Ancient Ranger with Ultimate Technology by Kitkom
Unsigned int64 ago, people use stones to deal ranged attack.
But a good stone-thrower requires a lot of training, so they invented the slingshot to fire stones. This new technology helped the fight with other creatures greatly.
But one day, the earth is invaded by unknown creatures. All of your kind has mutated and you are the only one survived! And they along with a lot of zerglings and titans destroyed your homeland!
Now it's your time! Show me what you can do with this ultimate weapon as an ancient ranger!
============
Controls:
WASD : Move
Left mouse button : Charge and fire
Right mouse button : Emit the Force (It requires cooling down after using it once, and you will hear notification sound effect when it's ready)
Left Shift : Sprint
Q : Switch weapon
============
Instructions in battle
There're two kinds of weapons.
Stones are reliable for dealing a lot of DMG, but requires charging for a while. Besides, stones have strong knock-back on light enemies.
Arrows now have higher fire rate and DPM but lower DMG. You will have to choose proper weapon to deal with different situations.
There're three types of enemies.
Orcs are normal one. You will have to kill it by at least two stone shot or multiple arrows.
Zerglings now have higher speed and hp. You won't be able to kill it with only one arrow, but one half-charged stone is enough to take it down. Think carefully about weapons.
Titans now will not be useless! Approaching titans will slow down your speed and if you didn't managed to escape you will be surrounded by zerglings suddenly!
Good luck!
BTW: Please run at full screen mode. There may be some bug in window mode due to some reason from Unity.
============
Some Questions:
Q: Why there is no dot in the center of screen to help aiming?
A: Because you are ancient ranger! Do you think you'are able to fire the stones precisely? No. Try to guess the trace of your weapons and make them of good use. Good luck!
Q: It's hard to aim and shoot when lots of enemies are moving towards you?
A: Yes. If there's an enemy blocking your slingshot, the dmg of your weapon will be really low. So keep distance from them. In fact, once you are surrounded while your Force isn't ready, you will die in seconds.
Q: Why does the movement speed is so low?
A: Because trying not to get surrounded is part of the game. It will be too easy if you can move at high speed. Use sprint and force to avoid being surrounded.
============
About movement speed:
Thanks to everyone who made suggestion!
I tried to improve movement speed, but the game is just getting too boring. Currently zerglings could catch you when you are not sprinting away from them, and orcs could catch you when you trying to simply hit & run. If player has higher speed, orcs may be harmless even with increased amount. To avoid this, both player and enemies' speed must be improved. In that case, zerglings would move too fast.
So in my opinion it's hard to improve movement speed while keeping it interesting. It would be different if I added more mechanics, enemies and skills in it.
I've uploaded a alternative version with higher speed.
Orginal Version:
Forward Speed : 6 Strafe and Backward Speed : 3 Sprinting Multiplier : 1.5 Hp : 100
Higher Speed Version:
Forward Speed : 7 Strafe and Backward Speed : 5 Sprinting Multiplier : 1.8 Hp : 200
============
Sorry about my poor English......
But a good stone-thrower requires a lot of training, so they invented the slingshot to fire stones. This new technology helped the fight with other creatures greatly.
But one day, the earth is invaded by unknown creatures. All of your kind has mutated and you are the only one survived! And they along with a lot of zerglings and titans destroyed your homeland!
Now it's your time! Show me what you can do with this ultimate weapon as an ancient ranger!
============
Controls:
WASD : Move
Left mouse button : Charge and fire
Right mouse button : Emit the Force (It requires cooling down after using it once, and you will hear notification sound effect when it's ready)
Left Shift : Sprint
Q : Switch weapon
============
Instructions in battle
There're two kinds of weapons.
Stones are reliable for dealing a lot of DMG, but requires charging for a while. Besides, stones have strong knock-back on light enemies.
Arrows now have higher fire rate and DPM but lower DMG. You will have to choose proper weapon to deal with different situations.
There're three types of enemies.
Orcs are normal one. You will have to kill it by at least two stone shot or multiple arrows.
Zerglings now have higher speed and hp. You won't be able to kill it with only one arrow, but one half-charged stone is enough to take it down. Think carefully about weapons.
Titans now will not be useless! Approaching titans will slow down your speed and if you didn't managed to escape you will be surrounded by zerglings suddenly!
Good luck!
BTW: Please run at full screen mode. There may be some bug in window mode due to some reason from Unity.
============
Some Questions:
Q: Why there is no dot in the center of screen to help aiming?
A: Because you are ancient ranger! Do you think you'are able to fire the stones precisely? No. Try to guess the trace of your weapons and make them of good use. Good luck!
Q: It's hard to aim and shoot when lots of enemies are moving towards you?
A: Yes. If there's an enemy blocking your slingshot, the dmg of your weapon will be really low. So keep distance from them. In fact, once you are surrounded while your Force isn't ready, you will die in seconds.
Q: Why does the movement speed is so low?
A: Because trying not to get surrounded is part of the game. It will be too easy if you can move at high speed. Use sprint and force to avoid being surrounded.
============
About movement speed:
Thanks to everyone who made suggestion!
I tried to improve movement speed, but the game is just getting too boring. Currently zerglings could catch you when you are not sprinting away from them, and orcs could catch you when you trying to simply hit & run. If player has higher speed, orcs may be harmless even with increased amount. To avoid this, both player and enemies' speed must be improved. In that case, zerglings would move too fast.
So in my opinion it's hard to improve movement speed while keeping it interesting. It would be different if I added more mechanics, enemies and skills in it.
I've uploaded a alternative version with higher speed.
Orginal Version:
Forward Speed : 6 Strafe and Backward Speed : 3 Sprinting Multiplier : 1.5 Hp : 100
Higher Speed Version:
Forward Speed : 7 Strafe and Backward Speed : 5 Sprinting Multiplier : 1.8 Hp : 200
============
Sorry about my poor English......
| Windows | https://kitkom.itch.io/ancient-ranger-with-ultimate-technology |
| Windows (higher movement speed version) | https://kitkom.itch.io/ancient-ranger-with-ultimate-technology |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=89746 |
also it crushed becuse of an error once you shod chack it out.
overall i liked it.
it took me a while to get it but:
awsome an fps with a rogatka, i had alot of fun headshoting those club wielding clowns.
the sprite textures are great i like that style. gives it a retro old school feel.
one thing i would like is more movement speed.
If the moving speed and the volume can be adjusted it would be better!
Looking forward to your final version!
Took a bit to figure out how I harmed the enemies with my weapon, though when I did the game felt a tad short as the victory was quite early?
What was that flying purple thing?
The flying purple thing is portal as spawn point, but it's invincible.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
I found an outstanding bug - if you get swarmed and you keep jumping, the creatues will stack on one another and you'll get to incredible heights. Though you will take lots of damage in the process.
Also, great job combining 3d environment and 2d characters!
The artistic style of the game is very interesting, gameplay is nice, and, yea, I liked it!
You also get swarmed too easily and can't really do anything about it, except push enemies for a second but they swarm you right back. Maybe make the force wave do damage too?
The shooting mechanic feels pretty solid. But the movement speed is a bit too slow. I got really fast surrounded by the enemies and didn't got away from them.
Besides that, great game. :)
Moving speed should be faster. I get easily cornered, then I can't even see whether I have whether hit enemies ahead of me. Anyway, this is really worth playing considering you have done all these in 3 days.
The graphics, sound, and overall aesthetic are really great though, and I love the concept.
At first I was like "oh okay, so this is it" on the tutorial and jumped directly to the level I. Bad idea, I hated the zerglings they are difficult and annoying!
Nice job there! :)
However, although you say it was intentionally, I think a bit more of walking speed would make the game better. Even if you shoot it is impossible to not get surrounded, because (obviously) shooting a stone takes your time, and the force spell has a cooldown. Since shoots and spells need to be like this because you are an "Ancient Shooter", I think that increasing the walking speed would improve the game feel, and maybe the solution for not making the game too easy would be increasing the amount of enemies instead of keeping the player being slow.
I tried to improve movement speed, but the game is just getting too boring. Currently zerglings could catch you when you are not sprinting away from them, and orcs could catch you when you trying to hit & run. If player has higher speed, orcs may be harmless even with increased amount. To avoid this, both player and enemies' speed must be improved. In that case, zerglings would move too fast.
So in my opinion it's hard to improve movement speed while keeping it interesting. It would be different if I added more mechanics, enemies and skills in it.
But I'll provide with a "boring" version later.