Kukulkan's Phantom by CMangas
In Kukulkan's Phantom you're an archeologist set to find a mysterious room inside El Castillo of Chichen Itza.
Kukulkan's Phantom is the first game we have made for a Ludum Dare. We tried to use the GB original aesthetic, though the result it's not very accurate due to time constraints.
Team:
Mangas - Design and Coding.
Wardamo - Graphics, Design and Coding.
PS: Audio is copyright-free and not ours.
Kukulkan's Phantom is the first game we have made for a Ludum Dare. We tried to use the GB original aesthetic, though the result it's not very accurate due to time constraints.
Team:
Mangas - Design and Coding.
Wardamo - Graphics, Design and Coding.
PS: Audio is copyright-free and not ours.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
Great game simple puzzles, had fun with this.
I enjoyed the aesthetic and the controls, the puzzles were pretty good too. Failing and going back to the start each time was a pain on the poison one, however.
I like so much the aesthetic and the dynamic puzzles. I hope that this game can be fully realiced. Good job guys!
And i kinda desiged for ending like this one)
I might've moved the solution to the 9 tile puzzle a bit, because I just didn't connect the hint before the gate 1, with the puzzle behind gate 1. Beyond that, this was really engaging and fun to play.
It was cool that there was a seperate cursor to denote actions that you could do, but for me my normal cursor didn't disappear, which made it look kind of weird. The graphics were good, I liked the sounds, the music fit, and the gameplay was great. I also thought it was a nice addition that you had to back-track to find the answer to the J puzzle.
There isn't really anything bad that I can think of for this game, but it was sort of short. I understand that you had to make this game in a really small time period though.
Also, there is a bug that the tiles don't snap into place correctely in the tile matching puzzle. They're like 1 or 2 pixels off, but it bothers me a bit.
My only problem was the already mentioned repeating of already solved puzzles because you died somewhere and not getting the idea behind some puzzles and bruteforcing them.
Either way, well done. The game didn't feel unfinished :)
I love quests and this turned out to be quite interesting)
However the difficulty of the puzzles is not constant. I would like increase in complexity. Then the last riddles are generally the simplest)
A sample of the wonderful game Ludum dare)
Ultra-retro style graphics which I actually liked, an excellent atmosphere and a cruel ending.
My only complaints are those which have been mentioned already - the hint for the 9 tile puzzle was hidden a little too well (I've only noticed it on the second playthrough), and slightly glitchy puzzle pieces.
Also, it's short. I want a little more! :)
Excellent entry, one of the best pleasant surprises for me so far.
Also, in the mosaic puzzle, you can put two tiles on the same slot, which really throws you off. And sometimes, for me, you couldn't pick them back up except for a super tiny sliver on the very bottom of the tile.
Not trying to be negative! Just pointing out some little things because the whole package was so polished!