{"author_link":"\/author\/hunter-x\/","author_name":"Hunter X","author_uid":"11576","comments":[{"author_name":"mike1101","author_uid":"50191","time":"Apr 19, 2015 @ 10:42pm","epoch":1429483020,"text":"Original gameplay. Sounds were a bit upsetting - Sort of sudden ... And the movement felt a bit harsh too. Though very interesting puzzles."},{"author_name":"handkor","author_uid":"39462","time":"Apr 20, 2015 @ 3:10am","epoch":1429499100,"text":"Series of puzzle room work well, good job."},{"author_name":"Dickie","author_uid":"31768","time":"Apr 20, 2015 @ 3:23am","epoch":1429499880,"text":"pretty nice concept, well executed in the action\/puzzels\r<br\/>\r<br\/>whilst at first I thought it needed check points after I got significantly further through I started to have way more fun than I thought I would as it was genuinely tense, there was no way I was playing through all this again so I had to survive! but then I did die and I thought fuck it there's no way I'm sitting through the starting puzzel\/wait again lol.\r<br\/>\r<br\/>few polishing type features and I could see this being pretty darn fun if expanded"},{"author_name":"tmpxyz","author_uid":"39382","time":"Apr 21, 2015 @ 6:09am","epoch":1429596240,"text":"it would be better to have checkpoint;"},{"author_name":"ftvs","author_uid":"52664","time":"Apr 21, 2015 @ 3:12pm","epoch":1429628820,"text":"Interesting idea. I thought the sounds offered useful feedback.\r<br\/>\r<br\/>Rather laggy on my computer for some reason. First guy that shot yellow pellets got me confused because I thought the red enemy seeker line thing was a laser that would kill me. Then he shot and killed me with the yellow pellets.\r<br\/>\r<br\/>Starting the entire game again was harsh enough for me to stop, but I assume checkpoints were omitted due to time."},{"author_name":"43iscoding","author_uid":"35110","time":"Apr 21, 2015 @ 3:33pm","epoch":1429630080,"text":"Simple, pleasant game with quite interesting gameplay. And pretty tough to beat! :D"},{"author_name":"Hambone","author_uid":"41475","time":"Apr 25, 2015 @ 3:52am","epoch":1429933620,"text":"I liked it, I like how slick the floor felt."},{"author_name":"arkelite","author_uid":"52860","time":"Apr 25, 2015 @ 3:58am","epoch":1429933980,"text":"Good idea, gameplay was pretty fun. I liked the simple graphics also, was a bit interpretive."},{"author_name":"IDidGame","author_uid":"52466","time":"Apr 30, 2015 @ 5:24pm","epoch":1430414340,"text":"nice clean style and simple pleasant gameplay\r<br\/>some checkpoints would have been nice"},{"author_name":"Jajo","author_uid":"48984","time":"May 9, 2015 @ 8:11am","epoch":1431158760,"text":"A very good take on the theme. I enjoyed playing. Sound could have been improved."}],"images":["ld32\/11576-46a2e7ea46679899a625fc513ba66ceb.jpg","ld32\/11576-c878356f14502d1bc2979783ad2a697c.jpg","ld32\/11576-ed90b78e85a714ec3e4593863d9ac3cf.jpg"],"links":[{"url":"https:\/\/st0rage.org\/~hunterx\/ld32\/index.html","text":"Web"},{"url":"https:\/\/st0rage.org\/~hunterx\/ld32\/Cube%20Wars%20Standalone.zip","text":"Standalone"},{"url":"https:\/\/st0rage.org\/~hunterx\/ld32\/Cube%20Wars%20Source.zip","text":"Source"}],"metadata":{"g_key":"12610","g_author":"11576","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"12640","g_title":"Cube Wars","g_status":"UCHK1","g_place":"411","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/11576-shot0-1429482400.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/11576-shot1-1429482400.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/11576-shot2-1429482400.png-eq-900-500.jpg"],"text":"Everything wants to kill you, but you have no weapon? The solution is simple: use your enemies' weapons against them!\r\n\r\nThis is my second completed Ludum Dare entry. I decided to go with the concept of having to manipulate the NPCs in order to benefit from their weapons and abilities (such as being able to trigger otherwise un-pressable pressure plates). It's not a huge game, but it gave me a fair bit of practice with enemy AI coding and line of sight, and overall I'm satisfied with how it turned out.","title":"Cube Wars"}