Not Nice Knight by chromebookbob
This is a text adventure with some animated characters.
You are a knight, you are in a dungeon without anything but a book containing biographies of all the monsters you will meet before you leave. Use your wit, and nastiness to make each one cry and you may see the light of day again.
I encountered a few challenges along the way, the first was that I missed about 8 hours of the jam because of school. I had to work with twine 2.0, which I have done before, but it is a fairly new piece of software so it isn’t amazingly documented. I would have liked to be able to change the background colour towards the end of the game but limitations in CSS meant I couldn’t. I also had some trouble animating my monsters in photoshop as I was live streaming and using a pen tablet which was rather taxing on my laptop. I also had some trouble with embedding the game (I lost formatting and fonts) so it's download only at the moment.
For the best experience, play the windows version, although running the html is fine too (and cross-platform).
The download links lead to itch.io, click download now at the bottom and then "take me to the downloads".
The Unconventional Weapon is that you have to be mean!
For those who are looking for an *easy* way to restart, if you are in a browser (not in the windows version) you can simply refresh the page to restart.
My first Ludum Dare ever!
Made with Twine 2.0
Thanks for playing.
Postmortem: http://ludumdare.com/compo/2015/04/20/not-nice-knight-postmortem/
You are a knight, you are in a dungeon without anything but a book containing biographies of all the monsters you will meet before you leave. Use your wit, and nastiness to make each one cry and you may see the light of day again.
I encountered a few challenges along the way, the first was that I missed about 8 hours of the jam because of school. I had to work with twine 2.0, which I have done before, but it is a fairly new piece of software so it isn’t amazingly documented. I would have liked to be able to change the background colour towards the end of the game but limitations in CSS meant I couldn’t. I also had some trouble animating my monsters in photoshop as I was live streaming and using a pen tablet which was rather taxing on my laptop. I also had some trouble with embedding the game (I lost formatting and fonts) so it's download only at the moment.
For the best experience, play the windows version, although running the html is fine too (and cross-platform).
The download links lead to itch.io, click download now at the bottom and then "take me to the downloads".
The Unconventional Weapon is that you have to be mean!
For those who are looking for an *easy* way to restart, if you are in a browser (not in the windows version) you can simply refresh the page to restart.
My first Ludum Dare ever!
Made with Twine 2.0
Thanks for playing.
Postmortem: http://ludumdare.com/compo/2015/04/20/not-nice-knight-postmortem/
Ratings
| Coolness | 87% | 2 |
| Overall | 3.47 | 281 |
| Audio | 2.88 | 452 |
| Fun | 3.25 | 392 |
| Graphics | 3.04 | 558 |
| Humor | 3.75 | 98 |
| Innovation | 3.48 | 295 |
| Mood | 3.67 | 95 |
| Theme | 3.96 | 111 |
And I like when people design their twines.
Good story.
Also I really like the overall mood of the game.
My only complaint is that it is a little predictable so it is quite easy.
Loved the writing, but would be nice if one wrong answer didn't result in an instant game over.
The game was a fun one and has an interesting morale. In fact, you as a player become the real monster and even redeem yourself, how nice! The graphics and music both fit the theme very much and I really enjoyed playing the game. And tears as currency/weapon? Loved it! Looking forward to the sequel :)
Got some issue with the win version (no sound and missing graphics), but the html one works perfectly fine.
Your writing is alot better though, so good job.
- the music helped the mood
- the graphics are weird but they work
- the dialogue is funny
how this game could be even better imho:
- more still images less animation. the graphics are so abstract anyway i don't think animation helps here
- more roadblocks that don't kill you. so you could go from room to room for a few rooms and engage multiple monsters without necessarily getting eaten or getting past.
+ well designed monster characters
- not really challenging
- no restart option in the end
Of course the setting could've been deeper and the story more elaborate, but it was quite nice even as is.
Short and not to hard, which is good on a last evening of Ludum Dare, the graphics I wasn't so sure about when I same them little, but I like them.
Funny, nice story and most original I've seen.