Minotaur by Manu & Wan

[raw]
made by Manu & Wan for LD32 (JAM)
----[ TESTED BROWSERS ]----

- Latest Chrome & Firefox on Windows
- Latest Chrome & Firefox on Linux
(you may still end up with invisible stuff if you miss a graphics card/driver)

----[ THE TEAM ]----

- Wan (Programming, Audio, Additional graphics) @mkalamalami
- Manu (Programming, Level design)
- Jack (Graphics)

----[ CONTROLS ]----

- Arrows to move
- Hold an arrow to highlight a block, then hold space to activate your power
- As long as space is held, you can fly the selected block around using the arrows

----[ TIPS ]----

- If you get stuck, use the reset button in the bottom-right corner
- Everything is movable, use it!
- You can grab a block in during a jump/fall
- Only one block moves at a time. If you can't move a block, it's probably because something else is blocking it ;)

Ratings

Coolness 51% 3
Overall(Jam) 3.75 131
Audio(Jam) 3.51 182
Fun(Jam) 3.59 171
Graphics(Jam) 3.39 468
Innovation(Jam) 3.94 61
Mood(Jam) 3.68 132
Theme(Jam) 3.60 350

Feedback

BoiPichu
21. Apr 2015 · 00:58 UTC
Great game! Enjoyed it a lot.
Dan Norder
21. Apr 2015 · 01:22 UTC
Nice! Interesting puzzle game. Ending was good too.
Pixelcyborg
21. Apr 2015 · 01:33 UTC
I was pretty captivated by this from the start. I think the mechanic is super sound and interesting, and with a bit more polish could be interesting as its own standalone game.
chanko08
21. Apr 2015 · 01:36 UTC
It took some time for me to guess the controls (even with the handy keyboard picture in the background). Overall though, it was very enjoyable, great game!
piggypiggypiggy
21. Apr 2015 · 02:38 UTC
Nice work!
dyfer
21. Apr 2015 · 03:17 UTC
that was the best level design i saw tonite , pretty cool kind of power and the character animation looks very good , great job
🎤 Manu & Wan
21. Apr 2015 · 03:28 UTC
Thanks for your feedbacks. I'm glad you like it.
@chanko08, I add the commands and some tips. You always think it's easy to understand when you already know how it works ^^
roving-stone
21. Apr 2015 · 04:35 UTC
Wow, I loved this. It's like almost like that "Traffic Jam" board game where you have to slide cars around to make a path to the exit. Awesome work!
kabutakogames
21. Apr 2015 · 05:06 UTC
Tried to play, but it was too slow in my browser and wouldn't go past the opening text - I am using Chrome - hope noone else has the issue!
devilright
21. Apr 2015 · 05:44 UTC
I really liked the mechanics in this. I got to what I thought was the end but the game froze D: Other than that one little thing everything was amazing. Graphics, mechanics and audio was awesome. Cheers! :D
dix
21. Apr 2015 · 07:22 UTC
Nice entry! Would be nice to have an idea on where one should go, at first it's a bit hard to understand ^^
monstersauce
21. Apr 2015 · 07:24 UTC
Interesting :D Very fun play.
SiENcE
21. Apr 2015 · 07:43 UTC
Awesome game and a lot of scenes. The music fits well and the sliding puzzle mechanic is great! In some scenes I thought to get stuck but than I found an escape. This is great leveldesign.

It reminds we a lot to sliding puzzles I played in my childhood.

Only one minor thing. I would put in more contrast between moveable parts and not moveable parts of a scenes. It's hard to detect.
grifdail
21. Apr 2015 · 07:48 UTC
Wow this is some ludum dare gold !
The concept is really original ! The game is pretty fun.
My only regret is that the difficulty is high: I think some initiation level would be great so we could learn to think with electromagntism...

Great job
Tommyno222
21. Apr 2015 · 10:16 UTC
Not sure if I understand the controls but I really strugled with block moving most of the time. I think I've solved a few levels thanks some bugs (or maybe it weren't bugs, I don't know :)). Anyway I like the idea, background music is pleasant to listen, character animations are smooth and electrical effects are wonderful!
BermudaCake
21. Apr 2015 · 11:08 UTC
Really fun! Played all the way through. I kept accidentally going back to the previous level, even though there didn't seem to be a reason I'd want to. Also, it wasn't always clear which blocks I could move and in what direction.
tripleVisionGames
21. Apr 2015 · 14:35 UTC
Cool music and I love the mechanic! really good idea!
gogo199432
21. Apr 2015 · 15:45 UTC
Nice game, the controls were a bit wonky sometimes, but enjoyed it neverthless :)
pLaw
21. Apr 2015 · 17:02 UTC
Great Design! I Love the concept.
Plustech
21. Apr 2015 · 17:48 UTC
The mix is so weird, a sokoban platformer, but somehow it works. Enjoyed till the end. I really like the music and also the animations for the little dude. Kudos to the team!
jordgubben
21. Apr 2015 · 18:04 UTC
I like the fact that puzzles do not have one predetermined solution.
Hyoga-3D
21. Apr 2015 · 18:06 UTC
Nice game, the puzzles are very good too.
icedvariables
21. Apr 2015 · 18:17 UTC
Clever concept. Really enjoyed it and love the music. It did however crash on the level where lots of blocks had to be moved to make your way down (level 4/5 ish?).
Uruca Games
21. Apr 2015 · 18:24 UTC
Wow!!!!!! Wonderfull!!! I like very much th gameplay, the art, everything! Congratulations!
🎤 Manu & Wan
21. Apr 2015 · 18:34 UTC
Thanks everyone!

@icedvariables and those who got a crash: can you share what browser version/OS you have? Thanks.
chromebookbob
21. Apr 2015 · 18:55 UTC
Great concept, controls could have been clearer. Some of the blocks were hard to move but it was fun!
frondeus
21. Apr 2015 · 18:56 UTC
Whoah! I didn't expect that :D Very nice game!
mikomic
21. Apr 2015 · 19:10 UTC
wow really nice game :D liked it a lot, very intuitive good job
Leaghorn
21. Apr 2015 · 19:15 UTC
Very cool. option to choose blocks with mouse would be nice, though.
sputnik
21. Apr 2015 · 20:41 UTC
Nice game!
CowShark
21. Apr 2015 · 21:20 UTC
This is pretty legit for a jam game. Really enjoyed the mechanic, and that you've designed many levels. Had a problem with one level that I accidentally backed out of a few times, and I'd have to see the intro text whenever re-entering.
esayitch
21. Apr 2015 · 21:53 UTC
Main character animations are very fluid, and the concept is great. The moving mechanic is interesting as well, but I wouldn't call it a "weapon" per se. Music was soothing and appropriate... solid entry. Good luck.
Javabot
21. Apr 2015 · 23:07 UTC
love his game to bits, it introduces an interesting "weapon" and a mysterious plot.
jacketsj
21. Apr 2015 · 23:54 UTC
Well polished and fun, and by far the best 2D pyschokinesis-like game I've ever played. Well done.
hexdie
22. Apr 2015 · 01:27 UTC
This is really neat with a great take on the theme! Nice work!
flwns
22. Apr 2015 · 14:42 UTC
Interesting game!
muromets
22. Apr 2015 · 14:47 UTC
The idea is great! Had a bit of difficulty understanding what to do at the beginning, but discovery is also part of the charm, also liked the music and overall atmosphere
Embalaje
22. Apr 2015 · 15:11 UTC
Interesting puzzle game! Good idea, it`s very original and it has a special mood.
Good game!Good story!
retrophantom
22. Apr 2015 · 16:17 UTC
omg you fulfilled my dream to be magneto XD, please make a sequel 'o'
SaintHeiser
22. Apr 2015 · 17:50 UTC
Good story and mood. Gameplay looks interesting, but now game kinda boring because game mechanic same all the game. And control are slightly luggt. Anyway, good game. I've enjoyed, thanks!
Split82
22. Apr 2015 · 22:32 UTC
Awesome visuals and mood. Thanks for nice game.
shadow64
23. Apr 2015 · 01:28 UTC
I really liked this mechanic and the mood was solid. I really felt the mystery that you were trying to create and I didn't even read how to play and understood the controls and what to do almost intuitively. Nicely done! Thanks for sharing and congrats on getting it finished for us!
SpringCabal
23. Apr 2015 · 07:49 UTC
Great game, I like the approach here, quite innovative. My only dislike was that it can sometimes be a chore to move all those blocks, but it's still pretty fun.
dydx
23. Apr 2015 · 17:44 UTC
One of the coolest games in LD32. If I had one suggestion, it would be to remove the back-track feature, I triggered it on accident a few times. Besides that I think this game is perfect!
Franklin's Ghost
24. Apr 2015 · 15:24 UTC
I love that character idle animation, the way he floats looks great. Puzzles with the power was an interesting mechanic but did find I needed to restart a few times because I got myself into unwinnable positions. Music also suits the mood of the game really well, overall a really polished entry.
dydx
25. Apr 2015 · 18:20 UTC
I found a bug, if you go to the bottom of the screen (where there aren't any more blocks) and hit spacebar, the game throws an exception and freezes up.

http://monosnap.com/image/6Pkxjajj8TqtjIyYdLxBltHrvjMv84.png
🎤 Manu & Wan
26. Apr 2015 · 21:00 UTC
@dydx: Thanks! The post-compo version is now fixed. For some reason the player tried to grab the world bounds, I guess it was a bit too much for his powers.
phi6
27. Apr 2015 · 09:46 UTC
Really liked the block moving mechanics on this one, really unique! A variable height jump would have been a nice addition. Graphics are nice and clean, puzzles were difficult but had that sandbox feel so you could try anything without being hemmed into one inflexible solution. Good job! I also created a platformer/Metroidvania thing, so I was glad to have stumbled onto your entry to compare and study - it's been an inspiration.
pstudio
28. Apr 2015 · 15:37 UTC
Seems like there might be an interesting puzzle mechanic and story in there, but the mechanics seems a bit to fickle for me. Sometimes the same block will move. Sometimes it wont. I might be missing something but it kind of put me off the game.
ehtd
29. Apr 2015 · 01:40 UTC
At first it seemed too hard, had to restart a couple of times, but after that it was a great experience. Had to finish the game. All the time I was thinking I was a squirrel man for some reason hahaha
Anshul Goyal
02. May 2015 · 01:10 UTC
quite an interesting concept. Needs a little bit more polish and it'll be awesome!
MrShoestore
05. May 2015 · 01:39 UTC
very clever game!