Animal Jousting by SimianLogic
ANIMAL JOUSTING
========================
Animal Jousting is a party-style card game for 3-5 players. There are 5 types of cards:
Mount -- your jousting vehicle. Can be S/M/L and gives you POWER.
Rider -- S/M/L, can only ride on mounts their size or BIGGER. Riders have 1/2/3 INTELLIGENCE, as well as a weakness and a strength.
Weapon -- Requires 1/2/3 Intelligence. Grants POWER. Will be of damage type Poking/Distracting/Food
Draw -- drag onto the discard pile to draw more cards
Buff -- single-use combat buff
If your character is weak to your opponent's weapon, you get -3 POWER.
If your character is strong to your opponent's weapon, you get +3 POWER.
If your opponent is strong to your weapon, they get +3 POWER.
If your opponent is weak to your weapon, they get -3 POWER.
MAY THE BEST JOUSTER WIN
(Sadly we ran out of time before getting the actual joust animation working, but the game should be playable and winnable).
Design/Code: @SimainLogic
Art/Animation: @ArtGuyStanley
Music: @Atlas30577
========================
post-compo fixes: just a few crashes and typos. memory is kinda leaky (I think it's the tween engine I use), so I lowered the win condition to 7 wins instead of 10
BONUS: added a post-compo print & play version into our github repo just for fun: https://github.com/SimianLogic/ld32-animaljousting/blob/master/card_exports/Animal%20Jousting%20Printables.pdf
========================
Animal Jousting is a party-style card game for 3-5 players. There are 5 types of cards:
Mount -- your jousting vehicle. Can be S/M/L and gives you POWER.
Rider -- S/M/L, can only ride on mounts their size or BIGGER. Riders have 1/2/3 INTELLIGENCE, as well as a weakness and a strength.
Weapon -- Requires 1/2/3 Intelligence. Grants POWER. Will be of damage type Poking/Distracting/Food
Draw -- drag onto the discard pile to draw more cards
Buff -- single-use combat buff
If your character is weak to your opponent's weapon, you get -3 POWER.
If your character is strong to your opponent's weapon, you get +3 POWER.
If your opponent is strong to your weapon, they get +3 POWER.
If your opponent is weak to your weapon, they get -3 POWER.
MAY THE BEST JOUSTER WIN
(Sadly we ran out of time before getting the actual joust animation working, but the game should be playable and winnable).
Design/Code: @SimainLogic
Art/Animation: @ArtGuyStanley
Music: @Atlas30577
========================
post-compo fixes: just a few crashes and typos. memory is kinda leaky (I think it's the tween engine I use), so I lowered the win condition to 7 wins instead of 10
BONUS: added a post-compo print & play version into our github repo just for fun: https://github.com/SimianLogic/ld32-animaljousting/blob/master/card_exports/Animal%20Jousting%20Printables.pdf
| Source | https://github.com/SimianLogic/ld32-animaljousting |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=15570 |
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.73 | 136 |
| Audio(Jam) | 3.33 | 252 |
| Fun(Jam) | 3.38 | 270 |
| Graphics(Jam) | 4.21 | 103 |
| Humor(Jam) | 4.03 | 35 |
| Innovation(Jam) | 3.79 | 110 |
| Mood(Jam) | 3.49 | 217 |
| Theme(Jam) | 4.13 | 49 |
My only gripe is a couple of bugs that I've experienced related to cards that get stuck somehow and can't be moved later. Also, the remaining players turns are way too fast, so at times you can lose track of the game sequencing.
Other than this, a really solid entry. (and funny! Have you considered adding some animal sound effects for a hypothetic post-compo version?)
Awesome job!!