast in the beginning and then it flattened. If there's any intention to keep working on the game after the jam you might wanna introduce more enemies and mechanics.
Smiley
21. Apr 2015 · 15:59 UTC
the music sets a great mood and a nice take on the theme :)
RyanNielson
22. Apr 2015 · 01:56 UTC
Great idea, can't say I've seen a game use light like this in this style of game before. I think it scales a bit too fast though, and maybe more player damage or more obvious enemy health would help. Perhaps some powerups to help the player control the light source.
Cheshyr
22. Apr 2015 · 18:33 UTC
dfficult game, but really clever mechanic. i liked it. audio was great too. well done.
SmilingCat
22. Apr 2015 · 18:37 UTC
very cool game mechanic, one of the best light-based games I've seen in this event. Great job!
Taldius
22. Apr 2015 · 18:38 UTC
Nice idea, it remind me of the mirror shield in Zelda. The only problem is that the game gets boring after some time.
Anyway, good job!
2R
22. Apr 2015 · 19:44 UTC
You created really cool game :)
nonetheless
22. Apr 2015 · 19:45 UTC
Great idea and it's really hard :)
reiknight
22. Apr 2015 · 19:49 UTC
That scalated quickly, I had like 8~9 monster at second 50. Nice survival and nice use of the theme.
rudra
22. Apr 2015 · 19:51 UTC
Very cool game :) Nice mechanics used
Dhim
22. Apr 2015 · 19:54 UTC
Way to hard for me, I lasted 1'41 :(
I liked the concept, the round and confined space, the audio and the background graphics.
Didn't like :
- I can't go through create nor shine the light but monster can.
- I felt I was way to slow to do an avoid strategy or to reach the light in time, sometimes the light moved far away and monster cornered me without no way for me to escape.

Upgrades (speed, life, larger shield...) would make a nice addition to the game.
HotBoxGames
22. Apr 2015 · 21:23 UTC
Love the concept, really neat top down game - with an interesting take on 'Unconventional Weapon'. Could see this advancing with further levels and different light patterns (and maybe even types?).

Found it got a bit too hard too quick, I wasn't able to get enough time in the light to kill the enemies and when kiting seemed to work, they spawned in front of me xD

Managed to get 42 kills, was good fun :)
Tiago Ling Alexandre
22. Apr 2015 · 21:42 UTC
Nice core mechanic! Also great music and general mood of the game. I think it needs more variation, both in enemies and obstacles - it gets easy fast!
inappropriatebeeguin
23. Apr 2015 · 12:33 UTC
good overall concept and great moodsetting! my two suggestions would be to avoid 'endless survival' as your base game. it doesn't really push the player to keep going to finish something. and the lightbeam mechanic could have taken into account the angle of the incomming light to make it a more realistic simulation of reality.
Kevlanche
23. Apr 2015 · 18:11 UTC
It's remarkable how close this game is to one of the ideas my group had while brainstorming at the beginning of this LD :-)

The game plays great, and both graphics & sound are excellent. Theme adaptation is perfect! Perhaps it got a little to difficult early on though. Add a few more easy waves at the beginning and you've got yourself a solid game!
Miltage
23. Apr 2015 · 19:46 UTC
Nice idea. I would make it so that your beam would be weakened depending on your angle to the light source, and you wouldn't be able to shine a beam at all if you weren't facing the light source.
Tselmek
25. Apr 2015 · 16:24 UTC
Great mechanics, you might wanna change the frequence the light changes place and give it a little more time in between. Good job!
Skiddings
25. Apr 2015 · 17:09 UTC
Simple buy it works really well!
The ghosts might have a little bit too much health though.
Shivur
02. May 2015 · 23:55 UTC
Very good concept. With some balancing with the ennemy spawn rate, life points and rate the light change it will be perfect.
Shivur
02. May 2015 · 23:58 UTC
Very good concept. With some balancing with the ennemy spawn rate, life points and rate the light change it will be perfect. It should be possible to kill a least 1 ennemy each time the light change.
jshaffer94247
10. May 2015 · 18:16 UTC
Cool idea. Took me a while to figure out how to move; an info screen would be helpful. Or, consider putting up the tips as the countdown? Anyway, once I got it, I was still bad but the music & atmosphere made it enjoyable. I suggest starting with a super easy level to get controls worked out.