The Great Sphinx Pyramid by Alphish
Venture into the Great Sphinx Pyramid and uncover the mysteries hidden in its depths. Utilize various mechanisms along the way, find the artifacts spread across and discover the greatest invention of that time.
...it's not like you have any other options, since the highly powerful kitten running the place got veeeery lonely for all these years, and will seek to make the most of your visit.
Made by me for Ludum Dare. The mechanics and the content used in the game were all made in the Jam time, except for some basic file-reading code from Data Toolkit asset of mine.
The Jam version contained only 3 levels, while the most recent post-Jam version has 6 of these. Generally, I'd prefer if you wrote your feedback based on the post-Jam one. ^^'
...it's not like you have any other options, since the highly powerful kitten running the place got veeeery lonely for all these years, and will seek to make the most of your visit.
Made by me for Ludum Dare. The mechanics and the content used in the game were all made in the Jam time, except for some basic file-reading code from Data Toolkit asset of mine.
The Jam version contained only 3 levels, while the most recent post-Jam version has 6 of these. Generally, I'd prefer if you wrote your feedback based on the post-Jam one. ^^'
I think maybe some kind of diagonal arrow to communicate diagonal jumps are possible would help perhaps? All in all good job.
The idea is interesting. You try toplay with different level of plateform in the last room.
It's a good work since it was done during a jam!
Congrats!
I generally like the idea. I also like the general aesthetic. I think you needed some more contrast between the different height levels, or perhaps a more defined edge around the edges of each level, because I struggled with that slightly.
That last puzzle in the post-Jam version was great. I was stuck for ages before I realised it was my first few moves that were messing me up. It was pretty satisfying to solve. :-)
Puzzle were good. The last one is the best one.
It lacks a little contrast sometimes. And sound.
The text is nice too.
I admit that the game at the moment isn't particularly polished (which shows e.g. with the stairs bug). Generally, this Jam I focused more on some very specific set of features (including the jumping, the blocks and some other things that haven't made it to the game proper), to check if I could pull them off. I might need to think more about how to handle the unclear blocks height (maybe having the walls and floors autoconnected to a single whole, rather than being drawn as a grid of fields, would help already?).
As for diagonal jumping, I hoped the level design would make it clear enough that jumping diagonally is the only option, but maybe I was wrong...? Also, I acknowledge the point of @g12345 that there's an issue with jump being possible only at some times. Generally, right now it's like "try moving in a given direction or one of neighbouring ones, if not possible, jump", which means in some cases a technically valid jump is impossible to pull off. I'll need to handle jumping better, too...
As others have said, it can be rather hard to tell apart the different height levels. Maybe if the perspective was rotated a bit to appear more isometric, but I guess that might be a big adjustment.
Also, agreed with Rico that game would play better with tile-based movement.
Solid entry overall, good work.
perspective
difficulty (too hard)
other than that it was great!
Dialogues were fun ^^, reminded me of GLaDOS (though the orb does reply). Controls felt nice too! Though I think autoconnect floors and walls would help to see the height, I wonder how it would look in an isometric view.
Great work~!
PS: I played through the post-jam version.
...I've been taking part in a week-long challenge recently, and it appears now that I've got some other game idea that doesn't involve that many layers and should be clearer in its presentation, so I'll probably focus on that one instead. I might or might not come back to this project later, we'll see...
(for the record, you can check the prototype of the other game here: https://www.dropbox.com/sh/f222gspc505xmkw/AAAaSwJtYRx-bjeb1OBvGLhIa/OSG%20Timely%20Entries%20-%20ZIP%20Archives/Alice%20-%20juegOS.zip?dl=1 )