Toby the Reckless Giant by amras0000
|---------CONTROLS-------------------------------------------------|
WASD - move
Hold/drag LMB - pick up trees/buildings under cursor
Hold RMB - charge up throw
Release RMB - throw all held objects towards mouse cursor location
mousewheel - zoom
Esc - options menu
Esc while aiming - cancel throw
|------------------------------------------------------------------|
--mechanics--
throw things at other things to do damage
buildings do a lot more damage to big spiders than trees do
Pretty much everything in the game respawns eventually, so go nuts.
A physics-based top-down flinging-buildings-at-monsters-them-up.
Toby has woken to find his once-friendly villages overrun with spiders. To save the villagers, Toby grabs their houses in a desperate attempt to kill the spiders before he himself is killed.
WASD - move
Hold/drag LMB - pick up trees/buildings under cursor
Hold RMB - charge up throw
Release RMB - throw all held objects towards mouse cursor location
mousewheel - zoom
Esc - options menu
Esc while aiming - cancel throw
|------------------------------------------------------------------|
--mechanics--
throw things at other things to do damage
buildings do a lot more damage to big spiders than trees do
Pretty much everything in the game respawns eventually, so go nuts.
A physics-based top-down flinging-buildings-at-monsters-them-up.
Toby has woken to find his once-friendly villages overrun with spiders. To save the villagers, Toby grabs their houses in a desperate attempt to kill the spiders before he himself is killed.
Ratings
| Coolness | 56% | 3 |
| Overall | 2.58 | 1012 |
| Audio | 2.83 | 480 |
| Fun | 2.61 | 883 |
| Graphics | 3.39 | 352 |
| Humor | 2.33 | 756 |
| Innovation | 2.74 | 792 |
| Mood | 2.66 | 777 |
| Theme | 3.16 | 715 |
Graphics are serviceable, rather liked the tune playing in the background.
Getting stuck in the corner is the worst, there should be a way out of that.
:D nice entry!
Neat art style!
Ultimately, I think you need a better tutorial system guiding the player how to play the game. No shame, though: I know it's hard to put that together in such a short amount of time.
Other changes I recommend: make everything react faster! For example, make the giant move faster. Give the player a sense of control by providing them enough speed to feel satisfied with what they're working with. I also using camera shakes, especially if we're talking about an earth shattering giant.
Nice work.