Don't feed the Parasprites! (Incomplete) by Colt Zero
Well.. I didn't finish it by end of the deadline, but oh well... This was my first Jam after all.
The game was supposed to play like this:
You are a pony who happens to be living in a world made of cubes because reasons. But when your small little settlement gets attacked by a swarm of parasprites, it is up to you to play music to attract the little pests and lead them out of town before they consume all that you hold dear.
I'll be honest I didn't really get much planning done on the game play other than perhaps having it be wave based. If you clear all the waves of parasprites without them consuming everything, you'll win the level.
But the idea is that the music you are playing is your unconventional weapon against the parasprites. Though perhaps it's more of a shield with which you are defending the town? Idk
I probably spent a lot more time focusing on the technical stuff than I should have.
The voxel engine featured in this was actually something I've worked with before. So I suppose it would be considered the base code. Though I did actually have to retype out almost all the voxel engine as I ported almost the entire thing not only from c++ to c# but also from a totally different 3D engine to Unity, all within the deadline.
Oh and the voxel engine as you probably noticed is incredibly basic. Doesn't support large worlds.
The true original base code for the voxel engine featured in this can be found here. http://sea-of-memes.com/LetsCode4/LetsCode4.html
All I actually managed was to get the voxel engine working and have the parasprites eat randomly picked edible blocks and gave the player the ability to move. But you have no actual control beyond just simply moving.
Also note the white sphere's that are meant to be the parasprites don't have actual collision detection with the voxels. And the pony is missing a mane and tail... I just simply ran out of time before I could add it.
I won't be providing downloads to multiple platforms right away. I'm perhaps just a little worried I might run out of time if I try to do that much before submission hour is over. And technically I've never really tried exporting a project in Unity to anything but Windows. So it'll likely take me some time to figure out how to port to other platforms.
I also feel the need to say that I'm opting out of graphics and such because I didn't actually make pretty much any of the graphics in this. The voxels are colored with just basic Unity shaders and the pony model and animations were from the Source Film Maker pony community.
I'll make a list of credits for said art and animations as soon as I can.
That's about it for now.
Edit: I forgot to mention so before, but I do intend to further complete this.
The game was supposed to play like this:
You are a pony who happens to be living in a world made of cubes because reasons. But when your small little settlement gets attacked by a swarm of parasprites, it is up to you to play music to attract the little pests and lead them out of town before they consume all that you hold dear.
I'll be honest I didn't really get much planning done on the game play other than perhaps having it be wave based. If you clear all the waves of parasprites without them consuming everything, you'll win the level.
But the idea is that the music you are playing is your unconventional weapon against the parasprites. Though perhaps it's more of a shield with which you are defending the town? Idk
I probably spent a lot more time focusing on the technical stuff than I should have.
The voxel engine featured in this was actually something I've worked with before. So I suppose it would be considered the base code. Though I did actually have to retype out almost all the voxel engine as I ported almost the entire thing not only from c++ to c# but also from a totally different 3D engine to Unity, all within the deadline.
Oh and the voxel engine as you probably noticed is incredibly basic. Doesn't support large worlds.
The true original base code for the voxel engine featured in this can be found here. http://sea-of-memes.com/LetsCode4/LetsCode4.html
All I actually managed was to get the voxel engine working and have the parasprites eat randomly picked edible blocks and gave the player the ability to move. But you have no actual control beyond just simply moving.
Also note the white sphere's that are meant to be the parasprites don't have actual collision detection with the voxels. And the pony is missing a mane and tail... I just simply ran out of time before I could add it.
I won't be providing downloads to multiple platforms right away. I'm perhaps just a little worried I might run out of time if I try to do that much before submission hour is over. And technically I've never really tried exporting a project in Unity to anything but Windows. So it'll likely take me some time to figure out how to port to other platforms.
I also feel the need to say that I'm opting out of graphics and such because I didn't actually make pretty much any of the graphics in this. The voxels are colored with just basic Unity shaders and the pony model and animations were from the Source Film Maker pony community.
I'll make a list of credits for said art and animations as soon as I can.
That's about it for now.
Edit: I forgot to mention so before, but I do intend to further complete this.
| Windows | http://www.dropbox.com/s/oyamonim2mzwu8s/LD32WindowsX86.zip?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=51520 |
Something I usually do is make and package a mini project with my engine of choice before the actual compo starts so that I know the technical stuff is working(I thought my pathfinding bugs were hard but you ported an entire engine to a new language in the jam time limit so... wow!)
Anyways, try not to be too discouraged. And I hope to see you in a future LD.
It's hard to stay focused on completing uh.
But yeah... I intend on completing it. Probably won't be working on it as rapid paced as I have the past few days though. I do actually have other things I've been working on.