Escape from the Prison Planet by roving-stone
Pilot an alien spaceship in to the heart of the prison planet to rescue your fellow humans, dodge and destroy prison security with your ship's thruster, and ESCAPE!
I didn't get everything that I wanted to in, but I am going to keep working on it. Apologies for the repetitive music and silly sound effects, there was just not enough time! Any feedback is much appreciated. Enjoy.
Edit:
Taking in to account all the feedback to improve future versions. Follow my progress on twitter: @rovingstone. Thanks for playing!
KNOWN ISSUES:
Once you escape the atmosphere gravity is set to zero. When you restart, I forgot to set gravity back to its original value. Piloting the cave in zero-g is really tough. I've fixed this on the web version, but if you are using any of the desktop versions I'd recommend closing and reopening the game after going to space.
Tools used:
Unity 5
Blender
Photoshop
cfxr
Ableton 9
I didn't get everything that I wanted to in, but I am going to keep working on it. Apologies for the repetitive music and silly sound effects, there was just not enough time! Any feedback is much appreciated. Enjoy.
Edit:
Taking in to account all the feedback to improve future versions. Follow my progress on twitter: @rovingstone. Thanks for playing!
KNOWN ISSUES:
Once you escape the atmosphere gravity is set to zero. When you restart, I forgot to set gravity back to its original value. Piloting the cave in zero-g is really tough. I've fixed this on the web version, but if you are using any of the desktop versions I'd recommend closing and reopening the game after going to space.
Tools used:
Unity 5
Blender
Photoshop
cfxr
Ableton 9
Ratings
| Coolness | 76% | 2 |
| Overall(Jam) | 3.33 | 423 |
| Audio(Jam) | 3.41 | 216 |
| Fun(Jam) | 3.15 | 454 |
| Graphics(Jam) | 3.59 | 361 |
| Humor(Jam) | 2.22 | 820 |
| Innovation(Jam) | 3.02 | 567 |
| Mood(Jam) | 3.47 | 231 |
| Theme(Jam) | 2.78 | 853 |
The mood is great, the music is just enough, there is a lonely feeling controlling this tiny spaceship.
I liked it and will definitely keep playing it.
Good Job!
Game looks nice though =3
Feedback: I was unable to beat the game :( I think you need to make the spaceship much easier to control. I would suggest making the turning velocity based rather than acceleration based (i.e. when I press left I rotate left immediately (and vice versa) and when I don't press anything I don't turn). I would also increase the turning speed a little for better control. You should also increase the health of the hull by a lot, and/or make health regenerate. Lastly, if you could add checkpoints that would be great. I got really dispirited when I made it very far and died :(
OH, one last thing :) Change the resolution on the standalone build in project settings -> editor, switch off "use native resolution" and put in the value 9999x9999 instead. Then re-build the web player. It will make it so that when you go full screen (via right-click) it will change the resolution to the native resolution and not just blow up/pixelate the normal small resolution.
And thank you for the resolution tip. Very useful!
Then I just escaped the atmosphere right away.
But then I got it... the thruster. And rescue prisoners. And the game got a lot more enjoyable. Good one. :-)
But the game looks really nice and it is interesting to use a different kind of control system than most other games.
Thank you everyone who took the time to play and leave feedback. I'm working on ways to make it more forgiving in future versions. Will definitely increase health and add checkpoints. I'm playing around with alternate control schemes as well.
The music helped to create a sweet, unearthy atmosphere. Nice!
(rating and comment by my teammate François Mayrand)
I replayed and started heading down into the cave, but I was still just getting blown up. I found the ship pretty hard to navigate even with proper gravity. I feel like I'm missing a lot of cool stuff, but the gameplay I have to pass through to get there is a little too challenging so early on.
It FEELS like I'd love it, if I could progress, but right now I can't. So my biggest suggestion is tighten up the controls and make them a little more reactive for the player.
Still a cool idea and I want to see more of it. Thanks for sharing and congrats on meeting the deadline!