Internet Argument Simulator by Jessica Hayley

[raw]
made by Jessica Hayley for LD32 (COMPO)
Ever wanted to know what it was like to hold an argument on the internet? Look no further!

Keep shouting curses at people until they give in to your obviously superior opinion! (Hint: it'll never happen)

Made with Elm

Ratings

Coolness 41% 1634
Overall 3.21 512
Fun 2.74 822
Humor 3.57 154
Innovation 4.04 49
Mood 3.15 367
Theme 3.67 284

Feedback

Ovidios
19. Apr 2015 · 23:05 UTC
I really liked the idea and anwsering was fun at first but then, no matter if I sweared or not, the difficulty rapidly increased and I found myself not thinking about anything more than the amount of curse words I use...

Furthermore, can you actually affect how much hate you get? Without typing anything I ended up with ~75% hate when I lost, wich doesn#t really make sense...

Great idea and a nice and polished design but I feel like my input should be more relevant so that I don't just sit here spamming curse words.
DarkMeatGames
20. Apr 2015 · 02:23 UTC
LOVED the idea, but it was a bit hard to understand how everything works. Would love to see this hooked up to real people talking. I wonder how long this would survive the Turing test?
Move127
20. Apr 2015 · 02:25 UTC
Very interesting idea. Didn't think I'd enjoy playing a game about arguments on the internet.
WhiteVoidia
20. Apr 2015 · 02:27 UTC
@Ovidios: I didn't put enough effort into making it ramp up logically, so right now people only become more angry based on time

@DarkMeatGames: Thanks for the feedback! I wonder if people would still play if we made it so people actually posted the things that they say in-game on their Twitter :D
winmac32
20. Apr 2015 · 02:30 UTC
I love the idea. Very funny at first.

Unfortunately, to make this more fun you need language recognition, which is still relatively bleeding-edge as far as CS research goes.

For example, what defines an insult? It's not just all caps or swear words. This is relatively difficult for a computer to figure out. Perhaps you could associate words with "negativity levels" and amalgamate a number representing the net negativity of a sentence. But that doesn't define an insult, and more cleverly worded phrases would get missed.

A system like that is difficult to implement in the first place, never mind 48 hours. xD
WhiteVoidia
20. Apr 2015 · 02:35 UTC
@winmac32 yeah I tried to make it as robust as I could within such a short time frame. I ended up having major swears, minor swears, and negative words that all combine into an overall score level for the text. But it's almost impossible to define all of the negative things that could be said. I would've gone into linguistic analysis if I had time, heh :P
micahcowan
21. Apr 2015 · 03:15 UTC
Bonus point for writing it in Elm. If I feel adventurous I may try to use it in a future LD. :)
snade
21. Apr 2015 · 11:25 UTC
Genius!
gamehelp16
22. Apr 2015 · 14:59 UTC
:)
Pajama-Llama
28. Apr 2015 · 11:29 UTC
Quite the original idea, quite refreshing to play. I did however end up just mass typing curse words in order to keep my sanity up instead of actually thinking about what I'm writing. Overall though, good job!
Pat Kemp
29. Apr 2015 · 15:45 UTC
Great concept! I actually found myself feeling kind of backed into a corner after I'd pissed off a lot of people. I wasn't clear on the underlying system, but it provoked an emotional response nonetheless. Good work!
TailyILoveYou
29. Apr 2015 · 15:53 UTC
Neat little game, there should've been bonus points for talking in all caps :P
tininsteelian
29. Apr 2015 · 16:33 UTC
Neat idea!
Pierrec
01. May 2015 · 20:07 UTC
Haha
I started the game, a few people began to talk, and in the same time my smartphone started to vibrate, like if I was getting Twitter notification. It blew my mind. For a moment I really thought what I was writing on your game was published on my twitter or something.