Floats by Horsed
Drag your artefact to the next platform. Avoid the platform's edges and holes in the ground. Fight enemies and use the slow-mo-plane to slow them down.
CONTROLS: Only use your mouse. Arrow keys are broken.
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Floats borrows its visual style from the famous rymdkapsel by Martin Jonasson. It works like what I thought rymdkapsel would be, when I first saw it.
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POST-COMPO EDIT: I fixed the broken camera movement and adjusted the lighting. I also removed the link to the original compo version, as people didn't use the workaround to fix the camera. Please consider that while rating the game. Thanks!
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I hope you like floats.
Made by Martin Knopf (@mknpf)
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CONTROLS: Only use your mouse. Arrow keys are broken.
----
Floats borrows its visual style from the famous rymdkapsel by Martin Jonasson. It works like what I thought rymdkapsel would be, when I first saw it.
----
POST-COMPO EDIT: I fixed the broken camera movement and adjusted the lighting. I also removed the link to the original compo version, as people didn't use the workaround to fix the camera. Please consider that while rating the game. Thanks!
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I hope you like floats.
Made by Martin Knopf (@mknpf)
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| Web (Post-Compo) | http://horsed.itch.io/floats |
| Windows, OS/X, Linux (Post-Compo) | http://horsed.itch.io/floats |
| Source | http://horsed.itch.io/floats |
| Post Mortem | http://ludumdare.com/compo/2015/05/04/floats-dragndrop-in-space-post-mortem/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=49897 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.43 | 322 |
| Audio | 3.18 | 295 |
| Fun | 3.20 | 418 |
| Graphics | 3.70 | 206 |
| Humor | 2.25 | 795 |
| Innovation | 3.26 | 440 |
| Mood | 3.55 | 148 |
| Theme | 2.68 | 955 |
5 points for mood since I was shouting at my monitor and bashed my keyboard on the table because of this camera :D :D. That was so emotional... it actually was fun ^^. 5 points fun as well for this and because of the gameplay itself. I failed so often because I simply forgot to move my square or I pushed it over the edge.
The "Perma-death" approach is a huge win for the mood and the fun since it tackles my ego ;)
The simplicity of the graphic fits as well as the sounds.
Good job! Keep it up!
Pat
However, very pleasant and good job :).
But the fact of restart from the beginning when you failed is a little hardcore :p, just a little :p
Also, you should say in the description that people should run the game in the fullscreen mode, because only then camera works as expected.
Oh, and one neat little detail I really liked about the game is the typography. :)
Honestly, the right-click-drag camera controls didn't bother me at all and felt rather natural, but that may be because I am accustomed to working in 3D modeling/animation software, where middle-mouse or right-mouse buttons are typical for camera movement. Ah well!
The visuals, sound design and gameplay work very well off each other. The game really feels like a cohesive unit! Well done!
Nice concept, quite fun to play.
Other than that, the minimalistic art style and sounds are very nice and it plays a lot on the atmosphere. Maybe a room-by-room system of levels would have worked greatly. Hope to see more of it!
I made it to the last level, and it was quite enjoyable.
There's just a thing: What is happening with the camera ? :p I've been dezooming and moving with weird keys on the keyboard to make it work.
But with some minor improvements, this could be a really fun game!
For a compo entry it is really impressive.
Nowhere in the game does it say anything about how to use the camera. It could and should have been automated. Right clicking is not something people usually use for camera movement in a "puzzle" game.
It's pretty. That's definitely a plus.
The gameplay is really quite lacking, though. "Operation" style drag and avoid isn't interesting, maybe with touch, but not with a mouse. Click on enemies to do damage? The mechanics are very desperate and doesn't make sense together. The way you call things doesn't make sense either. "artefacts" and "sockets"... none of them look like that and doesn't need to be called weird names to make it even more difficult to understand.
Is it a puzzle game? Action game? Avoid-em-up? I don't know, I can't tell.
@Xanjos: Thank you for testing a second time! I really appreciate your help. I guess I will have to take a look at my code's performance.
@all other testers until now: Thank you for playing floats and giving me feedback :-)
Besides that it's a great game!
Wish there could have been a smart camera system here, as often I found the camera controls cumbersome and got in the way of my next daring manoeuvre. The design works well with the graphical style though, and the way you've integrated the tutorial and links is a wonderful touch.
About the camera, it might be not intuitive for all people to use right click to move camera, some instructions would be nice.
Btw, I uploaded a webplayer version of Sling, you may have more luck with it than the download? (its a longshot, but I'm not sure what the problem was caused by)
Nice art, I feel the potential.