Zombie Apocalypse by ndebruyn

[raw]
made by ndebruyn for LD32 (COMPO)
Zombie Apocalypse is a 2D platformer game where you are challenged to kill the amount of zombies required for a specific level.
You may only make use of objects lying around.

Controls:
Use WASD to move, right mouse to jump and left click to pickup objects and throw them at the zombies.

Ratings

Coolness 84% 2
Overall 2.43 1076
Audio 2.25 735
Fun 2.45 966
Graphics 2.73 741
Humor 2.38 730
Innovation 2.11 1061
Mood 2.26 967
Theme 2.60 988

Feedback

surpent
20. Apr 2015 路 08:50 UTC
Nice weapon.
I like urinal. Funny :-)
morgondag
20. Apr 2015 路 10:40 UTC
like super crate box
馃帳 ndebruyn
20. Apr 2015 路 10:45 UTC
What is super crate box?
AnEvilEmpire
20. Apr 2015 路 10:56 UTC
I really liked the background and character sprite. Double jumping to move up felt funny though and the items would get stuck.
KloudRazor
20. Apr 2015 路 11:27 UTC
I hate that I can't throw the box in tight spaces, if I look past that I can see a nice game (it just needs more satisfying animations in my opinion)
RikkyPikki
20. Apr 2015 路 11:35 UTC
Pretty fun. But really hard to aim :P
pi_pi3
20. Apr 2015 路 12:12 UTC
I like it.
Franklin's Ghost
21. Apr 2015 路 13:31 UTC
Was satisfying to get a hit on the zombies.
monkeedude1212
21. Apr 2015 路 19:26 UTC
Can't seem to get it to run. Which is Odd, jar's are usually solid :/ Must be me!
IDidGame
21. Apr 2015 路 19:31 UTC
kinda fun, i wish i was able to aim the throw
zzForrest
21. Apr 2015 路 19:34 UTC
Not entirely sure about this, but I'll rate the game anyway. It seems you are using an art asset for the main character that I'm almost certain I saw on a pixel art tutorial, which I'm pretty sure is against ludum dare rules. Other than that, the physics were very iffy, and the game seemed to not want to cooperate. The mechanics just didn't work from the level design, and it feels like you didn't test it given that you can't play any of the levels because the throwing mechanics simply don't work in tight corridors, which the levels are entirely made up of. Other than that, the noises were nice (got a good chuckle out of the falling sound), and the zombies looked good and were satisfying to kill.
馃帳 ndebruyn
21. Apr 2015 路 19:43 UTC
I did not use that pixel art itself, I created my own version of it. I you don't believe me I have the pyxel edit file to proof. Also, this is my first time ever doing pixel art so I used that tutorial to guide me to learn how to make the art and it stuck as the main character. Sorry if you feel I cheated.
TrickGames
21. Apr 2015 路 20:40 UTC
Awesome game! Just a bit hard to aim.
crockid5
21. Apr 2015 路 20:44 UTC
Too easy, 0 replayability, graphics and physics were impressive though
Phil Strahl
21. Apr 2015 路 20:48 UTC
First: You really should put up a notice somewhere that double-jumping is possible/recommended, because I only learned that from skimming the other comments!

That aside the game is a bit like the original Mario Bros, it really could benefit from a little more variety, e.g. a different zombie (faster, or takes more hits, shoots eyeballs at you, something along those lines) and the Unconventional Weapons feel a bit random.

Throwing object wasn't really possible when the overhead platform was low and I also didn't find an indicator of how many zombies I had to kill in each level.

I liked the functionality of the options menu and the popup when paused, that's a comfort I rarely had in LD compo games!

About the input: For me it would have made much more sense to pick up objects with a keyboard key, because there's nothing else you can do with the mouse in the game (mouse aim would have been nice1), and it felt a bit awkward. Space to jump and E to pick up/throw object would have been nicer, but that's just my personal preference.
F. Wiktora
22. Apr 2015 路 14:57 UTC
Not bad! But it would be really nice to be able to aim your throw.
edve98
22. Apr 2015 路 15:07 UTC
Hmm, I don't know about others, but level 3 seems to be a bit broken, as I don't have space to throw that bow. Or is it intentional?
reiknight
23. Apr 2015 路 15:31 UTC
It's a bit bugged. When you throw the "weapon" sometimes it collides with the top platform before it hits and the weapon stays in the site.

I love the graphics and the way the hero turn around. Great game.
erdos
28. Apr 2015 路 11:11 UTC
hehehe i got a whole bunch of zombies stuck together in a little bit then murdered them all, nice!
BoxedMeatRevolution
01. May 2015 路 15:14 UTC
I think this game has good presentation. Having a proper menu, well-laid out options, and an explanation of the controls is a big plus.

The idea itself wasn't terribly original. Additionally, I wanted the arc of the crate to be affected by my cursor, rather than being constantly the same. I think that if an action is preformed using the mouse it should be related to the mouse. If the throw isn't going to be affected by cursor position, then it would be more intuitive to map it to SHIFT or SPACE.

Killing zombies was fun though. I'm glad you added the blood sprite: those little touches go a long way.
PaperBlurt
06. May 2015 路 09:15 UTC
The graphics look nice I think. Maybe a bit of clash between backgrounds and characters. But amazing work overall..
sekaru
11. May 2015 路 14:00 UTC
Pretty cool though the graphics felt very patchwork-y.