B • Scott by Tridecimal

[raw]
made by Tridecimal for LD32 (JAM)
Newton's apple, which legend says once helped him discover gravity, has been stolen by a horde of monsters, and all the physicists are in an uproar. However, one physicist doesn't just sit by and wait; he takes action. This physicist is Professor Scott. Armed only with his electro-magnet and a few batteries to keep it going, Scott plunges into the monsters' dungeon to retrieve the apple. Guide Scott through the dungeon and use his electro-magnet to push and pull the metal ball (the monsters' one weakness which they conveniently keep in every room) at the monsters. Hunt down the monsters' leader, retrieve Newton's apple, and become the greatest physicist of all time.

The Dungeon is randomly generated at the beginning of every game. After killing all the monsters in a room, you will be awarded a power up. Be sure to explore the dungeon to find the leader and be sure you're powered up for that final fight.

Controls
-WSAD = Move
-Arrow Keys = Shoot
-Space = Switch direction of magnet (Starts on Push)

Power Ups
-Batteries = Health Up
-S-Medallions = Speed Up
-Balls = Fire Rate Up
-Smiley Face Medallion = Everything Up

Pronounced "B Dot Scott"

Ratings

Coolness 48% 1347
Overall(Jam) 3.45 313
Audio(Jam) 2.96 426
Fun(Jam) 3.34 298
Graphics(Jam) 3.32 509
Humor(Jam) 3.14 385
Innovation(Jam) 3.47 274
Mood(Jam) 3.22 403
Theme(Jam) 3.83 170

Feedback

jk5000
21. Apr 2015 · 10:01 UTC
The idea is good, but it's too hard.
Dege
21. Apr 2015 · 20:49 UTC
Great idea! The dungeon reminded me of Zelda, nice!
HotBoxGames
21. Apr 2015 · 22:31 UTC
Quite hard, but that's how I like it! :D
Jordan
21. Apr 2015 · 22:35 UTC
Love the player movement and theme. Somehow reminds me of Earthbound <3
akios
21. Apr 2015 · 22:53 UTC
link of both Download and source are broken, game looks good though , please fix the link.
🎤 Tridecimal
21. Apr 2015 · 23:18 UTC
I replaced the old links so hopefully it will work for you now. Thanks for reporting the problem.
Embalaje
22. Apr 2015 · 07:41 UTC
Oh man!I hate those skeletons! Arrg!
One of my FAVOURITE games.
The IA is AMAZING, they know when they are in danger!
It makes me play and replay.
Testing help: The ball gets stuck in the corners.
Music loop too short.

You have here(for me) a hole game. Congratulations!
retr0verse
22. Apr 2015 · 08:41 UTC
Hard, but good, reminds me of Binding of isaac.

BTW skeletons are really hard (really!)

-Good Job!
pinkmonkeyhead
23. Apr 2015 · 16:28 UTC
The concept is great. It's so funny as the guy above stated that the AI somehow knows when its in danger lol
Hambone
23. Apr 2015 · 20:31 UTC
Reminded me BOI, this was a hard one.
Smiley
23. Apr 2015 · 20:34 UTC
well done with the graphics :)
keddelzz
23. Apr 2015 · 21:29 UTC
Cool game, but very hard! (I'm a noob, though)
raisedmedia
27. Apr 2015 · 11:20 UTC
Difficult, but once I got the hang of it, it was pretty fun.
A Flat Miner Studios
30. Apr 2015 · 02:44 UTC
Nice! Boss was especially fun, circling around him and constantly switching push/pull the whole time to keep the ball hitting him. Great work.
Jungle
01. May 2015 · 14:32 UTC
I like the graphs. Good idea for the theme, fits well. Audio is ok. Game is a bit hard. Congrats.
monkeedude1212
07. May 2015 · 22:44 UTC
Great game, great theme, nice gameplay mechanics and idea. Not too easy, not too hard. Dungeon map might have helped if you wanted to go bigger, but it was cool that it was randomly generated each time.
Megalink
09. May 2015 · 23:26 UTC
Awesome mix beetween binding Of Issac And Legend Of Zelda! Too hard though...
JonathanG
11. May 2015 · 22:12 UTC
This is a good game, there's a lot of replayability here! It has a nice balance of difficulty too, and there's skill involved in moving the ball around to kill the enemies. Those skeletons...