{"author_link":"\/author\/christophowa\/","author_name":"christophowa","author_uid":"51848","comments":[{"author_name":"Tanser","author_uid":"27381","time":"Apr 21, 2015 @ 8:21pm","epoch":1429647360,"text":"Very nice! The background music is very effective :)"},{"author_name":"metalfist213","author_uid":"51480","time":"Apr 21, 2015 @ 8:24pm","epoch":1429647540,"text":"It's pretty good and I think it's well made :)"},{"author_name":"Andy Gainey","author_uid":"30311","time":"Apr 21, 2015 @ 8:34pm","epoch":1429648140,"text":"I felt constrained by the constant-speed running and the inability to shine the light in any direction other than the direction I was also running.  Although constraints are a natural part of games, I was wishing I had at least some additional control to compensate for the above two constraints.  Because as it was, facing the ghouls out in the open was suicide, as was trying to run past them.  The only strategy that seemed to work was to hide behind each cluster of boxes, destroying any ghouls visible ahead before venturing out past the boxes again.\r<br\/>\r<br\/>Visuall, the lighting didn't seem very clear.  A sharper light cone would have been useful.  And the light cone doing more damage as a ghoul got closer due to more intensely concentrated light could have been an interesting mechanic that could have allowed head-on attack of a ghoul and viable option.\r<br\/>\r<br\/>One last thought is that you might add a timer and a distance measurement, and save high scores.  Maybe have a milestone every 100 meters, and each milestone records the fastest time you ever made it that distance.  Also record the farthest distance regardless of time.  These metrics would give the player something to compete against, even if otherwise the game were exactly the same."},{"author_name":"graebor","author_uid":"11713","time":"Apr 22, 2015 @ 7:47pm","epoch":1429731720,"text":"I agree with everything Andy mentioned above - sums up my thoughts on your game as well :)"},{"author_name":"coderitual","author_uid":"22182","time":"Apr 24, 2015 @ 11:44pm","epoch":1429918740,"text":"Awesome game! I like the simplicity with movement and controls. I think we need more playable games like this one."}],"images":["ld32\/51848-045fc5d9dad0f29dbcd417d306364cc0.jpg","ld32\/51848-486ccb0c6f19359abd870182bdf39f4f.jpg","ld32\/51848-29081dd8c26605b1a00c7519306666c9.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/s\/fesehe72yiwz7to\/UNITYWEB.html","text":"Unity Web Player(RECOMMENDED!)"},{"url":"https:\/\/www.dropbox.com\/s\/ap9cs08ntts3brm\/ELITWinLD32.zip?dl=0","text":"Windows"}],"metadata":{"g_key":"12540","g_author":"51848","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"12570","g_title":"ELITminate","g_status":"UCHK1","g_place":"99999","g_commentcount":"5","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/51848-shot0-1429483670.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/51848-shot1-1429483670.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/51848-shot2-1429483670.png-eq-900-500.jpg"],"text":"Make your way down the never-ending haunted hallway, utilizing your Flashlight as your only weapon against the Ghouls. Dodge the obstacles and don't get caught by the ghouls or the game is over!\r\n\r\nThe game was developed in Unity 5, the art was made in GIMP and PiskelApp, the sound effects were made with BFXR, and the music is courtesy of Robert del Naja (Massive Attack). Development time was less than 2 days.\r\n\r\nThanks for playing and I hope you have fun.\r\n\r\nEDIT: Please play on highest quality settings. The game should run fine. Otherwise the assets are compressed, but they were already small to begin with! This causes some extremely poor imagery.","title":"ELITminate"}