HOW TO DESTROY AN ISLAND by syncxzoz
Technical
coding:
Phaser JS.
Notepad++.
graphics:
Ms.Paint.
music:
sfxr.
BoscaCeoil.
You are the richest man ever....
you can do anything... you can buy anything you want...
and someday you wanna destroy an island...
pick up your weapon and don't forget about angry mob....
simply click the main weapon...
and watch entire island is destroyed..
the rule:
1 main weapon per year.
2 additional weapon per year.
1 diversion per year.
coding:
Phaser JS.
Notepad++.
graphics:
Ms.Paint.
music:
sfxr.
BoscaCeoil.
You are the richest man ever....
you can do anything... you can buy anything you want...
and someday you wanna destroy an island...
pick up your weapon and don't forget about angry mob....
simply click the main weapon...
and watch entire island is destroyed..
the rule:
1 main weapon per year.
2 additional weapon per year.
1 diversion per year.
| Web | http://rom-bar.itch.io/ld32 |
| Source | https://github.com/rom-bar/LudumDare32 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=50852 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.39 | 1088 |
| Audio | 1.85 | 803 |
| Fun | 2.14 | 1065 |
| Graphics | 1.79 | 1074 |
| Humor | 2.71 | 551 |
| Innovation | 2.91 | 683 |
| Mood | 2.22 | 985 |
| Theme | 3.18 | 688 |
I visit Ludum Dare to find fun concepts, and it's the time limit of the compo/jam that nudges people into certain scope. But then it would be neat if some of the devs liked the concept enough to keep doing stuff with it.
Sometimes it's a "quick fix". I don't think that's here this time. I think this is a fun concept, because it's the "build game" in reverse.
You've got a tremendous number of things to pick. But they don't really seem to do anything. You could make a 2.0 version if you tied them all together with something like 7 stats of the island/citizens, and then gave the options prices, specs, and damages. Then you have running readouts as the user picks his weapons!
By the way,
The DonationCoder LudumDare 32 April 2015 thread is here:
http://www.donationcoder.com/forum/index.php?topic=40573.0
It happens to be their 10th anniversary! I don't program myself ... so I am unleasing Weapons Grade Enthusiasm!
If you stop by DonationCoder, please put in the code/tag LudumDare-Tao so they will know it's my doings that brought you in! I'm not
part of any of the site structure ... just doing my bit for my favorite site on the net!
Also over there, I post a few of my detailed reviews of some LD games.
This one strikes me as having lots of potential for further work, but it's up to you if you "just mashed it out to make the entry", or if you like your idea enough.
--TaoPhoenix
but i won't stop here. i wanna do more... yeah... thanks!!
okay... maybe i'll stop by donation coder ^^
However, it was hard to tell what I was doing at any point. I think there were some graphical errors as well, and the game just didn't seem very polished.
It is a nice concept!
I think of you developing it into the opposite of sim city.
did not like the music :(
great job :D
Like I say, it's a good idea, everyone likes to be destructive once in a while :D
The game has many bugs to me. The bug I found is when choosing an option. After that, when returning to option menu again, some options went missing. After choosing again, there was no longer option. You should fix it since it is okay to fix bug ;). Good luck for future improvement :).