Gravitron by Zener
Gravitron is the weapon of choice of every space adventurer. It allows you to levitate any kind of objects.
Story: "Alarms ringing! Beep beep beep
You wake up abruply from hibernation.
Something struck the ship and
caused a fuel leak.
Now te only option is to get into
an unknow space station,
grab some power cells and
escape before anyone notices
your presence."
Controls:
-Use cursor keys or pad.
-Up or Space to jump
-Left control key to fire gravitron.
Tools Used:
-Unity3D & monodevelop for code
-PaintShopPro for gfx
-Tilestudio to edit the levels
-Sfxr for the soundFX
-Music generated with MIDI Random Trance Music Generator. (http://www.anticulture.net/MusicGenerators.php)
-Music edited with Audacity
Story: "Alarms ringing! Beep beep beep
You wake up abruply from hibernation.
Something struck the ship and
caused a fuel leak.
Now te only option is to get into
an unknow space station,
grab some power cells and
escape before anyone notices
your presence."
Controls:
-Use cursor keys or pad.
-Up or Space to jump
-Left control key to fire gravitron.
Tools Used:
-Unity3D & monodevelop for code
-PaintShopPro for gfx
-Tilestudio to edit the levels
-Sfxr for the soundFX
-Music generated with MIDI Random Trance Music Generator. (http://www.anticulture.net/MusicGenerators.php)
-Music edited with Audacity
Ratings
| Coolness | 46% | 1436 |
| Overall | 3.96 | 49 |
| Audio | 3.52 | 137 |
| Fun | 3.68 | 134 |
| Graphics | 3.80 | 162 |
| Innovation | 3.72 | 165 |
| Mood | 3.56 | 141 |
| Theme | 3.28 | 608 |
It can't be call it a 'weapon' since it's not attacking anything. But you can see the potential in the game. Adding some enemies and maybe they get destroyed by getting hit with the boxes falling over them.
I got stuck on the dark level.
But nice game, especial the way you used the theme.
The physics for the player also feel very physics-game-ish and glitchy (think QWOP) instead of tight, and the completely dark level was frustrating. I wanted to use the awesome puzzle mechanics instead of sitting close to the screen and staring, looking for black spaces. :(
Jumping was difficult because of the physics and landing momentum. Perhaps some of that was intended to let you squeeze between blocks, but I feel avoiding squeezing between blocks might be best, even if it takes a bit of redesign.
That said, I beat the game. Great concept (even if not really fitting for this theme), great potential, good graphics. I really like that even distant blocks highlight when you levitate them.
Other than collisions being a little off, I'd say it's quite polished.