{"author_link":"\/author\/peni6\/","author_name":"Peni6","author_uid":"29354","comments":[{"author_name":"plokdev","author_uid":"52669","time":"Apr 20, 2015 @ 7:30pm","epoch":1429557900,"text":"It turns out that the Weapon of Darkness was not a peni6. 0\/10.\r<br\/>\r<br\/>Just kidding. I actually like the idea, of hiding between cover and using your EMP and gun strategically, but in order for a game like this to work, you need to know what the enemy can and cannot see. And here, you have no clue. This makes things pretty difficult.\r<br\/>\r<br\/>Other than that, though, the EMP is an interesting weapon, the cover you can hide behind works perfectly, and it controls just fine."},{"author_name":"Peni6","author_uid":"29354","time":"Apr 21, 2015 @ 9:26am","epoch":1429608060,"text":"Thanks for the feedback, plokdev.  There were many improvements that could have been made to the state when you've knocked out the lights with EMP, and clarifying that the enemies cannot see you is definitely one of them.  We also wanted to improve the AI for that, having them run around and shoot completely erratically would have been nice."},{"author_name":"terpin","author_uid":"51787","time":"Apr 22, 2015 @ 12:35am","epoch":1429662600,"text":"I think we all ran into scheduling issues of one kind or another - so don't feel bad! You guys invented a neat mechanic that totally fits with the theme of the comp, it runs and that's saying a lot for a 72 hour game!"},{"author_name":"steboots","author_uid":"51802","time":"Apr 22, 2015 @ 12:37am","epoch":1429662720,"text":"I'm not sure if I played this right.  I couldn't shoot the enemies, and I wasn't sure how far I could run before they would resume movement.  I'd like to give it another try after an update, interesting idea."},{"author_name":"wg_phancock","author_uid":"51056","time":"Apr 22, 2015 @ 12:41am","epoch":1429662960,"text":"My feedback is...the game is lacking feedback. Getting shot, or shooting enemies doesn't feel tangible enough graphically. Shooting in general also feels like it needs more graphical feedback. The first run through (since I can't play with audio), I didn't even know shooting was a thing despite emptying a full clip in button mashing style.\r<br\/>\r<br\/>Concept could be fun if expanded upon, though."},{"author_name":"Peni6","author_uid":"29354","time":"Apr 22, 2015 @ 7:36pm","epoch":1429731060,"text":"Terpin, we're very happy with what we did in the time we spent, but we lost about 12 hours work time over the weekend, which could've taken this game to another level!\r<br\/>\r<br\/>steboots, you didn't play this right, as you can shoot the enemies, it must be a bug on your end, sadly without being able to reproduce it, we can't fix it! Try a different pc!\r<br\/>\r<br\/>wg_phancock, audio is a big part of games, and there were plenty of sound cues you missed for the shooting! Still, we had a more overt shooting animation in the works."},{"author_name":"jacobturn","author_uid":"52596","time":"Apr 22, 2015 @ 8:38pm","epoch":1429734780,"text":"hard"},{"author_name":"novadream","author_uid":"50299","time":"Apr 22, 2015 @ 9:03pm","epoch":1429736280,"text":"Great graphics and sound!  :D\r<br\/>And I know what you mean about running out of time, 3 days is rough. :P\r<br\/>I wasn't able to make it to the end though because there's a certain part where the enemies could shoot through the boxes.  :\\"},{"author_name":"scorder","author_uid":"13724","time":"Apr 22, 2015 @ 9:23pm","epoch":1429737480,"text":"I like the idea, and the music.\r<br\/>The gameplay is difficult, as I can't tell if I'm actually shooting, or where the ennemies are shooting."},{"author_name":"markusfisch","author_uid":"19466","time":"Apr 22, 2015 @ 9:24pm","epoch":1429737540,"text":"Great fun! Cool graphics and sounds; I kind of like the reloading sound and that you have only six bullets."},{"author_name":"ProjectX593","author_uid":"19774","time":"Apr 24, 2015 @ 1:55am","epoch":1429840200,"text":"Pretty fun, but the wait for the EMP to come back is a little tedious."},{"author_name":"PlasmaErnst","author_uid":"52774","time":"Apr 28, 2015 @ 7:44am","epoch":1430206740,"text":"Ah yes, some different enemy behaviors would have been nice. Possibly it would make the EMP more relevant (for like getting out of sight). Good work!"},{"author_name":"lucidsheep","author_uid":"41822","time":"May 3, 2015 @ 2:59am","epoch":1430621640,"text":"Way too easy to hit and run with EMPs. Could be pretty cool if expanded on!"},{"author_name":"tikilittle","author_uid":"22639","time":"May 3, 2015 @ 5:13am","epoch":1430629680,"text":"It's got a cool mood. I couldn't really see the bullets or if I could aim above me. It would be cool if the sprite changed depending on the orientation you are shooting."},{"author_name":"joe40001","author_uid":"22192","time":"May 3, 2015 @ 11:44am","epoch":1430653140,"text":"The mechanics were more tedious than fun. I appreciate the effort that went into the game but I guess in future jams try to make sure to ask if the game is frustrating and if so how to fix that."},{"author_name":"Menesetsu","author_uid":"22515","time":"May 11, 2015 @ 2:27pm","epoch":1431354120,"text":"This should be Dark Souls 3.\r<br\/>\r<br\/>Where's my big &quot;You died&quot; message? ;)"}],"images":["ld32\/29354-4201b0d4889ad44f40700977c6f60746.jpg","ld32\/29354-673cd67d74e6bca11ce87d2de91262e0.jpg"],"links":[{"url":"http:\/\/peni6.ollie.io\/ld32\/","text":"Web"},{"url":"https:\/\/github.com\/oarmstrong\/LD32\/","text":"Source"}],"metadata":{"g_key":"12553","g_author":"29354","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"12583","g_title":"Weapon of Darkness","g_status":"UCHK1","g_place":"978","g_commentcount":"16","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/29354-shot0-1429557022.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/29354-shot1-1429557022.png-eq-900-500.jpg"],"text":"Use your emp to knock out the lights, and take out the enemies. The darkness is your weapon.\r\n\r\nOkay, so we ran out of time due to a scheduling conflict, but we're still very happy with the game. There was more to be done in terms of an intro  win condition, separate sprites for the bad guys, etc.\r\n\r\nHowever, this is definitely our prettiest game to date, the graphics are pretty solid, the code is all good, and the gameplay is good, the music is fab. We're happy with what we've done in the time we have.\r\n\r\nWe'd love to hear your feedback!","title":"Weapon of Darkness"}