Zombie Apocalypse by ndebruyn
Zombie Apocalypse is a 2D platformer game where you are challenged to kill the amount of zombies required for a specific level.
You may only make use of objects lying around.
Controls:
Use WASD to move, right mouse to jump and left click to pickup objects and throw them at the zombies.
You may only make use of objects lying around.
Controls:
Use WASD to move, right mouse to jump and left click to pickup objects and throw them at the zombies.
Ratings
| Coolness | 84% | 2 |
| Overall | 2.43 | 1076 |
| Audio | 2.25 | 735 |
| Fun | 2.45 | 966 |
| Graphics | 2.73 | 741 |
| Humor | 2.38 | 730 |
| Innovation | 2.11 | 1061 |
| Mood | 2.26 | 967 |
| Theme | 2.60 | 988 |
I like urinal. Funny :-)
That aside the game is a bit like the original Mario Bros, it really could benefit from a little more variety, e.g. a different zombie (faster, or takes more hits, shoots eyeballs at you, something along those lines) and the Unconventional Weapons feel a bit random.
Throwing object wasn't really possible when the overhead platform was low and I also didn't find an indicator of how many zombies I had to kill in each level.
I liked the functionality of the options menu and the popup when paused, that's a comfort I rarely had in LD compo games!
About the input: For me it would have made much more sense to pick up objects with a keyboard key, because there's nothing else you can do with the mouse in the game (mouse aim would have been nice1), and it felt a bit awkward. Space to jump and E to pick up/throw object would have been nicer, but that's just my personal preference.
I love the graphics and the way the hero turn around. Great game.
The idea itself wasn't terribly original. Additionally, I wanted the arc of the crate to be affected by my cursor, rather than being constantly the same. I think that if an action is preformed using the mouse it should be related to the mouse. If the throw isn't going to be affected by cursor position, then it would be more intuitive to map it to SHIFT or SPACE.
Killing zombies was fun though. I'm glad you added the blood sprite: those little touches go a long way.