ChromaGun by lochmann-apps
The unexpected weapon in ChromaGun is color!
Your ChromaGun fires in one of 3 available colors:
- red
- yellow
- blue
You can shoot at objects like walls or enemys and colorize them.
Colorizing a yellow wall blue leads to a green wall.
Red opponents are attracted by red walls, yellow opponents by yellow walls and so on.
When the emeny blobs fall into pits, you're able to walk over the pit.
Special feature:
Online level editor!
Build own levels and directly test them inGame:
http://chromagunapi.lochmann-apps.de/levels
Follow us on twitter:
https://twitter.com/pixel_maniacs
Steam Version:
http://store.steampowered.com/app/408650
Good luck to all participants, we had a great time building games with you guys!
Your Hydra Apps-Team
Your ChromaGun fires in one of 3 available colors:
- red
- yellow
- blue
You can shoot at objects like walls or enemys and colorize them.
Colorizing a yellow wall blue leads to a green wall.
Red opponents are attracted by red walls, yellow opponents by yellow walls and so on.
When the emeny blobs fall into pits, you're able to walk over the pit.
Special feature:
Online level editor!
Build own levels and directly test them inGame:
http://chromagunapi.lochmann-apps.de/levels
Follow us on twitter:
https://twitter.com/pixel_maniacs
Steam Version:
http://store.steampowered.com/app/408650
Good luck to all participants, we had a great time building games with you guys!
Your Hydra Apps-Team
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.41 | 346 |
| Audio(Jam) | 2.77 | 511 |
| Fun(Jam) | 2.96 | 580 |
| Graphics(Jam) | 3.36 | 482 |
| Humor(Jam) | 2.59 | 646 |
| Innovation(Jam) | 3.73 | 131 |
| Mood(Jam) | 2.98 | 575 |
| Theme(Jam) | 3.93 | 122 |
And sometimes enemies stuck in doors and i can't pass through...
Thanks for your feedback! Yeah, the beginning and the instructions are really missing, you'r right.
You can see which color is currently selected in the weapon-model, but I guess this isn't obvious enough.
The graphics (enemies, models, level texturing) and sound fit well together with the concept of the game, which I think goes really more into the abstract-side of games.
More styles for the stages and a little bit of a change on the "colour is mightier than the sword" thing would make it even nicer, though, but the overall experience on the concept you've build is awesome already. :D
The bubbling color fountains worked well in that I wanted to stay far away from them. I'd love to play an updated version of this game if you continue working on it!
Sometimes it gets a bit too dark to see, I think you could have brightened things a lot more. Maybe it's got to do with the filters you slapped on. (Aberration is awesome in free unity I agree :P)
The way the blobs moved slowly then charged super fast when it moved into a hole was weird.
ARRGH WHY IS THE MOUSE NOT LOCKED TO THE GAME
How do the blobs actually move towards colours? It seems like there's a weighted system of it finding an average spot between all walls of the colour it's attracted to? It's not very intuitive, and caused them to just plain get stuck, while you have to go paint them and some other wall another colour to get them moving - which I understand is part of the puzzle, but seems lanky and inelegant, as you'll end up spamming all the walls. And then they eventually all turn black, and that sucks.