{"author_link":"\/author\/sim00n\/","author_name":"Sim00n","author_uid":"29770","comments":[{"author_name":"jhell","author_uid":"50845","time":"Apr 20, 2015 @ 10:31am","epoch":1429525560,"text":"Nice game, great music, too bad there is no Azerty controls :(."},{"author_name":"joaovitorbf","author_uid":"51047","time":"Apr 20, 2015 @ 11:19pm","epoch":1429571640,"text":"Nice game with great music, but as you said the controls are a bit odd.\r<br\/>Good luck!"},{"author_name":"scorder","author_uid":"13724","time":"Apr 20, 2015 @ 11:30pm","epoch":1429572300,"text":"Nice game.\r<br\/>The controls are surprising but have a lot of character. It's actual fun jumping and floating around.\r<br\/>I also liked the music."},{"author_name":"cgmorton","author_uid":"52622","time":"Apr 20, 2015 @ 11:37pm","epoch":1429572720,"text":"Am I crazy, or are the levels in this game actually designed around your screwy controls? There was one jump across lava that I definitely wouldn't have made without a mysterious double jump.\r<br\/>\r<br\/>I think you could have done with more darkness. The first few levels I forgot I had a light power because I could see everything fine. More actual darkness + more light sources would have been a better solution I think."},{"author_name":"Sim00n","author_uid":"29770","time":"Apr 20, 2015 @ 11:40pm","epoch":1429572900,"text":"@cgmorton Well, you're right with the level design :). Once I realized that fixing this control will be impossible in the time, I made the levels a little harder. And I know which jump you're talking about. If you look carefully, the rotating blue light shows you hidden, invisible blocks when shining directly upward. The shaddows will also help you. And using your scepter light will make it obvious.\r<br\/>\r<br\/>I will continue working on the game and definitely play with the lights a little more."},{"author_name":"cdgugler","author_uid":"15070","time":"Apr 21, 2015 @ 12:01am","epoch":1429574160,"text":"I love the mood of this game. The music and sound fx are great too! The wall climbing seemed a little 'floaty', not sure if that was intended or not, it didn't detract from the game though."},{"author_name":"gene-z","author_uid":"26095","time":"Apr 21, 2015 @ 12:12am","epoch":1429574820,"text":"great music guy,,, very good game,,,"},{"author_name":"guigrillo13","author_uid":"49549","time":"Apr 21, 2015 @ 12:16am","epoch":1429575060,"text":"Nice entry.\r<br\/>Cool graphics.\r<br\/>Good Gameplay"},{"author_name":"guigrillo13","author_uid":"49549","time":"Apr 21, 2015 @ 12:16am","epoch":1429575060,"text":"Love the game.\r<br\/>Well done man"},{"author_name":"nihilaleph","author_uid":"49665","time":"Apr 21, 2015 @ 12:22am","epoch":1429575420,"text":"Great job! Nice music and light effect! Like you said, the controls are a bit strange, it feels more like jumping than flying xp\r<br\/>My score is still low (94) but I'll try to beat it!\r<br\/>Find it funny how in the end the game is named &quot;Gravity Warrior&quot;, I guess it was your original idea xp"},{"author_name":"Sim00n","author_uid":"29770","time":"Apr 21, 2015 @ 12:26am","epoch":1429575660,"text":"Haha forgot to change that. Thanks for noticing. Yeah at first you were supposed to control gravity but I changed my idea to using light as your weapon and making the levels darker."},{"author_name":"sugarbyte","author_uid":"34276","time":"Apr 21, 2015 @ 1:06am","epoch":1429578060,"text":"I couldn't see any particular relationship to the theme."},{"author_name":"monkeedude1212","author_uid":"43464","time":"Apr 21, 2015 @ 1:08am","epoch":1429578180,"text":"Yeah, the only real Issue I had was all the movement controls that you've mentioned. Gameplay concept is good, music and audio good, level design good."},{"author_name":"guoboism","author_uid":"24432","time":"Apr 21, 2015 @ 1:15am","epoch":1429578600,"text":"Is the light the weapon for the theme?\r<br\/>The graphic looks nice, but the controls are hard to get\r<br\/>And the levels are too dim, and SPACE should cast more light."},{"author_name":"Sim00n","author_uid":"29770","time":"Apr 21, 2015 @ 1:25am","epoch":1429579200,"text":"Yes the light is the weapon. The point of the dim light was that you use your light scepter to illuminate the area around you and carefully get through."},{"author_name":"Caio Varalta","author_uid":"51208","time":"Apr 21, 2015 @ 11:53am","epoch":1429616880,"text":"Very very cool game! Fits a lot as the kind of &quot;perfect&quot; games for jams. Congrats!"}],"images":["ld32\/29770-866374d13d3bc09e7ef099b7b935c53e.jpg","ld32\/29770-844520f7df7659e7ee843fb194b51510.jpg","ld32\/29770-b1b79b0156482d4649ec3218735f57ee.jpg","ld32\/29770-df51e4071c967371b8d589e0708d55f9.jpg"],"links":[{"url":"http:\/\/pliki.ls-rp.net\/GW\/LightWarrior_r1.jar","text":"Java jar"},{"url":"https:\/\/github.com\/Sim00n\/lightwarrior","text":"Source (on Github)"}],"metadata":{"g_key":"12544","g_author":"29770","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"12574","g_title":"Light Warrior","g_status":"UCHK1","g_place":"434","g_commentcount":"16","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/29770-shot0-1429486605.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/29770-shot1-1429486605.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/29770-shot2-1429486605.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/29770-shot3-1429486605.png-eq-900-500.jpg"],"text":"=== The Game ===\r\n\r\nLight Warrior is platformer game where the goal is to complete all levels while collecting as many coins as possible. The levels get darker as you go and traps are placed in less obvious spots, therefor you have to use your special weapon - a light scepter. It allows you to illuminate the area with a powerful beam of light for a period of 5 seconds. After that the scepter will go on cooldown for another 5 seconds.\r\n\r\nWhile playing avoid spikes which kill you instantly, as well as a exploding barrels which damage you for 25HP. Remember that you have a limited amount of lives, but there are potatoes that you can pick up to gain more lives. When you die, you spawn back at the beginning of the current level, unless you ran out of lives in which case you have to begin the game from the start.\r\n\r\n\r\n=== My Experience ===\r\n\r\nThis was my second Ludum Dare, and as always (even when spectating) I've had a ton of fun. My goal for this round was to learn LibGDX which I did and feel very accomplished. I was also streaming at the same time, and I've had a few lurkers which is always nice on top of my friends watching.\r\n\r\n\r\n=== Controls ===\r\n\r\nI know that the movement is very unsatisfactory, but you can take an advantage of that when you play by sticking to walls, jumping when there's no ground below you, and few other bugs.\r\n\r\nTo control the character use WSAD.\r\nTo use your light scepter hit SPACE.\r\nRemember that you can regulate sound levels in the menu which you access with ESC.\r\n\r\n\r\n=== Technologies used ===\r\n\r\nI've used Java with the LibGDX library. Included in that I've used Box2D and Box2DLights. I made my graphics using Paint.NET and have put levels together using Tiled with a little bit of coding magic in Java. My sound effects were made using the good'ol SFXR and my music was surprisingly simple to make with some iOS apps. IDE was Eclipse and streaming with OBS.\r\n\r\n\r\n=== Other stuff ===\r\n\r\nTimelapse: https:\/\/www.youtube.com\/watch?v=yyKULU2ubq8\r\nAlso, there's a hidden cheat that let's you skip levels to see the whole game. It's activated by a single key but I'm not telling you which one :P\r\n\r\n\r\nGood luck to everyone else and have fun playing!","title":"Light Warrior"}