Sugar Shot by Anakiro

[raw]
made by Anakiro for LD32 (JAM)
Sugar Shot is a small game where a small girl jumps around a candy land throwing spoons at unsuspecting cupcakes to score points!

I know the movement doesn't work as well as I'd like. Jumping in particular is something I spent a few hours on and ended up having to roll back. D:

Unfortunately I don't know how controls (or even zip files!) work on Linux and Mac, but I felt I should include a build if I was able to. I've also gone with Unity Player for the web version, it seems to work well in Internet Explorer.

==Controls==
L-Mouse - Fire
A+D - Left+Right movement
Space - Jump

==Win/Lose Conditions==
Win - Reach the candy cane at the right side of the level
Lose - Your hearts are reduced to 0

==Credits==
Player - https://www.assetstore.unity3d.com/en/#!/content/18705
Cupcakes - http://strawbellycake.deviantart.com/art/Cupcake-Vector-331554074
Other Graphics - http://www.kenney.nl/
Background Music - http://www.freesound.org/people/luckylittleraven/sounds/218348/
Spoon Shoot Sound - http://www.kenney.nl/
Cupcake Death Sound - http://www.freesound.org/people/deraj/sounds/202230/
Collectible Sound - http://www.freesound.org/people/Timbre/sounds/221683/

Feedback

plokdev
20. Apr 2015 路 19:15 UTC
The overall atmosphere is cute, but the game could use some bug fixing. I seem to have "won" the game (Unity-chan did a little dance), and then...nothing. I don't know whether I actually won, what happened to cause this, or how to restart the level. If the bugs get fixed and the player was given more information, this could be a cute little game.
馃帳 Anakiro
20. Apr 2015 路 19:20 UTC
Thanks for that! I added a note in the description about the win/loss conditions. There's not actually a way to restart the level short of closing the game and opening it again.
eott
20. Apr 2015 路 19:22 UTC
Let's start with the best part of this game: It's finished. No seriously, don't get me wrong. That's what Ludum Dare is all about: Finishing a game. You should be proud that you started to make a game and have seen it to the end.

That being said, the controls need to be much more responsive to player input, which is important for platformers.

The game is also a bit short, but that's as much a result of being created in a very limited timeframe as it is of anything else.

Overall, don't be disappointed if you feel like you only got the participation medal. Don't tell the winners, but that medal is far more important than the other ones.
Hyoga-3D
21. Apr 2015 路 02:10 UTC
A bit simple, but cute game :)
chipcaramel
21. Apr 2015 路 11:42 UTC
It's a good start!
nassi
21. Apr 2015 路 21:16 UTC
It is indeed quite a simple game. I think eott summed it up pretty nicely.
pvwradtke
24. Apr 2015 路 03:17 UTC
OK, the game needs more work after the jam, but it's a nice start. I liked the look, and the character animation is very fluid. However, the physics feels strange, the girl jumps too high and takes too long to go up and down (feels like the game is set on the moon).
TyrusPeace
30. Apr 2015 路 04:38 UTC
Good star. Super unfortunate weapon placement though. ;)

(John McBryan)